Mekanism-tilera-Edition/common/ic2/api/network/NetworkHelper.java
2013-07-20 12:10:14 -04:00

237 lines
9.5 KiB
Java

package ic2.api.network;
import java.lang.reflect.Method;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
/**
* Provides methods to initiate events and synchronize tile entity fields in SMP.
*
* The methods are transparent between singleplayer and multiplayer - if a method is called in
* singleplayer, the associated callback will be locally executed. The implementation is different
* between the client and server versions of IC2.
*
* You'll usually want to use the server->client methods defined here to synchronize information
* which is needed by the clients outside the GUI, such as rendering the block, playing sounds or
* producing effects. Anything which is only visible inside the GUI should be synchronized through
* the Container class associated to the GUI in Container.updateProgressBar().
*/
public final class NetworkHelper {
// server -> client
/**
* Schedule a TileEntity's field to be updated to the clients in range.
*
* The updater will query the field's value during the next update, updates happen usually
* every 2 ticks. If low latency is important use initiateTileEntityEvent instead.
*
* IC2's network updates have to get triggered every time, it doesn't continuously poll/send
* the field value. Just call updateTileEntityField after every change to a field which needs
* network synchronization.
*
* The following field data types are currently supported:
* - int, int[], short, short[], byte, byte[], long, long[]
* - float, float[], double, double[]
* - boolean, boolean[]
* - String, String[]
* - ItemStack
* - NBTBase (includes NBTTagCompound)
* - Block, Item, Achievement, Potion, Enchantment
* - ChunkCoordinates, ChunkCoordIntPair
* - TileEntity (does not sync the actual tile entity, instead looks up the tile entity by its position in the client world)
* - World (does not sync the actual world, instead looks up the world by its dimension ID)
*
* Once the update has been processed by the client, it'll call onNetworkUpdate on the client-
* side TileEntity if it implements INetworkUpdateListener.
*
* If this method is being executed on the client (i.e. Singleplayer), it'll just call
* INetworkUpdateListener.onNetworkUpdate (if implemented by the te).
*
* @param te TileEntity to update
* @param field Name of the field to update
*/
public static void updateTileEntityField(TileEntity te, String field) {
try {
if (NetworkManager_updateTileEntityField == null) NetworkManager_updateTileEntityField = Class.forName(getPackage() + ".core.network.NetworkManager").getMethod("updateTileEntityField", TileEntity.class, String.class);
if (instance == null) instance = getInstance();
NetworkManager_updateTileEntityField.invoke(instance, te, field);
} catch (Exception e) {
throw new RuntimeException(e);
}
}
/**
* Immediately send an event for the specified TileEntity to the clients in range.
*
* If this method is being executed on the client (i.e. Singleplayer), it'll just call
* INetworkTileEntityEventListener.onNetworkEvent (if implemented by the te).
*
* @param te TileEntity to notify, should implement INetworkTileEntityEventListener
* @param event Arbitrary integer to represent the event, choosing the values is up to you
* @param limitRange Limit the notification range to (currently) 20 blocks instead of the
* tracking distance if true
*/
public static void initiateTileEntityEvent(TileEntity te, int event, boolean limitRange) {
try {
if (NetworkManager_initiateTileEntityEvent == null) NetworkManager_initiateTileEntityEvent = Class.forName(getPackage() + ".core.network.NetworkManager").getMethod("initiateTileEntityEvent", TileEntity.class, Integer.TYPE, Boolean.TYPE);
if (instance == null) instance = getInstance();
NetworkManager_initiateTileEntityEvent.invoke(instance, te, event, limitRange);
} catch (Exception e) {
throw new RuntimeException(e);
}
}
/**
* Immediately send an event for the specified Item to the clients in range.
*
* The item should implement INetworkItemEventListener to receive the event.
*
* If this method is being executed on the client (i.e. Singleplayer), it'll just call
* INetworkItemEventListener.onNetworkEvent (if implemented by the item).
*
* @param player EntityPlayer holding the item
* @param itemStack ItemStack containing the item
* @param event Arbitrary integer to represent the event, choosing the values is up to you
* @param limitRange Limit the notification range to (currently) 20 blocks instead of the
* tracking distance if true
*/
public static void initiateItemEvent(EntityPlayer player, ItemStack itemStack, int event, boolean limitRange) {
try {
if (NetworkManager_initiateItemEvent == null) NetworkManager_initiateItemEvent = Class.forName(getPackage() + ".core.network.NetworkManager").getMethod("initiateItemEvent", EntityPlayer.class, ItemStack.class, Integer.TYPE, Boolean.TYPE);
if (instance == null) instance = getInstance();
NetworkManager_initiateItemEvent.invoke(instance, player, itemStack, event, limitRange);
} catch (Exception e) {
throw new RuntimeException(e);
}
}
/**
* Schedule a block update (re-render) on the clients in range.
*
* If this method is being executed on the client (i.e. Singleplayer), it'll just trigger the
* block update locally.
*
* @param world World containing the block
* @param x The block's x coordinate
* @param y The block's y coordinate
* @param z The block's z coordinate
*/
public static void announceBlockUpdate(World world, int x, int y, int z) {
try {
if (NetworkManager_announceBlockUpdate == null) NetworkManager_announceBlockUpdate = Class.forName(getPackage() + ".core.network.NetworkManager").getMethod("announceBlockUpdate", World.class, Integer.TYPE, Integer.TYPE, Integer.TYPE);
if (instance == null) instance = getInstance();
NetworkManager_announceBlockUpdate.invoke(instance, world, x, y, z);
} catch (Exception e) {
throw new RuntimeException(e);
}
}
// client -> server
/**
* Ask the server to send the values of the fields specified.
*
* See updateTileEntityField for the supported field types.
*
* The implementation is currently limited to TileEntitys as data providers. The tile entity
* has to be fully initialized when executing this method (i.e. valid worldObj+coords).
*
* This method doesn't do anything if executed on the server.
*
* @param dataProvider Object implementing the INetworkDataProvider interface
*
* @deprecated no need to call this anymore, IC2 initiates it automatically
*/
@Deprecated
public static void requestInitialData(INetworkDataProvider dataProvider) {
}
/**
* Immediately send an event for the specified TileEntity to the server.
*
* This method doesn't do anything if executed on the server.
*
* @param te TileEntity to notify, should implement INetworkClientTileEntityEventListener
* @param event Arbitrary integer to represent the event, choosing the values is up to you
*/
public static void initiateClientTileEntityEvent(TileEntity te, int event) {
try {
if (NetworkManager_initiateClientTileEntityEvent == null) NetworkManager_initiateClientTileEntityEvent = Class.forName(getPackage() + ".core.network.NetworkManager").getMethod("initiateClientTileEntityEvent", TileEntity.class, Integer.TYPE);
if (instance == null) instance = getInstance();
NetworkManager_initiateClientTileEntityEvent.invoke(instance, te, event);
} catch (Exception e) {
throw new RuntimeException(e);
}
}
/**
* Immediately send an event for the specified Item to the clients in range.
*
* The item should implement INetworkItemEventListener to receive the event.
*
* This method doesn't do anything if executed on the server.
*
* @param itemStack ItemStack containing the item
* @param event Arbitrary integer to represent the event, choosing the values is up to you
*/
public static void initiateClientItemEvent(ItemStack itemStack, int event) {
try {
if (NetworkManager_initiateClientItemEvent == null) NetworkManager_initiateClientItemEvent = Class.forName(getPackage() + ".core.network.NetworkManager").getMethod("initiateClientItemEvent", ItemStack.class, Integer.TYPE);
if (instance == null) instance = getInstance();
NetworkManager_initiateClientItemEvent.invoke(instance, itemStack, event);
} catch (Exception e) {
throw new RuntimeException(e);
}
}
/**
* Get the base IC2 package name, used internally.
*
* @return IC2 package name, if unable to be determined defaults to ic2
*/
private static String getPackage() {
Package pkg = NetworkHelper.class.getPackage();
if (pkg != null) {
String packageName = pkg.getName();
return packageName.substring(0, packageName.length() - ".api.network".length());
}
return "ic2";
}
/**
* Get the NetworkManager instance, used internally.
*
* @return NetworkManager instance
*/
private static Object getInstance() {
try {
return Class.forName(getPackage() + ".core.IC2").getDeclaredField("network").get(null);
} catch (Throwable e) {
throw new RuntimeException(e);
}
}
private static Object instance;
private static Method NetworkManager_updateTileEntityField;
private static Method NetworkManager_initiateTileEntityEvent;
private static Method NetworkManager_initiateItemEvent;
private static Method NetworkManager_announceBlockUpdate;
private static Method NetworkManager_initiateClientTileEntityEvent;
private static Method NetworkManager_initiateClientItemEvent;
}