95 lines
2.2 KiB
Java
95 lines
2.2 KiB
Java
package universalelectricity.prefab;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.inventory.Slot;
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import net.minecraft.item.ItemStack;
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/**
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* Creates a slot with a specific amount of items that matches the slot's requirements. Allows easy
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* shift right clicking management and slot blocking in classes. In your container you can use
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* this.getSlot(i).isItemValid to justify the player's shift clicking actions to match the slot.
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*
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* @author Calclavia
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*
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*/
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public class SlotSpecific extends Slot
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{
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public ItemStack[] validItemStacks = new ItemStack[0];
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public Class[] validClasses = new Class[0];
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public boolean isInverted = false;
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public boolean isMetadataSensitive = false;
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public SlotSpecific(IInventory par2IInventory, int par3, int par4, int par5, ItemStack... itemStacks)
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{
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super(par2IInventory, par3, par4, par5);
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this.setItemStacks(itemStacks);
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}
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public SlotSpecific(IInventory par2IInventory, int par3, int par4, int par5, Class... validClasses)
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{
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super(par2IInventory, par3, par4, par5);
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this.setClasses(validClasses);
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}
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public SlotSpecific setMetadataSensitive()
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{
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this.isMetadataSensitive = true;
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return this;
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}
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public SlotSpecific setItemStacks(ItemStack... validItemStacks)
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{
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this.validItemStacks = validItemStacks;
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return this;
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}
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public SlotSpecific setClasses(Class... validClasses)
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{
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this.validClasses = validClasses;
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return this;
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}
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public SlotSpecific toggleInverted()
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{
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this.isInverted = !this.isInverted;
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return this;
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}
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/**
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* Check if the stack is a valid item for this slot. Always true beside for the armor slots.
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*/
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@Override
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public boolean isItemValid(ItemStack compareStack)
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{
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boolean returnValue = false;
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for (ItemStack itemStack : this.validItemStacks)
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{
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if (compareStack.isItemEqual(itemStack) || (!this.isMetadataSensitive && compareStack.itemID == itemStack.itemID))
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{
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returnValue = true;
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break;
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}
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}
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if (!returnValue)
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{
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for (Class clazz : this.validClasses)
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{
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if (clazz.equals(compareStack.getItem().getClass()) || clazz.isInstance(compareStack.getItem()))
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{
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returnValue = true;
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break;
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}
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}
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}
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if (this.isInverted)
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{
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return !returnValue;
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}
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return returnValue;
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}
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}
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