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Mekanism Terralization version with bugfixes from community

This is an custom version that is using several forked versions of mekanism and can be unstable, i used other peoples fixes to bugs and dupes because i dont do work when someone else has already done it

Fixes by

Clienthax :

dupe bug with chemical washer and fluidtank, fixes issue with railcraft

draksterau :

personal chest bug and a server crash bug

iKEVAREZ :

and the turbine bug involving each fluid being sucked in.

kmecpp :

dupe bug with factories

awesomely2002 :

improvment for Entangloporters need to transport more

q1051278389 :

Turbine and matrix bug fix industrialTrubine can input Water or some liquid with another mod's pipe(now only accept water) fix EnergyMatrix use IC2 cable(EnergyNetBug) connecting valve as a loop to fully charge the Matrix(now IC2Cable can't connect the MatrixValve which in "Input Mode")

maggi373 :

fix for bin dupe bug, removed the ability to stack bins, quick solution but it works

Mekanism for Minecraft 1.7.10

Official Website

Source code. More information can be found on the mod's forum post.

About

Mekanism is a Minecraft add-on featuring high-tech machinery that can be used to create powerful tools, armor, and weapons.

Modpacks, websites, reviews, or anything else

Some people really don't like others to review or distribute their mods, something which I honestly don't understand. You are the ones who help get this mod into the Minecraft community's hands, which seems like a good thing from my perspective. As long as you follow the terms laid out in the license below, go right ahead. I honestly just don't want you messaging me on IRC or on the forums, asking my permission. If you need proof, provide a link to this page.

License

Licenses are not really my friend -- strict closed source software really drives me nuts. Even more, with a derivative work coded in a language such as Java, nothing can really prevent people from looking through my source with JD-GUI. I learned to program through a combination of textbooks, trial-and-error and browsing open source projects. As such, I have decided to license Mekanism under the MIT license, allowing for anyone with an interest in the project to fork/pull/distribute.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Copyright © 2016 Aidan Brady

Developers & Credits

Lead Developer: aidancbrady

Co-developer: unpairedbracket

Artwork: Cheapshot, Archadia

Contributors: micdoodle

Credits:

Thanks to AbrarSyed, Lunatrius, and AtomicStryker for helping me with the port to 1.3.2.

Thanks to _303 and skyboy for helping me with animated machine textures.

Thanks to Mattredsox and Calclavia for helping me out with UE's electricity system.

Last but not least, thanks to Alblaka, SirSengir, CovertJaguar, Calclavia and dan200 for their wonderful APIs and descriptive javadocs.