420 lines
14 KiB
Java
420 lines
14 KiB
Java
package universalelectricity.compatibility;
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import ic2.api.energy.tile.IEnergyAcceptor;
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import ic2.api.energy.tile.IEnergySink;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Set;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraftforge.common.ForgeDirection;
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import net.minecraftforge.common.MinecraftForge;
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import universalelectricity.core.block.IConductor;
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import universalelectricity.core.block.IElectrical;
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import universalelectricity.core.block.INetworkConnection;
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import universalelectricity.core.block.INetworkProvider;
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import universalelectricity.core.electricity.ElectricalEvent.ElectricityProductionEvent;
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import universalelectricity.core.electricity.ElectricalEvent.ElectricityRequestEvent;
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import universalelectricity.core.electricity.ElectricityPack;
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import universalelectricity.core.grid.ElectricityNetwork;
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import universalelectricity.core.grid.IElectricityNetwork;
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import universalelectricity.core.path.Pathfinder;
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import universalelectricity.core.path.PathfinderChecker;
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import universalelectricity.core.vector.Vector3;
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import universalelectricity.core.vector.VectorHelper;
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import buildcraft.api.power.IPowerReceptor;
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import buildcraft.api.power.PowerHandler.PowerReceiver;
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import buildcraft.api.power.PowerHandler.Type;
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import cpw.mods.fml.common.FMLLog;
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/**
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* A universal network that words with multiple energy systems.
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*
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* @author micdoodle8, Calclavia, Aidancbrady
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*
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*/
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public class UniversalNetwork extends ElectricityNetwork
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{
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@Override
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public float produce(ElectricityPack electricity, TileEntity... ignoreTiles)
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{
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ElectricityProductionEvent evt = new ElectricityProductionEvent(this, electricity, ignoreTiles);
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MinecraftForge.EVENT_BUS.post(evt);
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float totalEnergy = electricity.getWatts();
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float networkResistance = getTotalResistance();
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float proportionWasted = getTotalResistance() / (getTotalResistance() + acceptorResistance);
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float energyWasted = totalEnergy * proportionWasted;
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float totalUsableEnergy = totalEnergy - energyWasted;
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float remainingUsableEnergy = totalUsableEnergy;
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float voltage = electricity.voltage;
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if (!evt.isCanceled())
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{
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Set<TileEntity> avaliableEnergyTiles = this.getAcceptors();
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if (!avaliableEnergyTiles.isEmpty())
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{
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final float totalEnergyRequest = this.getRequest(ignoreTiles).getWatts();
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if (totalEnergyRequest > 0)
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{
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for (TileEntity tileEntity : avaliableEnergyTiles)
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{
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if (tileEntity != null && !tileEntity.isInvalid())
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{
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if (remainingUsableEnergy > 0 && !Arrays.asList(ignoreTiles).contains(tileEntity))
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{
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if (tileEntity instanceof IElectrical)
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{
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IElectrical electricalTile = (IElectrical) tileEntity;
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for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS)
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{
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if (electricalTile.canConnect(direction) && this.getConductors().contains(VectorHelper.getConnectorFromSide(tileEntity.worldObj, new Vector3(tileEntity), direction)))
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{
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float energyToSend = totalUsableEnergy * (Math.min(electricalTile.getRequest(direction), totalEnergyRequest) / totalEnergyRequest);
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if (energyToSend > 0)
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{
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ElectricityPack electricityToSend = ElectricityPack.getFromWatts(energyToSend, voltage);
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remainingUsableEnergy -= electricalTile.receiveElectricity(direction, electricityToSend, true);
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}
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}
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}
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}
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else if (Compatibility.isIndustrialCraft2Loaded() && tileEntity instanceof IEnergySink)
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{
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IEnergySink electricalTile = (IEnergySink) tileEntity;
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for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS)
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{
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TileEntity conductor = VectorHelper.getConnectorFromSide(tileEntity.worldObj, new Vector3(tileEntity), direction);
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if (this.getConductors().contains(conductor) && electricalTile.acceptsEnergyFrom(conductor, direction))
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{
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float energyToSend = (float) Math.min(totalUsableEnergy * ((electricalTile.demandedEnergyUnits() * Compatibility.IC2_RATIO) / totalEnergyRequest), electricalTile.getMaxSafeInput() * Compatibility.IC2_RATIO);
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if (energyToSend > 0)
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{
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remainingUsableEnergy -= electricalTile.injectEnergyUnits(direction, energyToSend * Compatibility.TO_IC2_RATIO);
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}
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}
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}
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}
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else if (Compatibility.isBuildcraftLoaded() && tileEntity instanceof IPowerReceptor)
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{
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IPowerReceptor electricalTile = (IPowerReceptor) tileEntity;
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for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS)
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{
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TileEntity conductor = VectorHelper.getConnectorFromSide(tileEntity.worldObj, new Vector3(tileEntity), direction);
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PowerReceiver receiver = electricalTile.getPowerReceiver(direction);
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if (this.getConductors().contains(conductor))
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{
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float energyToSend = totalUsableEnergy * ((receiver.powerRequest() * Compatibility.TO_BC_RATIO) / totalEnergyRequest);
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if (energyToSend > 0)
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{
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remainingUsableEnergy -= receiver.receiveEnergy(Type.PIPE, energyToSend * Compatibility.TO_BC_RATIO, direction);
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}
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}
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}
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}
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}
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}
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else
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{
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this.refresh();
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break;
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}
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}
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}
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}
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}
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return remainingUsableEnergy;
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}
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@Override
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public ElectricityPack getRequest(TileEntity... ignoreTiles)
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{
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List<ElectricityPack> requests = new ArrayList<ElectricityPack>();
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Iterator<TileEntity> it = this.getAcceptors().iterator();
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while (it.hasNext())
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{
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TileEntity tileEntity = it.next();
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if (Arrays.asList(ignoreTiles).contains(tileEntity))
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{
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continue;
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}
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if (tileEntity != null && !tileEntity.isInvalid())
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{
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if (tileEntity.worldObj.getBlockTileEntity(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord) == tileEntity)
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{
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if (tileEntity instanceof IElectrical)
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{
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for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS)
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{
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if (((IElectrical) tileEntity).canConnect(direction) && this.getConductors().contains(VectorHelper.getConnectorFromSide(tileEntity.worldObj, new Vector3(tileEntity), direction)))
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{
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requests.add(ElectricityPack.getFromWatts(((IElectrical) tileEntity).getRequest(direction), ((IElectrical) tileEntity).getVoltage()));
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}
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}
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continue;
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}
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if (Compatibility.isIndustrialCraft2Loaded() && tileEntity instanceof IEnergySink)
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{
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for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS)
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{
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if (((IEnergySink) tileEntity).acceptsEnergyFrom(VectorHelper.getTileEntityFromSide(tileEntity.worldObj, new Vector3(tileEntity), direction), direction) && this.getConductors().contains(VectorHelper.getConnectorFromSide(tileEntity.worldObj, new Vector3(tileEntity), direction)))
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{
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requests.add(ElectricityPack.getFromWatts((float) (Math.min(((IEnergySink) tileEntity).demandedEnergyUnits(), ((IEnergySink) tileEntity).getMaxSafeInput()) * Compatibility.IC2_RATIO), 120));
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}
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}
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continue;
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}
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if (Compatibility.isBuildcraftLoaded() && tileEntity instanceof IPowerReceptor)
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{
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for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS)
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{
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if (((IPowerReceptor) tileEntity).getPowerReceiver(direction) != null)
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{
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ElectricityPack pack = ElectricityPack.getFromWatts(((IPowerReceptor) tileEntity).getPowerReceiver(direction).powerRequest() * Compatibility.BC3_RATIO, 120);
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if (pack.getWatts() > 0)
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{
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requests.add(pack);
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break;
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}
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}
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}
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continue;
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}
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}
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}
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}
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ElectricityPack mergedPack = ElectricityPack.merge(requests);
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ElectricityRequestEvent evt = new ElectricityRequestEvent(this, mergedPack, ignoreTiles);
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MinecraftForge.EVENT_BUS.post(evt);
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return mergedPack;
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}
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@Override
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public void refresh()
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{
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this.electricalTiles.clear();
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try
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{
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Iterator<IConductor> it = this.getConductors().iterator();
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while (it.hasNext())
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{
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IConductor conductor = it.next();
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if (conductor == null)
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{
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it.remove();
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}
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else if (((TileEntity) conductor).isInvalid())
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{
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it.remove();
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}
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else
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{
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conductor.setNetwork(this);
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}
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for (int i = 0; i < conductor.getAdjacentConnections().length; i++)
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{
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TileEntity acceptor = conductor.getAdjacentConnections()[i];
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if (!(acceptor instanceof IConductor))
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{
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if (acceptor instanceof IElectrical)
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{
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ArrayList<ForgeDirection> possibleDirections = null;
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if (this.electricalTiles.containsKey(acceptor))
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{
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possibleDirections = this.electricalTiles.get(acceptor);
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}
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else
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{
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possibleDirections = new ArrayList<ForgeDirection>();
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}
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if (((IElectrical) acceptor).canConnect(ForgeDirection.getOrientation(i)) && this.getConductors().contains(VectorHelper.getConnectorFromSide(acceptor.worldObj, new Vector3(acceptor), ForgeDirection.getOrientation(i))))
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{
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possibleDirections.add(ForgeDirection.getOrientation(i));
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}
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this.electricalTiles.put(acceptor, possibleDirections);
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continue;
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}
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if (Compatibility.isIndustrialCraft2Loaded() && acceptor instanceof IEnergyAcceptor)
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{
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ArrayList<ForgeDirection> possibleDirections = null;
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if (this.electricalTiles.containsKey(acceptor))
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{
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possibleDirections = this.electricalTiles.get(acceptor);
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}
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else
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{
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possibleDirections = new ArrayList<ForgeDirection>();
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}
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if (((IEnergyAcceptor) acceptor).acceptsEnergyFrom(VectorHelper.getTileEntityFromSide(acceptor.worldObj, new Vector3(acceptor), ForgeDirection.getOrientation(i)), ForgeDirection.getOrientation(i)) && this.getConductors().contains(VectorHelper.getConnectorFromSide(acceptor.worldObj, new Vector3(acceptor), ForgeDirection.getOrientation(i))))
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{
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possibleDirections.add(ForgeDirection.getOrientation(i));
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}
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this.electricalTiles.put(acceptor, possibleDirections);
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continue;
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}
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if (Compatibility.isBuildcraftLoaded() && acceptor instanceof IPowerReceptor)
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{
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ArrayList<ForgeDirection> possibleDirections = null;
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if (this.electricalTiles.containsKey(acceptor))
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{
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possibleDirections = this.electricalTiles.get(acceptor);
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}
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else
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{
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possibleDirections = new ArrayList<ForgeDirection>();
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}
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if (this.getConductors().contains(VectorHelper.getConnectorFromSide(acceptor.worldObj, new Vector3(acceptor), ForgeDirection.getOrientation(i))))
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{
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possibleDirections.add(ForgeDirection.getOrientation(i));
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}
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this.electricalTiles.put(acceptor, possibleDirections);
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continue;
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}
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}
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}
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}
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}
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catch (Exception e)
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{
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FMLLog.severe("Universal Electricity: Failed to refresh conductor.");
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e.printStackTrace();
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}
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}
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@Override
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public void merge(IElectricityNetwork network)
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{
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if (network != null && network != this)
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{
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UniversalNetwork newNetwork = new UniversalNetwork();
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newNetwork.getConductors().addAll(this.getConductors());
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newNetwork.getConductors().addAll(network.getConductors());
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newNetwork.refresh();
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}
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}
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@Override
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public void split(IConductor splitPoint)
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{
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if (splitPoint instanceof TileEntity)
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{
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this.getConductors().remove(splitPoint);
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/**
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* Loop through the connected blocks and attempt to see if there are connections between
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* the two points elsewhere.
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*/
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TileEntity[] connectedBlocks = splitPoint.getAdjacentConnections();
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for (int i = 0; i < connectedBlocks.length; i++)
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{
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TileEntity connectedBlockA = connectedBlocks[i];
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if (connectedBlockA instanceof INetworkConnection)
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{
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for (int ii = 0; ii < connectedBlocks.length; ii++)
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{
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final TileEntity connectedBlockB = connectedBlocks[ii];
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if (connectedBlockA != connectedBlockB && connectedBlockB instanceof INetworkConnection)
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{
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Pathfinder finder = new PathfinderChecker(((TileEntity) splitPoint).worldObj, (INetworkConnection) connectedBlockB, splitPoint);
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finder.init(new Vector3(connectedBlockA));
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if (finder.results.size() > 0)
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{
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/**
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* The connections A and B are still intact elsewhere. Set all
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* references of wire connection into one network.
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*/
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for (Vector3 node : finder.closedSet)
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{
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TileEntity nodeTile = node.getTileEntity(((TileEntity) splitPoint).worldObj);
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if (nodeTile instanceof INetworkProvider)
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{
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if (nodeTile != splitPoint)
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{
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((INetworkProvider) nodeTile).setNetwork(this);
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}
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}
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}
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}
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else
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{
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/**
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* The connections A and B are not connected anymore. Give both of
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* them a new network.
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*/
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IElectricityNetwork newNetwork = new UniversalNetwork();
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for (Vector3 node : finder.closedSet)
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{
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TileEntity nodeTile = node.getTileEntity(((TileEntity) splitPoint).worldObj);
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if (nodeTile instanceof INetworkProvider)
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{
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if (nodeTile != splitPoint)
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{
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newNetwork.getConductors().add((IConductor) nodeTile);
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}
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}
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}
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newNetwork.refresh();
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}
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}
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}
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}
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}
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}
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}
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@Override
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public String toString()
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{
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return "UniversalNetwork[" + this.hashCode() + "|Wires:" + this.getConductors().size() + "|Acceptors:" + this.electricalTiles.size() + "]";
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}
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}
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