Mekanism-tilera-Edition/common/mekanism/induction/client/render/RenderTesla.java
Aidan C. Brady 53323279c7 MekanismInduction module - done!
Still need to configure the build
2013-11-16 10:21:37 -05:00

59 lines
1.9 KiB
Java

/**
*
*/
package mekanism.induction.client.render;
import mekanism.induction.client.model.ModelTeslaBottom;
import mekanism.induction.client.model.ModelTeslaMiddle;
import mekanism.induction.client.model.ModelTeslaTop;
import mekanism.induction.common.MekanismInduction;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
/**
* @author Calclavia
*
*/
@SideOnly(Side.CLIENT)
public class RenderTesla extends TileEntitySpecialRenderer
{
public static final ResourceLocation TEXTURE_BOTTOM = new ResourceLocation(MekanismInduction.DOMAIN, MekanismInduction.MODEL_TEXTURE_DIRECTORY + "tesla_bottom.png");
public static final ResourceLocation TEXTURE_MIDDLE = new ResourceLocation(MekanismInduction.DOMAIN, MekanismInduction.MODEL_TEXTURE_DIRECTORY + "tesla_middle.png");
public static final ResourceLocation TEXTURE_TOP = new ResourceLocation(MekanismInduction.DOMAIN, MekanismInduction.MODEL_TEXTURE_DIRECTORY + "tesla_top.png");
public static final ModelTeslaBottom MODEL_BOTTOM = new ModelTeslaBottom();
public static final ModelTeslaMiddle MODEL_MIDDLE = new ModelTeslaMiddle();
public static final ModelTeslaTop MODEL_TOP = new ModelTeslaTop();
@Override
public void renderTileEntityAt(TileEntity t, double x, double y, double z, float f)
{
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5, y + 1.5, z + 0.5);
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
switch (t.getBlockMetadata())
{
default:
this.bindTexture(TEXTURE_BOTTOM);
MODEL_BOTTOM.render(0.0625f);
break;
case 1:
this.bindTexture(TEXTURE_MIDDLE);
MODEL_MIDDLE.render(0.0625f);
break;
case 2:
this.bindTexture(TEXTURE_TOP);
MODEL_TOP.render(0.0625f);
break;
}
GL11.glPopMatrix();
}
}