Mekanism-tilera-Edition/src/main/java/mekanism/common
2014-08-01 22:28:13 -04:00
..
asm Under 1300 errors left now, started on packet/network stuffs. 2014-04-20 21:15:44 +01:00
block Reactor now auto-forms 2014-08-01 00:55:24 -04:00
classloading Fixed up logger, added needed overlays 2014-06-03 08:46:03 +02:00
entity Make the mod classes significantly less godlike. 2014-08-01 01:35:06 +01:00
integration Make the mod classes significantly less godlike. 2014-08-01 01:35:06 +01:00
inventory Make the mod classes significantly less godlike. 2014-08-01 01:35:06 +01:00
item Fixed the addition of the "creative control circuit" 2014-07-31 21:08:46 -04:00
miner Make the mod classes significantly less godlike. 2014-08-01 01:35:06 +01:00
multiblock Fixes! The new system just about works, I just need to work on Dynamic Tank inventory merging. 2014-08-01 22:28:13 -04:00
multipart Make the mod classes significantly less godlike. 2014-08-01 01:35:06 +01:00
network Naming standards :) 2014-07-31 20:55:01 -04:00
recipe Make the mod classes significantly less godlike. 2014-08-01 01:35:06 +01:00
tank Fixes! The new system just about works, I just need to work on Dynamic Tank inventory merging. 2014-08-01 22:28:13 -04:00
tile More work, currently broken 2014-08-01 15:49:03 -04:00
transporter Make the mod classes significantly less godlike. 2014-08-01 01:35:06 +01:00
util Started on a new, more modular approach to controller-less multiblocks, allowing for the creation of the EIM 2014-08-01 13:04:31 -04:00
voice Make the mod classes significantly less godlike. 2014-08-01 01:35:06 +01:00
world Make the mod classes significantly less godlike. 2014-08-01 01:35:06 +01:00
BoxBlacklistParser.java Update box blacklist to parse with block name instead of ID 2014-06-09 17:05:57 +02:00
CommandMekanism.java Make the mod classes significantly less godlike. 2014-08-01 01:35:06 +01:00
CommonPlayerTickHandler.java Started work on actual flame implementation 2014-07-17 20:06:51 -04:00
CommonPlayerTracker.java Major Flamethrower work - finished networking and implemented active state management. Active sound effects work, too. 2014-07-17 17:18:53 -04:00
CommonProxy.java Naming standards :) 2014-07-31 20:55:01 -04:00
CommonWorldTickHandler.java Fixes! The new system just about works, I just need to work on Dynamic Tank inventory merging. 2014-08-01 22:28:13 -04:00
ConnectedTextureRenderer.java Fix weird blending issue with Dynamic Glass, gave Seismic Vibrator an on texture 2014-06-19 15:44:08 +02:00
CoreGuiHandler.java Move the directory structure around to a more conventional one and start out on the 1.7 update. 2014-04-20 03:44:06 +01:00
CreativeTabMekanism.java Make the mod classes significantly less godlike. 2014-08-01 01:35:06 +01:00
EnergyNetwork.java Make the mod classes significantly less godlike. 2014-08-01 01:35:06 +01:00
FluidNetwork.java Make the mod classes significantly less godlike. 2014-08-01 01:35:06 +01:00
FluidSlot.java Move the directory structure around to a more conventional one and start out on the 1.7 update. 2014-04-20 03:44:06 +01:00
FuelHandler.java Make the mod classes significantly less godlike. 2014-08-01 01:35:06 +01:00
HashList.java Move the directory structure around to a more conventional one and start out on the 1.7 update. 2014-04-20 03:44:06 +01:00
IActiveState.java Move the directory structure around to a more conventional one and start out on the 1.7 update. 2014-04-20 03:44:06 +01:00
IAdvancedBoundingBlock.java Fixed a few recipes, also started work on Digital Miner visual 2014-07-20 23:29:35 -04:00
IBoundingBlock.java Move the directory structure around to a more conventional one and start out on the 1.7 update. 2014-04-20 03:44:06 +01:00
IEjector.java Move the directory structure around to a more conventional one and start out on the 1.7 update. 2014-04-20 03:44:06 +01:00
IElectricChest.java Portable Buckets...a lot more work than I thought 2014-06-18 19:42:57 +02:00
IElectricMachine.java Move the directory structure around to a more conventional one and start out on the 1.7 update. 2014-04-20 03:44:06 +01:00
IEnergyCube.java Move the directory structure around to a more conventional one and start out on the 1.7 update. 2014-04-20 03:44:06 +01:00
IFactory.java Make the mod classes significantly less godlike. 2014-08-01 01:35:06 +01:00
IFluidContainerManager.java Lay out the foundation for container edit modes. Also changed the way Dynamic Tank caches work - they are now much more modular and will remember their multiblock inventories on world reload. 2014-07-10 17:51:26 -04:00
IInvConfiguration.java Move the directory structure around to a more conventional one and start out on the 1.7 update. 2014-04-20 03:44:06 +01:00
ILogisticalTransporter.java Move the directory structure around to a more conventional one and start out on the 1.7 update. 2014-04-20 03:44:06 +01:00
IModule.java Major packet work, I think it's done. 34 errors to go! 2014-06-02 17:33:19 +02:00
IRedstoneControl.java Move the directory structure around to a more conventional one and start out on the 1.7 update. 2014-04-20 03:44:06 +01:00
ISpecialBounds.java Move the directory structure around to a more conventional one and start out on the 1.7 update. 2014-04-20 03:44:06 +01:00
ISustainedData.java Started work on a new system of managing sustained data 2014-07-26 18:16:00 -04:00
ISustainedInventory.java Move the directory structure around to a more conventional one and start out on the 1.7 update. 2014-04-20 03:44:06 +01:00
ISustainedTank.java Move the directory structure around to a more conventional one and start out on the 1.7 update. 2014-04-20 03:44:06 +01:00
ItemAttacher.java Make the mod classes significantly less godlike. 2014-08-01 01:35:06 +01:00
ITileComponent.java Alright, almost done with network changes (63 errors!) 2014-06-02 16:52:13 +02:00
ITileNetwork.java Tweaking of lasers for packet-efficiency 2014-07-22 22:34:19 +01:00
IUpgradeItem.java Did some work on actual upgrade system 2014-07-21 20:46:35 -04:00
IUpgradeTile.java Eliminated the deprecated "getSpeedMultiplier()" and "getEnergyMultiplier()" methods 2014-07-23 10:17:03 -04:00
KeySync.java Move the directory structure around to a more conventional one and start out on the 1.7 update. 2014-04-20 03:44:06 +01:00
Mekanism.java Started on a new, more modular approach to controller-less multiblocks, allowing for the creation of the EIM 2014-08-01 13:04:31 -04:00
MekanismBlocks.java Make the mod classes significantly less godlike. 2014-08-01 01:35:06 +01:00
MekanismItems.java Make the mod classes significantly less godlike. 2014-08-01 01:35:06 +01:00
ObfuscatedNames.java 0 errors. This is it, the first building build of Mekanism for 1.7.2, and also the most buggy build of Mekanism to date most likely. 2014-06-03 00:21:00 +02:00
OreDictCache.java Make the mod classes significantly less godlike. 2014-08-01 01:35:06 +01:00
PacketHandler.java Tweaking of lasers for packet-efficiency 2014-07-22 22:34:19 +01:00
Resource.java Move the directory structure around to a more conventional one and start out on the 1.7 update. 2014-04-20 03:44:06 +01:00
RobitAIFollow.java Loads more work. 275 errors. 2014-05-29 19:01:43 +01:00
RobitAIPickup.java Sound system work 2014-06-02 23:57:40 +02:00
SideData.java Move the directory structure around to a more conventional one and start out on the 1.7 update. 2014-04-20 03:44:06 +01:00
Teleporter.java Move the directory structure around to a more conventional one and start out on the 1.7 update. 2014-04-20 03:44:06 +01:00
ThreadGetData.java Move the directory structure around to a more conventional one and start out on the 1.7 update. 2014-04-20 03:44:06 +01:00
Tier.java Fixed the addition of the "creative control circuit" 2014-07-31 21:08:46 -04:00
Upgrade.java Make the mod classes significantly less godlike. 2014-08-01 01:35:06 +01:00
Version.java Move the directory structure around to a more conventional one and start out on the 1.7 update. 2014-04-20 03:44:06 +01:00