89 lines
4.9 KiB
Java
89 lines
4.9 KiB
Java
/**
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* This file is part of the public ComputerCraft API - http://www.computercraft.info
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* Copyright Daniel Ratcliffe, 2011-2013. This API may be redistributed unmodified and in full only.
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* For help using the API, and posting your mods, visit the forums at computercraft.info.
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*/
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package dan200.computer.api;
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/**
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* The interface passed to peripherals by computers or turtles, providing methods
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* that they can call. This should not be implemented by your classes. Do not interact
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* with computers except via this interface.
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*/
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public interface IComputerAccess
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{
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/**
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* Mount a mount onto the computers' file system in a read only mode.<br>
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* @param desiredLoction The location on the computer's file system where you would like the mount to be mounted.
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* @param mount The mount object to mount on the computer. These can be obtained by calling ComputerCraftAPI.createSaveDirMount(), ComputerCraftAPI.createResourceMount() or by creating your own objects that implement the IMount interface.
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* @return The location on the computer's file system where you the mount mounted, or null if there was already a file in the desired location. Store this value if you wish to unmount the mount later.
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* @see ComputerCraftAPI#createSaveDirMount(World, String)
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* @see ComputerCraftAPI#createResourceMount(Class, String, String)
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* @see #mountWritable(String, IWritableMount)
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* @see #unmount(String)
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* @see IMount
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*/
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public String mount( String desiredLocation, IMount mount );
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/**
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* Mount a mount onto the computers' file system in a writable mode.<br>
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* @param desiredLoction The location on the computer's file system where you would like the mount to be mounted.
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* @param mount The mount object to mount on the computer. These can be obtained by calling ComputerCraftAPI.createSaveDirMount() or by creating your own objects that implement the IWritableMount interface.
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* @return The location on the computer's file system where you the mount mounted, or null if there was already a file in the desired location. Store this value if you wish to unmount the mount later.
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* @see ComputerCraftAPI#createSaveDirMount(World, String)
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* @see ComputerCraftAPI#createResourceMount(Class, String, String)
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* @see #mount(String, IMount)
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* @see #unmount(String)
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* @see IMount
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*/
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public String mountWritable( String desiredLocation, IWritableMount mount );
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/**
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* Unmounts a directory previously mounted onto the computers file system by mount() or mountWritable().<br>
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* When a directory is unmounted, it will disappear from the computers file system, and the user will no longer be able to
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* access it. All directories mounted by a mount or mountWritable are automatically unmounted when the peripheral
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* is attached if they have not been explicitly unmounted.
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* @param location The desired location in the computers file system of the directory to unmount.
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* This must be the location of a directory previously mounted by mount() or mountWritable(), as
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* indicated by their return value.
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* @see #mount(String, IMount)
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* @see #mountWritable(String, IWritableMount)
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*/
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public void unmount( String location );
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/**
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* Returns the numerical ID of this computer.<br>
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* This is the same number obtained by calling os.getComputerID() or running the "id" program from lua,
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* and is guarunteed unique. This number will be positive.
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* @return The identifier.
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*/
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public int getID();
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/**
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* Causes an event to be raised on this computer, which the computer can respond to by calling
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* os.pullEvent(). This can be used to notify the computer when things happen in the world or to
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* this peripheral.
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* @param event A string identifying the type of event that has occurred, this will be
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* returned as the first value from os.pullEvent(). It is recommended that you
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* you choose a name that is unique, and recognisable as originating from your
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* peripheral. eg: If your peripheral type is "button", a suitable event would be
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* "button_pressed".
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* @param arguments In addition to a name, you may pass an array of extra arguments to the event, that will
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* be supplied as extra return values to os.pullEvent(). Objects in the array will be converted
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* to lua data types in the same fashion as the return values of IPeripheral.callMethod().<br>
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* You may supply null to indicate that no arguments are to be supplied.
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* @see IPeripheral#callMethod
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*/
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public void queueEvent( String event, Object[] arguments );
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/**
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* Get a string, unique to the computer, by which the computer refers to this peripheral.
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* For directly attached peripherals this will be "left","right","front","back",etc, but
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* for peripherals attached remotely it will be different. It is good practice to supply
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* this string when raising events to the computer, so that the computer knows from
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* which peripheral the event came.
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* @return A string unique to the computer, but not globally.
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*/
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public String getAttachmentName();
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}
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