Mekanism-tilera-Edition/common/mekanism/client/render/tileentity/RenderConfigurableMachine.java
2013-10-26 13:25:51 -04:00

203 lines
No EOL
5.4 KiB
Java

package mekanism.client.render.tileentity;
import java.util.HashMap;
import mekanism.api.EnumColor;
import mekanism.api.IConfigurable;
import mekanism.api.Object3D;
import mekanism.client.render.MekanismRenderer;
import mekanism.client.render.MekanismRenderer.DisplayInteger;
import mekanism.client.render.MekanismRenderer.Model3D;
import mekanism.common.item.ItemConfigurator;
import mekanism.common.util.MekanismUtils;
import mekanism.common.util.MekanismUtils.ResourceType;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GLAllocation;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Icon;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderConfigurableMachine extends TileEntitySpecialRenderer
{
private Minecraft mc = FMLClientHandler.instance().getClient();
private HashMap<ForgeDirection, HashMap<EnumColor, DisplayInteger>> cachedOverlays = new HashMap<ForgeDirection, HashMap<EnumColor, DisplayInteger>>();
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTick)
{
renderAModelAt((IConfigurable)tileEntity, x, y, z, partialTick);
}
public void renderAModelAt(IConfigurable configurable, double x, double y, double z, float partialTick)
{
TileEntity tileEntity = (TileEntity)configurable;
EntityPlayer player = mc.thePlayer;
World world = mc.thePlayer.worldObj;
ItemStack itemStack = player.getCurrentEquippedItem();
MovingObjectPosition pos = player.rayTrace(8.0D, 1.0F);
if(pos != null && itemStack != null && itemStack.getItem() instanceof ItemConfigurator && ((ItemConfigurator)itemStack.getItem()).getState(itemStack) == 0)
{
int xPos = MathHelper.floor_double(pos.blockX);
int yPos = MathHelper.floor_double(pos.blockY);
int zPos = MathHelper.floor_double(pos.blockZ);
Object3D obj = new Object3D(xPos, yPos, zPos);
if(xPos == tileEntity.xCoord && yPos == tileEntity.yCoord && zPos == tileEntity.zCoord)
{
EnumColor color = configurable.getSideData().get(configurable.getConfiguration()[MekanismUtils.getBaseOrientation(pos.sideHit, configurable.getOrientation())]).color;
push();
GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.4F);
bindTexture(MekanismUtils.getResource(ResourceType.TEXTURE_BLOCKS, "Overlay" + color.friendlyName.replace(" ", "") + ".png"));
GL11.glTranslatef((float)x, (float)y, (float)z);
int display = getOverlayDisplay(world, ForgeDirection.getOrientation(pos.sideHit), color).display;
GL11.glCallList(display);
pop();
}
}
}
private void pop()
{
GL11.glPopAttrib();
GL11.glPopMatrix();
}
private void push()
{
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
}
private DisplayInteger getOverlayDisplay(World world, ForgeDirection side, EnumColor color)
{
if(cachedOverlays.containsKey(side) && cachedOverlays.get(side).containsKey(color))
{
return cachedOverlays.get(side).get(color);
}
Model3D toReturn = new Model3D();
toReturn.baseBlock = Block.stone;
toReturn.setTexture(MekanismRenderer.getColorIcon(color));
DisplayInteger display = new DisplayInteger();
if(cachedOverlays.containsKey(side))
{
cachedOverlays.get(side).put(color, display);
}
else {
HashMap<EnumColor, DisplayInteger> map = new HashMap<EnumColor, DisplayInteger>();
map.put(color, display);
cachedOverlays.put(side, map);
}
display.display = GLAllocation.generateDisplayLists(1);
GL11.glNewList(display.display, 4864);
switch(side)
{
case DOWN:
{
toReturn.minY = -.01;
toReturn.maxY = 0;
toReturn.minX = 0;
toReturn.minZ = 0;
toReturn.maxX = 1;
toReturn.maxZ = 1;
break;
}
case UP:
{
toReturn.minY = 1;
toReturn.maxY = 1.01;
toReturn.minX = 0;
toReturn.minZ = 0;
toReturn.maxX = 1;
toReturn.maxZ = 1;
break;
}
case NORTH:
{
toReturn.minZ = -.01;
toReturn.maxZ = 0;
toReturn.minX = 0;
toReturn.minY = 0;
toReturn.maxX = 1;
toReturn.maxY = 1;
break;
}
case SOUTH:
{
toReturn.minZ = 1;
toReturn.maxZ = 1.01;
toReturn.minX = 0;
toReturn.minY = 0;
toReturn.maxX = 1;
toReturn.maxY = 1;
break;
}
case WEST:
{
toReturn.minX = -.01;
toReturn.maxX = 0;
toReturn.minY = 0;
toReturn.minZ = 0;
toReturn.maxY = 1;
toReturn.maxZ = 1;
break;
}
case EAST:
{
toReturn.minX = 1;
toReturn.maxX = 1.01;
toReturn.minY = 0;
toReturn.minZ = 0;
toReturn.maxY = 1;
toReturn.maxZ = 1;
break;
}
default:
{
break;
}
}
MekanismRenderer.renderObject(toReturn);
GL11.glEndList();
return display;
}
}