7f4a603f64
Conflicts: common/mekanism/common/Mekanism.java common/mekanism/common/MekanismHooks.java
599 lines
28 KiB
Java
599 lines
28 KiB
Java
package ic2.api.item;
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import net.minecraft.item.ItemStack;
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/**
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* Provides access to IC2 blocks and items.
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*
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* Some items can be acquired through the ore dictionary which is the recommended way.
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* The items are initialized while IC2 is being loaded - try to use ModsLoaded() or load your mod after IC2.
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* Some blocks/items can be disabled by a config setting, so it's recommended to check if they're null first.
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*
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* Getting the associated Block/Item for an ItemStack x:
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* Blocks: Block.blocksList[x.itemID]
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* Items: x.getItem()
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*/
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public final class Items {
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/**
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* Get an ItemStack for a specific item name, example: Items.getItem("resin")
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* See the list below for item names.
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* Make sure to copy() the ItemStack if you want to modify it.
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*
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* @param name item name
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* @return The item or null if the item does not exist or an error occurred
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*/
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public static ItemStack getItem(String name) {
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try {
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if (Ic2Items == null) Ic2Items = Class.forName(getPackage() + ".core.Ic2Items");
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Object ret = Ic2Items.getField(name).get(null);
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if (ret instanceof ItemStack) {
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return (ItemStack) ret;
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} else {
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return null;
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}
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} catch (Exception e) {
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System.out.println("IC2 API: Call getItem failed for "+name);
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return null;
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}
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}
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/* Possible values:
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// ores
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copperOre; // Copper Ore block, currently not meta sensitive, meta in ItemStack set to 0, ore dictionary: oreCopper, null with enableWorldGenOreCopper=false
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tinOre; // Tin Ore block, currently not meta sensitive, meta in ItemStack set to 0, ore dictionary: oreTin, null with enableWorldGenOreTin=false
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uraniumOre; // Tin Ore block, currently not meta sensitive, meta in ItemStack set to 0, ore dictionary: oreUranium, null with enableWorldGenOreUranium=false
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leadOre; // Lead Ore Block, currently not meta sensitive, meta in ItemStack set to 0, ore dictionary: oreLead, null with enableWorldGenOreLead=false
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// rubber related
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Rubber wood block, meta reflects the state, meta in ItemStack set to 0, ore dictionary: woodRubber (with meta 0), null with enableWorldGenTreeRubber=false
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dropped (as an item) -> metadata 0
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block, no resin spot -> metadata 0 or 1
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block, wet resin spot -> metadata 2-5 (according to the side)
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block, dry resin spot -> metadata 8-11 (wet state + 6)
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rubberWood;
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rubberLeaves; // Rubber Leaves block, currently not meta sensitive, meta in ItemStack set to 0, null with enableWorldGenTreeRubber=false
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rubberSapling; // Rubber Sapling block, currently not meta sensitive, meta in ItemStack set to 0, null with enableWorldGenTreeRubber=false
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resinSheet; // Resin Sheet block, currently not meta sensitive
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rubberTrampoline; // Rubber Trampoline block, meta reflects internal state, meta in ItemStack set to 0
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// building/storage
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ironFence; // Iron Fence block, currently not meta sensitive
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reinforcedStone; // Reinforced Stone block, currently not meta sensitive
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reinforcedGlass; // Reinforced Glass block, currently not meta sensitive
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reinforcedDoorBlock; // Reinforced Door block, meta reflects the state (see vanilla doors), meta in ItemStack set to 0
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constructionreinforcedFoam; // Construction Reinforced Foam block, currently not meta sensitive
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constructionFoam; // Construction Foam block, currently not meta sensitive
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constructionFoamWall; // Construction Foam Wall block, meta = color, implements IPaintableBlock
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scaffold; // Scaffold block, meta reflects internal physical model data
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ironScaffold; // Scaffold block, meta reflects internal physical model data
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bronzeBlock; // Bronze block, meta sensitive
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copperBlock; // Copper block, meta sensitive
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tinBlock; // Tin block, meta sensitive
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uraniumBlock; // Uranium block, meta sensitive
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leadBlock; // Uranium block, meta sensitive
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// cables (when placed as a block, inventory items are different; TE implements IEnergyConductor)
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copperCableBlock; // Copper Cable block, meta sensitive
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insulatedCopperCableBlock; // Insulated Copper Cable block, meta sensitive
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goldCableBlock; // Gold Cable block, meta sensitive
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insulatedGoldCableBlock; // Insulated Gold Cable block, meta sensitive
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doubleInsulatedGoldCableBlock; // Double Insulated Gold Cable block, meta sensitive
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ironCableBlock; // Iron Cable block, meta sensitive
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insulatedIronCableBlock; // Insulated Iron Cable block, meta sensitive
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doubleInsulatedIronCableBlock; // Double Insulated Iron Cable block, meta sensitive
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trippleInsulatedIronCableBlock; // Tripple Insulated Iron Cable block, meta sensitive
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glassFiberCableBlock; // Glass Fiber Cable block, meta sensitive
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tinCableBlock; // Tin Cable block, meta sensitive
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insulatedtinCableBlock; // Insulated Tin Cable item, meta sensitive
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detectorCableBlock; // Detector Cable block, meta sensitive
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splitterCableBlock; // Splitter Cable block, meta sensitive
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// generators + related (TE implements IEnergySource ex. reactorChamber)
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generator; // Generator block, meta sensitive
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geothermalGenerator; // Geothermal Generator block, meta sensitive
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waterMill; // Water Mill block, meta sensitive
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solarPanel; // Solar Panel block, meta sensitive
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windMill; // Wind Mill block, meta sensitive
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nuclearReactor; // Nuclear Reactor block, meta sensitive
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reactorChamber; // Reactor Chamber block, currently not meta sensitive
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RTGenerator; // Radioisotope Thermoelectric Generator block, meta sensitive
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semifluidGenerator; // Semifluid Generator block, meta sensitive
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// energy storages (TE implements IEnergySource and IEnergyConductor)
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batBox; // BatBox block, meta sensitive
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cesuUnit; // CESU Unit block, meta sensitive
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mfeUnit; // MFE Unit block, meta sensitive
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mfsUnit; // MFS Unit block, meta sensitive
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// transformers (TE implements IEnergySource and IEnergyConductor)
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lvTransformer; // LV Transformer block, meta sensitive
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mvTransformer; // MV Transformer block, meta sensitive
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hvTransformer; // HV Transformer block, meta sensitive
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evTransformer; // EV Transformer block, meta sensitive
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// machines + related (TE implements IEnergySink ex. machine, miningPipe, miningPipeTip)
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machine; // Machine block, meta sensitive
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advancedMachine; // Advanced Machine block, meta sensitive
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ironFurnace; // Iron Furnace block, meta sensitive
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electroFurnace; // Electro Furnace block, meta sensitive
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macerator; // Macerator block, meta sensitive
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extractor; // Extractor block, meta sensitive
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compressor; // Compressor block, meta sensitive
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canner; // Canner block, meta sensitive
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miner; // Miner block, meta sensitive
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pump; // Pump block, meta sensitive
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magnetizer; // Magnetizer block, meta sensitive
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electrolyzer; // Electrolyzer block, meta sensitive
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recycler; // Recycler block, meta sensitive
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inductionFurnace; // Induction Furnace block, meta sensitive
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massFabricator; // Mass Fabricator block, meta sensitive
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terraformer; // Terraformer block, meta sensitive
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teleporter; // Teleporter block, meta sensitive
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teslaCoil; // Tesla Coil block, meta sensitive
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luminator; // Passive (dark) Luminator block, meta = facing
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activeLuminator; // Active (bright) Luminator block, meta = facing
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centrifuge; // Centrifuge block, meta sensitive
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metalformer; // MetalFormer block ,meta sensitive
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orewashingplant; // Ore Wasching Plant,Meta sensitive
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patternstorage; // Pattern Storage,Meta sensitive
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scanner; // Scanner,Meta sensitive
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replicator; // Replicator,Meta sensitive
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miningPipe; // Mining Pipe block, currently not meta sensitive, meta in ItemStack set to 0
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miningPipeTip; // Mining Pipe Tip block, currently not meta sensitive, meta in ItemStack set to 0
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// personal blocks
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personalSafe; // Personal Safe block, meta sensitive
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tradeOMat; // Trade-O-Mat block, meta sensitive
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energyOMat; // Energy-O-Mat block, meta sensitive
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// explosives
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industrialTnt; // Industrial TNT block, currently not meta sensitive
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nuke; // Nuke block, currently not meta sensitive
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dynamiteStick; // Dynamite Stick block, meta = placement, meta in ItemStack set to 0
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dynamiteStickWithRemote; // Dynamite Stick with Remote block, meta = placement, meta in ItemStack set to 0
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// Agriculture Stuff
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crop; // Crop Block, empty, not meta sensitive
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cropmatron; // Cropmatron machien block, meta sensititve
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// ----- items -----
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// rubber + related
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resin; // Resin item, currently not meta sensitive
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rubber; // Rubber item, currently not meta sensitive, ore dictionary: itemRubber
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FluidCell;
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// Lithium -> Tritium
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reactorLithiumCell; // LithiumCell use in Reaktor, , meta = damage value
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TritiumCell; // Tritium, currently not meta sensitive
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// Nuclear Fuel
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UranFuel; // , currently not meta sensitive
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MOXFuel; // , currently not meta sensitive
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Plutonium; // , currently not meta sensitive
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smallPlutonium; // , currently not meta sensitive
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Uran235; // , currently not meta sensitive
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smallUran235; // , currently not meta sensitive
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Uran238; // , currently not meta sensitive
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reactorDepletedUraniumSimple; // Depleted Uranium Cell items, currently not meta sensitive
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reactorDepletedUraniumDual;
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reactorDepletedUraniumQuad;
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reactorDepletedMOXSimple; // Depleted MOX Cell items, currently not meta sensitive
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reactorDepletedMOXDual;
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reactorDepletedMOXQuad;
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reactorMOXSimple; // Depleted MOX Cell items, currently not meta sensitive
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reactorMOXDual;
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reactorMOXQuad;
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RTGPellets;
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// Recipe Parts
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coil; // Coil, meta sensitive
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elemotor; // electric motor, meta sensitive
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powerunit; // Item Power Unit, meta sensitive
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powerunitsmall; // Item Power Unit, meta sensitive
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// ItemCasing
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casingcopper; // Copper ItemCasing, meta sensitive
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casingtin; // Tin ItemCasing, meta sensitive
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casingbronze; // Bronze ItemCasing, meta sensitive
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casinggold; // Gold ItemCasing, meta sensitive
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casingiron; // Iron ItemCasing, meta sensitive
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@Deprecated
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casingadviron; // Refined Iron ItemCasing, meta sensitive
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casinglead; // Lead ItemCasing, meta sensitive
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// Crushed Ore
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crushedIronOre; // Crushed Iron Ore, meta sensitive
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crushedCopperOre; // Crushed Copper Ore, meta sensitive
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crushedGoldOre; // Crushed Gold Ore, meta sensitive
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crushedTinOre; // Crushed Tin Ore, meta sensitive
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crushedUraniumOre; // Crushed Uranium Ore, meta sensitive
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crushedSilverOre; // Crushed Silver Ore, meta sensitive
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crushedLeadOre; // Crushed Lead Ore, meta sensitive
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//Purify Crushed Ore
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purifiedCrushedIronOre; // Purify Crushed Iron Ore, meta sensitive
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purifiedCrushedCopperOre; // Purify Crushed Copper Ore, meta sensitive
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purifiedCrushedGoldOre; // Purify Crushed Gold Ore, meta sensitive
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purifiedCrushedTinOre; // Purify Crushed Tin Ore, meta sensitive
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purifiedCrushedUraniumOre; // Purify Crushed Uranium Ore, meta sensitive
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purifiedCrushedSilverOre; // Purify Crushed Silver Ore, meta sensitive
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purifiedCrushedLeadOre; // Purify Crushed Lead Ore, meta sensitive
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// dusts
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stoneDust;
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bronzeDust; // Bronze Dust item, meta sensitive, ore dictionary: dustBronze
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clayDust; // Clay Dust item, meta sensitive, ore dictionary: dustClay
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coalDust; // Coal Dust item, meta sensitive, ore dictionary: dustCoal
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copperDust; // Copper Dust item, meta sensitive, ore dictionary: dustCopper
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goldDust; // Gold Dust item, meta sensitive, ore dictionary: dustGold
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ironDust; // Iron Dust item, meta sensitive, ore dictionary: dustIron
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silverDust; // Silver Dust item, meta sensitive, ore dictionary: dustSilver
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tinDust; // Tin Dust item, meta sensitive, ore dictionary: dustTin
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hydratedCoalDust; // Hydrated Coal Dust item, meta sensitive
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leadDust; // Lead Dust item, meta sensitive, ore dictionary: dustLead
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obsidianDust; // Obsidian Dust item, meta sensitive, ore dictionary: dustObsidian
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lapiDust; // Lapi Dust item, meta sensitive, ore dictionary: dustLapi
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sulfurDust; // Sulfur Dust item, meta sensitive, ore dictionary: dustSulfur
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lithiumDust; // Lithium dust, meta sensitive, ore dictionary: dustLithium
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// small dusts
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smallIronDust; // Small Iron Dust item, meta sensitive
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smallCopperDust; // Small Copper Dust item, meta sensitive
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smallGoldDust; // Small Gold Dust item, meta sensitive
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smallTinDust; // Small Tin Dust item, meta sensitive
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smallSilverDust; // Small Silver Dust item, meta sensitive
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smallLeadDust; // Small Lead Dust item, meta sensitive
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smallSulfurDust; // Small Sulfur Dust item, meta sensitive
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smallLithiumDust; // Small Lithium Dust item, meta sensitive
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// ingots
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@Deprecated
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refinedIronIngot; // Refined Iron Ingot item, currently not meta sensitive, ore dictionary: ingotRefinedIron
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copperIngot; // Copper Ingot item, currently not meta sensitive, ore dictionary: ingotCopper
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tinIngot; // Tin Ingot item, currently not meta sensitive, ore dictionary: ingotTin
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bronzeIngot; // Bronze Ingot item, currently not meta sensitive, ore dictionary: ingotBronze
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mixedMetalIngot; // Mixed Metal Ingot item, currently not meta sensitive
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leadIngot; // Lead Ingot item, currently not meta sensitive
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// tools/weapons (without electric tools)
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treetap; // Treetap item, meta = damage value
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wrench; // Wrench item, meta = damage value
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cutter; // Insulation Cutter item, meta = damage value
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constructionFoamSprayer; // Construction Foam Sprayer item, meta = charges (as of v1.45)
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bronzePickaxe; // Bronze Pickaxe item, meta = damage value
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bronzeAxe; // Bronze Axe item, meta = damage value
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bronzeSword; // Bronze Sword item, meta = damage value
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bronzeShovel; // Bronze Shovel item, meta = damage value
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bronzeHoe; // Bronze Hoe item, meta = damage value
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ForgeHammer; // Refine Iron Hammer item, meta = damage value
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// el. tools/devices/weapons
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miningDrill; // Mining Drill item, meta = damage value for charge level
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diamondDrill; // Diamond Tipped Mining Drill item, meta = damage value for charge level
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chainsaw; // Chainsaw item, meta = damage value for charge level
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electricWrench; // Electric Wrench item, meta = damage value for charge level
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electricTreetap; // Electric Treetap item, meta = damage value for charge level
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miningLaser; // Mining Laser item, meta = damage value for charge level
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ecMeter; // EC-Mater item, meta = itemdata db index (as of v1.45)
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odScanner; // Ore Density Scanner item, meta = damage value for charge level
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ovScanner; // Ore Value Scanner item, meta = damage value for charge level
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obscurator; // Obscurator item, meta = damage value for charge level
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frequencyTransmitter; // Frequency Transmitter item, meta = itemdata db index (as of v1.45)
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nanoSaber; // Idle Nano Saber item, meta = damage value for charge level
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enabledNanoSaber; // Enabled Nano Saber item, meta = damage value for charge level
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toolbox; // Open/Empty toolbox, meta = Open (0) / Closed (1)
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// armor/wearable
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hazmatHelmet; // Hazmat Helmet item, meta = damage value
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hazmatChestplate; // Hazmat Chestplate item, meta = damage value
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hazmatLeggings; // Hazmat Leggings item, meta = damage value
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hazmatBoots; // Hazmat Boots item, meta = damage value
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bronzeHelmet; // Bronze Helmet Armor item, meta = damage value
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bronzeChestplate; // Bronze Chestplate Armor item, meta = damage value
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bronzeLeggings; // Bronze Leggings Armor item, meta = damage value
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bronzeBoots; // Bronze Boots Armor item, meta = damage value
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compositeArmor; // Composite Armor item, meta = damage value for charge level
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nanoHelmet; // Nano Helmet Armor item, meta = damage value for charge level
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nanoBodyarmor; // Nano Bodyarmor item, meta = damage value for charge level
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nanoLeggings; // Nano Leggings Armor item, meta = damage value for charge level
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nanoBoots; // Nano Boots Armor item, meta = damage value for charge level
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quantumHelmet; // Quantum Helmet Armor item, meta = damage value for charge level
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quantumBodyarmor; // Quantum Bodyarmor item, meta = damage value for charge level
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quantumLeggings; // Quantum Leggings Armor item, meta = damage value for charge level
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quantumBoots; // Quantum Boots Armor item, meta = damage value for charge level
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jetpack; // Jetpack item, meta = damage value for fuel level
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electricJetpack; // Electric Jetpack item, meta = damage value for charge level
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batPack; // BatPack item, meta = damage value for charge level
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advbatPack; // Adv.BatPack item, meta = damage value for charge level
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lapPack; // LapPack item, meta = damage value for charge level
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energyPack; // EnergyPack item, meta = damage value for charge level
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cfPack; // CF Pack item, meta = charges (as of v1.45)
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solarHelmet; // Solar Helmet, currently not meta sensitive
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staticBoots; // Static Boots, currently not meta sensitive
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nightvisionGoggles; // Nightvision Goggles, meta = damage value for charge level
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// batteries
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reBattery; // Empty RE Battery item, currently not meta sensitive
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chargedReBattery; // RE Battery item, meta = damage value for charge level
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advBattery; // Adv Batteryitem, meta = damage value for charge level
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energyCrystal; // Energy Crystal item, meta = damage value for charge level
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lapotronCrystal; // Lapotron Crystal item, meta = damage value for charge level
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suBattery; // SU Battery item, meta = damage value for charge level
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// cables
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copperCableItem; // Copper Cable item, meta sensitive
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insulatedCopperCableItem; // Insulated Copper Cable item, meta sensitive
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goldCableItem; // Gold Cable item, meta sensitive
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insulatedGoldCableItem; // Insulated Gold Cable item, meta sensitive
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@Deprecated
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doubleInsulatedGoldCableItem; // Double Insulated Gold Cable item, meta sensitive
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ironCableItem; // Iron Cable item, meta sensitive
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insulatedIronCableItem; // Insulated Iron Cable item, meta sensitive
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@Deprecated
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doubleInsulatedIronCableItem; // Double Insulated Iron Cable item, meta sensitive
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@Deprecated
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trippleInsulatedIronCableItem; // Tripple Insulated Iron Cable item, meta sensitive
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insulatedTinCableItem;
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glassFiberCableItem; // Glass Fiber Cable item, meta sensitive
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tinCableItem; // Tin Cable item, meta sensitive
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detectorCableItem; // Detector Cable item, meta sensitive
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splitterCableItem; // Splitter Cable item, meta sensitive
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// cells/containers (without reactor components)
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cell; // Empty Cell item, meta sensitive
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lavaCell; // Lava Cell item, meta sensitive
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waterCell; // Water Cell item, meta sensitive
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UuMatterCell; // UUMatter Cell item, meta sensitive
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CFCell; // constructionFoam Cell item, meta sensitive
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fuelRod; // Empy Fuel Rod item, currently not meta sensitive
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hydratedCoalCell; // Hydrated Coal Cell item, currently not meta sensitive
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bioCell; // Bio Cell item, currently not meta sensitive
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coalfuelCell; // Coalfuel Cell item, currently not meta sensitive
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biofuelCell; // Biofuel Cell item, currently not meta sensitive
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electrolyzedWaterCell; // Electrolyzed Water Cell item, currently not meta sensitive
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airCell; // Compressed Air item, currently not meta sensitive
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fuelCan; // Empty Fuel Can item, currently not meta sensitive
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filledFuelCan; // Fuel Can item, meta = fuel value (as of v1.45)
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tinCan; // Empty Tin Can item, currently not meta sensitive
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filledTinCan; // Filled Tin Can item, currently not meta sensitive
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// reactor components
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reactorUraniumSimple; // Uranium Cell items, meta = consumed uranium ticks
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reactorUraniumDual;
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reactorUraniumQuad;
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reactorCoolantSimple;
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reactorCoolantTriple ; // Coolant Cell item, NBT for heat-storage, meta is 0-10000 for display
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reactorCoolantSix;
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reactorPlating; // Integrated Reactor Plating item, currently not meta sensitive
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reactorPlatingHeat;
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reactorPlatingExplosive;
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reactorHeatSwitch; // Integrated Heat Disperser item, NBT for heat-storage, meta is 0-10000 for display
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reactorHeatSwitchCore;
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reactorHeatSwitchSpread;
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reactorHeatSwitchDiamond;
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reactorVent; // Heat Venting component, NBT for heat-storage, meta is 0-10000 for display
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reactorVentCore;
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reactorVentGold;
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reactorVentSpread;// Special: Does not store heat
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reactorVentDiamond;
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reactorReflector; // Increase efficiency without additional ticks, NBT for heat-storage, meta is 0-10000 for display
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reactorReflectorThick; // Increase efficiency without additional ticks, NBT for heat-storage, meta is 0-10000 for display
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reactorCondensator; // Consumes redstone to absorb heat, NBT for storage, meta is 0-10000 for display
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reactorCondensatorLap; // Consumes redstone/lapis to absorb heat, mNBT for storage, meta is 0-10000 for display
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// terraformer blueprints
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terraformerBlueprint; // Empty Terraformer Blueprint item, currently not meta sensitive
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cultivationTerraformerBlueprint; // Cultivation Terraformer Blueprint item, currently not meta sensitive
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irrigationTerraformerBlueprint; // Irrigation Terraformer Blueprint item, currently not meta sensitive
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chillingTerraformerBlueprint; // Chilling Terraformer Blueprint item, currently not meta sensitive
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desertificationTerraformerBlueprint; // Desertification Terraformer Blueprint item, currently not meta sensitive
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flatificatorTerraformerBlueprint; // Flatificator Terraformer Blueprint item, currently not meta sensitive
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mushroomTerraformerBlueprint; // Mushroom Terraformer Blueprint item, currently not meta sensitive
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|
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// diamond chain
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coalBall; // Coal Ball item, currently not meta sensitive
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compressedCoalBall; // Compressed Coal Ball item, currently not meta sensitive
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coalChunk; // Coal Chunk item, currently not meta sensitive
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industrialDiamond; // Industrial Diamond item, currently not meta sensitive, DEPRECATED
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// recycler chain
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scrap; // Scrap item, currently not meta sensitive
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scrapBox; // Scrap Box item, currently not meta sensitive
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|
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// fuel production chain
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hydratedCoalClump; // Hydrated Coal Clump item, currently not meta sensitive
|
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plantBall; // Plant Ball item, currently not meta sensitive
|
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compressedPlantBall; // Compressed Plant Ball item, currently not meta sensitive
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|
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// painting
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painter; // Painter item, currently not meta sensitive
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blackPainter; // Black Painter item, meta = damage value
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redPainter; // Red Painter item, meta = damage value
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greenPainter; // Green Painter item, meta = damage value
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brownPainter; // Brown Painter item, meta = damage value
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bluePainter; // Blue Painter item, meta = damage value
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purplePainter; // Purple Painter item, meta = damage value
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|
cyanPainter; // Cyan Painter item, meta = damage value
|
|
lightGreyPainter; // Light Grey Painter item, meta = damage value
|
|
darkGreyPainter; // Dark Grey Painter item, meta = damage value
|
|
pinkPainter; // Pink Painter item, meta = damage value
|
|
limePainter; // Lime Painter item, meta = damage value
|
|
yellowPainter; // Yellow Painter item, meta = damage value
|
|
cloudPainter; // Cloud Painter item, meta = damage value
|
|
magentaPainter; // Magenta Painter item, meta = damage value
|
|
orangePainter; // Orange Painter item, meta = damage value
|
|
whitePainter; // White Painter item, meta = damage value
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|
|
|
// explosives + related
|
|
dynamite; // Throwable Dynamite item, currently not meta sensitive
|
|
stickyDynamite; // Throwable Sticky Dynamite item, currently not meta sensitive
|
|
|
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remote; // Dynamite Remote item, currently not meta sensitive
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|
|
|
// misc intermediate recipe ingredients
|
|
electronicCircuit; // Electronic Circuit item, currently not meta sensitive
|
|
advancedCircuit; // Advanced Circuit item, currently not meta sensitive
|
|
|
|
advancedAlloy; // Advanced Alloy item, currently not meta sensitive
|
|
|
|
carbonFiber; // Raw Carbon Fiber item, currently not meta sensitive
|
|
carbonMesh; // Raw Carbon Mesh item, currently not meta sensitive
|
|
carbonPlate; // Carbon Plate item, currently not meta sensitive
|
|
|
|
matter; // UUA item, currently not meta sensitive
|
|
iridiumOre; // Iridium Ore item, currently not meta sensitive
|
|
iridiumPlate; // Iridium Plate item, currently not meta sensitive
|
|
|
|
|
|
// Metal Plates
|
|
|
|
platecopper; // Metal plate item, meta sensitive
|
|
platetin; // Metal plate item, meta sensitive
|
|
platebronze; // Metal plate item, meta sensitive
|
|
plategold; // Metal plate item, meta sensitive
|
|
plateiron; // Metal plate item, meta sensitive
|
|
platelead; // Metal plate item, meta sensitive
|
|
platelapi; // Metal plate item, meta sensitive
|
|
plateobsidian; // Metal plate item, meta sensitive
|
|
plateadviron; // Metal plate item, meta sensitive
|
|
|
|
// Metal Dense Plates
|
|
denseplatecopper; // Metal dense plate item, meta sensitive
|
|
denseplatetin; // Metal dense plate item, meta sensitive
|
|
denseplatebronze; // Metal dense plate item, meta sensitive
|
|
denseplategold; // Metal dense plate item, meta sensitive
|
|
denseplateiron; // Metal dense plate item, meta sensitive
|
|
@Deprecated
|
|
denseplateadviron; // Metal dense plate item, meta sensitive
|
|
denseplatelead; // Metal dense plate item, meta sensitive
|
|
denseplatelapi; // Metal dense plate item, meta sensitive
|
|
denseplateobsidian; // Metal dense plate item, meta sensitive
|
|
|
|
|
|
|
|
// upgrade modules
|
|
overclockerUpgrade; // overclocker upgrade item, meta sensitive
|
|
transformerUpgrade; // transformer upgrade item, meta sensitive
|
|
energyStorageUpgrade; // energy storage upgrade item, meta sensitive
|
|
ejectorUpgrade; // ejector upgrade item, meta sensitive
|
|
|
|
// misc
|
|
coin; // Coin item, currently not meta sensitive
|
|
reinforcedDoor; // Reinforced Door item, currently not meta sensitive
|
|
constructionFoamPowder; // Construction Foam Powder item, currently not meta sensitive
|
|
grinPowder; // Poisonous ingrident, currently not meta sensitive
|
|
debug; // Debug item, currently not meta sensitive
|
|
boatCarbon; // Carbon Fiber Canoe item, meta sensitive
|
|
boatRubber; // Rubber Dinghy item, meta sensitive
|
|
boatRubberBroken; // Damaged Rubber Dinghy item, meta sensitive
|
|
boatElectric; // Electric Boat item, meta sensitive
|
|
|
|
//Agriculture
|
|
cropSeed; // Crop seeds, stuff stored in NBT, don't use for crafting recipes!
|
|
cropnalyzer; // Cropnalyzer handheld device
|
|
fertilizer; // Basic IC2Item, used to provide nutrients toCropBlocks
|
|
hydratingCell; // Cell used to hydrate Crops, meta = Content, 0= Full, 9999 = Near empty
|
|
electricHoe; // Electric Hoe, Metadata indicates charge level
|
|
terraWart; // Mystic opposite of NEtherWart, cures StatusEffects, simply consumeable
|
|
weedEx; // Spraying can of WEED-EX, meta indicates usages left
|
|
|
|
//Boozeception
|
|
mugEmpty; // Simple stone mug
|
|
coffeeBeans; // Harvested CoffeeBeans
|
|
coffeePowder; // Processed Coffee Beans, used to craft drinkable Coffee
|
|
mugCoffee; // Mug of Coffee, Meta indicates status 0 = cold, 1 = Normal, 2 = Sugar'd
|
|
hops; // Hops, harvested freshly from crop
|
|
barrel; // Carried Barrel, metadata encrypts the information about the liquid inside
|
|
blockBarrel; // Unobtainable "placed barrel", TileEntity controlling the Fermentation process
|
|
mugBooze; // Mug filled with booze, metadata encrypts the information about the liquid inside
|
|
|
|
*/
|
|
|
|
/**
|
|
* Get the base IC2 package name, used internally.
|
|
*
|
|
* @return IC2 package name, if unable to be determined defaults to ic2
|
|
*/
|
|
private static String getPackage() {
|
|
Package pkg = Items.class.getPackage();
|
|
|
|
if (pkg != null) {
|
|
String packageName = pkg.getName();
|
|
|
|
return packageName.substring(0, packageName.length() - ".api.item".length());
|
|
}
|
|
|
|
return "ic2";
|
|
}
|
|
|
|
private static Class<?> Ic2Items;
|
|
}
|
|
|