Mekanism-tilera-Edition/common/calclavia/lib/gui/ContainerBase.java
Aidan C. Brady 53323279c7 MekanismInduction module - done!
Still need to configure the build
2013-11-16 10:21:37 -05:00

136 lines
3.1 KiB
Java

package calclavia.lib.gui;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
import calclavia.lib.IPlayerUsing;
public class ContainerBase extends Container
{
protected int slotCount = 0;
protected int xInventoryDisplacement = 8;
protected int yInventoryDisplacement = 135;
protected int yHotBarDisplacement = 193;
private IInventory inventory;
public ContainerBase(IInventory inventory)
{
this.inventory = inventory;
this.slotCount = inventory.getSizeInventory();
}
@Override
public void onContainerClosed(EntityPlayer entityplayer)
{
super.onContainerClosed(entityplayer);
if (this.inventory instanceof IPlayerUsing)
{
((IPlayerUsing) this.inventory).getPlayersUsing().remove(entityplayer);
}
}
public void addPlayerInventory(EntityPlayer player)
{
if (this.inventory instanceof IPlayerUsing)
{
((IPlayerUsing) this.inventory).getPlayersUsing().add(player);
}
for (int y = 0; y < 3; y++)
{
for (int x = 0; x < 9; x++)
{
this.addSlotToContainer(new Slot(player.inventory, x + y * 9 + 9, this.xInventoryDisplacement + x * 18, this.yInventoryDisplacement + y * 18));
}
}
for (int x = 0; x < 9; x++)
{
this.addSlotToContainer(new Slot(player.inventory, x, this.xInventoryDisplacement + x * 18, this.yHotBarDisplacement));
}
}
/**
* Called to transfer a stack from one inventory to the other eg. when shift clicking.
*/
@Override
public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int slotID)
{
ItemStack var2 = null;
Slot var3 = (Slot) this.inventorySlots.get(slotID);
if (var3 != null && var3.getHasStack())
{
ItemStack itemStack = var3.getStack();
var2 = itemStack.copy();
// A slot ID greater than the slot count means it is inside the TileEntity GUI.
if (slotID >= this.slotCount)
{
// Player Inventory, Try to place into slot.
boolean didTry = false;
for (int i = 0; i < this.slotCount; i++)
{
if (this.getSlot(i).isItemValid(itemStack))
{
didTry = true;
if (this.mergeItemStack(itemStack, i, i + 1, false))
{
break;
}
}
}
if (!didTry)
{
if (slotID < 27 + this.slotCount)
{
if (!this.mergeItemStack(itemStack, 27 + this.slotCount, 36 + this.slotCount, false))
{
return null;
}
}
else if (slotID >= 27 + this.slotCount && slotID < 36 + this.slotCount && !this.mergeItemStack(itemStack, slotCount, 27 + slotCount, false))
{
return null;
}
}
}
else if (!this.mergeItemStack(itemStack, this.slotCount, 36 + this.slotCount, false))
{
return null;
}
if (itemStack.stackSize == 0)
{
var3.putStack((ItemStack) null);
}
else
{
var3.onSlotChanged();
}
if (itemStack.stackSize == var2.stackSize)
{
return null;
}
var3.onPickupFromSlot(par1EntityPlayer, itemStack);
}
return var2;
}
@Override
public boolean canInteractWith(EntityPlayer entityplayer)
{
return this.inventory.isUseableByPlayer(entityplayer);
}
}