e5a6eadc45
This patch provides common/mekanism/*.java with standardized indentation (tabs) and also removes trailing whitespace.
184 lines
3.9 KiB
Java
184 lines
3.9 KiB
Java
package mekanism.api;
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import net.minecraft.entity.Entity;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.MathHelper;
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/**
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* Pos3D - a way of performing operations on objects in a three dimensional environment.
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* @author aidancbrady
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*
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*/
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public class Pos3D
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{
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public double xPos;
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public double yPos;
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public double zPos;
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public Pos3D()
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{
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this(0, 0, 0);
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}
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public Pos3D(double x, double y, double z)
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{
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xPos = x;
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yPos = y;
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zPos = z;
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}
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/**
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* Creates a Pos3D with an entity's posX, posY, and posZ values.
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* @param entity - entity to create the Pos3D from
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*/
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public Pos3D(Entity entity)
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{
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this(entity.posX, entity.posY, entity.posZ);
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}
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/**
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* Creates a Pos3D with a TileEntity's xCoord, yCoord and zCoord values.
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* @param tileEntity - TileEntity to create the Pos3D from
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*/
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public Pos3D(TileEntity tileEntity)
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{
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this(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord);
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}
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/**
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* Creates and returns a Pos3D with values representing the difference between this and the Pos3D in the parameters.
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* @param pos - Pos3D to subtract
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* @return difference of the two Pos3Ds
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*/
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public Pos3D diff(Pos3D pos)
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{
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return new Pos3D(xPos-pos.xPos, yPos-pos.yPos, zPos-pos.zPos);
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}
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/**
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* Creates a new Pos3D from the motion of an entity.
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* @param entity
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* @return
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*/
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public static Pos3D fromMotion(Entity entity)
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{
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return new Pos3D(entity.motionX, entity.motionY, entity.motionZ);
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}
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/**
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* Translates this Pos3D by the defined values.
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* @param x - amount to translate on the x axis
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* @param y - amount to translate on the y axis
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* @param z - amount to translate on the z axis
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* @return the translated Pos3D
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*/
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public Pos3D translate(double x, double y, double z)
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{
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xPos += x;
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yPos += y;
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zPos += z;
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return this;
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}
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/**
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* Performs the same operation as translate(x, y, z), but with a Pos3D value instead.
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* @param pos - Pos3D value to translate by
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* @return translated Pos3D
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*/
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public Pos3D translate(Pos3D pos)
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{
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return translate(pos.xPos, pos.yPos, pos.zPos);
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}
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/**
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* Returns the distance between this and the defined Pos3D.
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* @param pos - the Pos3D to find the distance to
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* @return the distance between this and the defined Pos3D
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*/
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public double distance(Pos3D pos)
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{
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double subX = xPos - pos.xPos;
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double subY = yPos - pos.yPos;
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double subZ = zPos - pos.zPos;
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return MathHelper.sqrt_double(subX * subX + subY * subY + subZ * subZ);
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}
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/**
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* Rotates this Pos3D by the defined yaw value.
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* @param yaw - yaw to rotate by
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* @return rotated Pos3D
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*/
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public Pos3D rotateYaw(double yaw)
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{
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double yawRadians = Math.toRadians(yaw);
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double x = xPos;
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double z = zPos;
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if(yaw != 0)
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{
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xPos = x * Math.cos(yawRadians) - z * Math.sin(yawRadians);
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zPos = x * Math.sin(yawRadians) + z * Math.cos(yawRadians);
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}
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return this;
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}
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/**
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* Scales this Pos3D by the defined x, y, an z values.
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* @param x - x value to scale by
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* @param y - y value to scale by
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* @param z - z value to scale by
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* @return scaled Pos3D
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*/
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public Pos3D scale(double x, double y, double z)
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{
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xPos *= x;
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yPos *= y;
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zPos *= z;
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return this;
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}
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/**
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* Performs the same operation as scale(x, y, z), but with a value representing all three dimensions.
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* @param scale - value to scale by
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* @return scaled Pos3D
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*/
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public Pos3D scale(double scale)
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{
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return scale(scale, scale, scale);
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}
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@Override
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public Pos3D clone()
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{
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return new Pos3D(xPos, yPos, zPos);
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}
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@Override
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public String toString()
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{
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return "[Pos3D: " + xPos + ", " + yPos + ", " + zPos + "]";
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}
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@Override
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public boolean equals(Object obj)
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{
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return obj instanceof Pos3D &&
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((Pos3D)obj).xPos == xPos &&
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((Pos3D)obj).yPos == yPos &&
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((Pos3D)obj).zPos == zPos;
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}
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@Override
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public int hashCode()
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{
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int code = 1;
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code = 31 * code + new Double(xPos).hashCode();
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code = 31 * code + new Double(yPos).hashCode();
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code = 31 * code + new Double(zPos).hashCode();
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return code;
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}
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}
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