376 lines
9.4 KiB
Java
376 lines
9.4 KiB
Java
package ic2.api.energy.prefab;
|
|
|
|
import net.minecraft.item.ItemStack;
|
|
import net.minecraft.nbt.NBTTagCompound;
|
|
import net.minecraft.tileentity.TileEntity;
|
|
|
|
import cpw.mods.fml.common.FMLCommonHandler;
|
|
|
|
import net.minecraftforge.common.ForgeDirection;
|
|
import net.minecraftforge.common.MinecraftForge;
|
|
|
|
import ic2.api.energy.EnergyNet;
|
|
import ic2.api.energy.event.EnergyTileLoadEvent;
|
|
import ic2.api.energy.event.EnergyTileUnloadEvent;
|
|
import ic2.api.energy.tile.IEnergySink;
|
|
import ic2.api.info.Info;
|
|
import ic2.api.item.ElectricItem;
|
|
|
|
/**
|
|
* BasicSink is a simple adapter to provide an ic2 energy sink.
|
|
*
|
|
* It's designed to be attached to a tile entity as a delegate. Functionally BasicSink acts as a
|
|
* one-time configurable input energy buffer, thus providing a common use case for machines.
|
|
*
|
|
* Sub-classing BasicSink instead of using it as a delegate works as well, but isn't recommended.
|
|
* The delegate can be extended with additional functionality through a sub class though.
|
|
*
|
|
* The constraints set by BasicSink like the strict tank-like energy buffering should provide a
|
|
* more easy to use and stable interface than using IEnergySink directly while aiming for
|
|
* optimal performance.
|
|
*
|
|
* Using BasicSink involves the following steps:
|
|
* - create a BasicSink instance in your TileEntity, typically in a field
|
|
* - forward invalidate, onChunkUnload, readFromNBT, writeToNBT and updateEntity to the BasicSink
|
|
* instance.
|
|
* If you have other means of determining when the tile entity is fully loaded, notify onLoaded
|
|
* that way instead of forwarding updateEntity.
|
|
* - call useEnergy whenever appropriate. canUseEnergy determines if enough energy is available
|
|
* without consuming the energy.
|
|
* - optionally use getEnergyStored to display the output buffer charge level
|
|
* - optionally use setEnergyStored to sync the stored energy to the client (e.g. in the Container)
|
|
*
|
|
* Example implementation code:
|
|
* @code{.java}
|
|
* public class SomeTileEntity extends TileEntity {
|
|
* // new basic energy sink, 1000 EU buffer, tier 1 (32 EU/t, LV)
|
|
* private BasicSink ic2EnergySink = new BasicSink(this, 1000, 1);
|
|
*
|
|
* @Override
|
|
* public void invalidate() {
|
|
* ic2EnergySink.invalidate(); // notify the energy sink
|
|
* ...
|
|
* super.invalidate(); // this is important for mc!
|
|
* }
|
|
*
|
|
* @Override
|
|
* public void onChunkUnload() {
|
|
* ic2EnergySink.onChunkUnload(); // notify the energy sink
|
|
* ...
|
|
* }
|
|
*
|
|
* @Override
|
|
* public void readFromNBT(NBTTagCompound tag) {
|
|
* super.readFromNBT(tag);
|
|
*
|
|
* ic2EnergySink.readFromNBT(tag);
|
|
* ...
|
|
* }
|
|
*
|
|
* @Override
|
|
* public void writeToNBT(NBTTagCompound tag) {
|
|
* super.writeToNBT(tag);
|
|
*
|
|
* ic2EnergySink.writeToNBT(tag);
|
|
* ...
|
|
* }
|
|
*
|
|
* @Override
|
|
* public void updateEntity() {
|
|
* ic2EnergySink.updateEntity(); // notify the energy sink
|
|
* ...
|
|
* if (ic2EnergySink.useEnergy(5)) { // use 5 eu from the sink's buffer this tick
|
|
* ... // do something with the energy
|
|
* }
|
|
* ...
|
|
* }
|
|
*
|
|
* ...
|
|
* }
|
|
* @endcode
|
|
*/
|
|
public class BasicSink extends TileEntity implements IEnergySink {
|
|
|
|
// **********************************
|
|
// *** Methods for use by the mod ***
|
|
// **********************************
|
|
|
|
/**
|
|
* Constructor for a new BasicSink delegate.
|
|
*
|
|
* @param parent TileEntity represented by this energy sink.
|
|
* @param capacity Maximum amount of eu to store.
|
|
* @param tier IC2 tier, 1=LV, 2=MV, ...
|
|
*/
|
|
public BasicSink(TileEntity parent, int capacity, int tier) {
|
|
this.parent = parent;
|
|
this.capacity = capacity;
|
|
this.tier = tier;
|
|
}
|
|
|
|
// in-world te forwards >>
|
|
|
|
/**
|
|
* Forward for the base TileEntity's updateEntity(), used for creating the energy net link.
|
|
* Either updateEntity or onLoaded have to be used.
|
|
*/
|
|
@Override
|
|
public void updateEntity() {
|
|
if (!addedToEnet) onLoaded();
|
|
}
|
|
|
|
/**
|
|
* Notification that the base TileEntity finished loaded, for advanced uses.
|
|
* Either updateEntity or onLoaded have to be used.
|
|
*/
|
|
public void onLoaded() {
|
|
if (!addedToEnet &&
|
|
!FMLCommonHandler.instance().getEffectiveSide().isClient() &&
|
|
Info.isIc2Available()) {
|
|
worldObj = parent.worldObj;
|
|
xCoord = parent.xCoord;
|
|
yCoord = parent.yCoord;
|
|
zCoord = parent.zCoord;
|
|
|
|
MinecraftForge.EVENT_BUS.post(new EnergyTileLoadEvent(this));
|
|
|
|
addedToEnet = true;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Forward for the base TileEntity's invalidate(), used for destroying the energy net link.
|
|
* Both invalidate and onChunkUnload have to be used.
|
|
*/
|
|
@Override
|
|
public void invalidate() {
|
|
super.invalidate();
|
|
|
|
onChunkUnload();
|
|
}
|
|
|
|
/**
|
|
* Forward for the base TileEntity's onChunkUnload(), used for destroying the energy net link.
|
|
* Both invalidate and onChunkUnload have to be used.
|
|
*/
|
|
@Override
|
|
public void onChunkUnload() {
|
|
if (addedToEnet &&
|
|
Info.isIc2Available()) {
|
|
MinecraftForge.EVENT_BUS.post(new EnergyTileUnloadEvent(this));
|
|
|
|
addedToEnet = false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Forward for the base TileEntity's readFromNBT(), used for loading the state.
|
|
*
|
|
* @param tag Compound tag as supplied by TileEntity.readFromNBT()
|
|
*/
|
|
@Override
|
|
public void readFromNBT(NBTTagCompound tag) {
|
|
super.readFromNBT(tag);
|
|
|
|
NBTTagCompound data = tag.getCompoundTag("IC2BasicSink");
|
|
|
|
energyStored = data.getDouble("energy");
|
|
}
|
|
|
|
/**
|
|
* Forward for the base TileEntity's writeToNBT(), used for saving the state.
|
|
*
|
|
* @param tag Compound tag as supplied by TileEntity.writeToNBT()
|
|
*/
|
|
@Override
|
|
public void writeToNBT(NBTTagCompound tag) {
|
|
try {
|
|
super.writeToNBT(tag);
|
|
} catch (RuntimeException e) {
|
|
// happens if this is a delegate, ignore
|
|
}
|
|
|
|
NBTTagCompound data = new NBTTagCompound();
|
|
|
|
data.setDouble("energy", energyStored);
|
|
|
|
tag.setTag("IC2BasicSink", data);
|
|
}
|
|
|
|
// << in-world te forwards
|
|
// methods for using this adapter >>
|
|
|
|
/**
|
|
* Get the maximum amount of energy this sink can hold in its buffer.
|
|
*
|
|
* @return Capacity in EU.
|
|
*/
|
|
public int getCapacity() {
|
|
return capacity;
|
|
}
|
|
|
|
/**
|
|
* Set the maximum amount of energy this sink can hold in its buffer.
|
|
*
|
|
* @param capacity Capacity in EU.
|
|
*/
|
|
public void setCapacity(int capacity) {
|
|
this.capacity = capacity;
|
|
}
|
|
|
|
/**
|
|
* Get the IC2 energy tier for this sink.
|
|
*
|
|
* @return IC2 Tier.
|
|
*/
|
|
public int getTier() {
|
|
return tier;
|
|
}
|
|
|
|
/**
|
|
* Set the IC2 energy tier for this sink.
|
|
*
|
|
* @param tier IC2 Tier.
|
|
*/
|
|
public void setTier(int tier) {
|
|
this.tier = tier;
|
|
}
|
|
|
|
/**
|
|
* Determine the energy stored in the sink's input buffer.
|
|
*
|
|
* @return amount in EU, may be above capacity
|
|
*/
|
|
public double getEnergyStored() {
|
|
return energyStored;
|
|
}
|
|
|
|
/**
|
|
* Set the stored energy to the specified amount.
|
|
*
|
|
* This is intended for server -> client synchronization, e.g. to display the stored energy in
|
|
* a GUI through getEnergyStored().
|
|
*
|
|
* @param amount
|
|
*/
|
|
public void setEnergyStored(double amount) {
|
|
energyStored = amount;
|
|
}
|
|
|
|
/**
|
|
* Determine if the specified amount of energy is available.
|
|
*
|
|
* @param amount in EU
|
|
* @return true if the amount is available
|
|
*/
|
|
public boolean canUseEnergy(double amount) {
|
|
return energyStored >= amount;
|
|
}
|
|
|
|
/**
|
|
* Use the specified amount of energy, if available.
|
|
*
|
|
* @param amount amount to use
|
|
* @return true if the amount was available
|
|
*/
|
|
public boolean useEnergy(double amount) {
|
|
if (canUseEnergy(amount) && !FMLCommonHandler.instance().getEffectiveSide().isClient()) {
|
|
energyStored -= amount;
|
|
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Discharge the supplied ItemStack into this sink's energy buffer.
|
|
*
|
|
* @param stack ItemStack to discharge (null is ignored)
|
|
* @param limit Transfer limit, values <= 0 will use the battery's limit
|
|
* @return true if energy was transferred
|
|
*/
|
|
public boolean discharge(ItemStack stack, int limit) {
|
|
if (stack == null || !Info.isIc2Available()) return false;
|
|
|
|
int amount = (int) Math.floor(capacity - energyStored);
|
|
if (amount <= 0) return false;
|
|
|
|
if (limit > 0 && limit < amount) amount = limit;
|
|
|
|
amount = ElectricItem.manager.discharge(stack, amount, tier, limit > 0, false);
|
|
|
|
energyStored += amount;
|
|
|
|
return amount > 0;
|
|
}
|
|
|
|
// << methods for using this adapter
|
|
|
|
// backwards compatibility (ignore these) >>
|
|
|
|
@Deprecated
|
|
public void onUpdateEntity() {
|
|
updateEntity();
|
|
}
|
|
|
|
@Deprecated
|
|
public void onInvalidate() {
|
|
invalidate();
|
|
}
|
|
|
|
@Deprecated
|
|
public void onOnChunkUnload() {
|
|
onChunkUnload();
|
|
}
|
|
|
|
@Deprecated
|
|
public void onReadFromNbt(NBTTagCompound tag) {
|
|
readFromNBT(tag);
|
|
}
|
|
|
|
@Deprecated
|
|
public void onWriteToNbt(NBTTagCompound tag) {
|
|
writeToNBT(tag);
|
|
}
|
|
|
|
// << backwards compatibility
|
|
|
|
// ******************************
|
|
// *** Methods for use by ic2 ***
|
|
// ******************************
|
|
|
|
// energy net interface >>
|
|
|
|
@Override
|
|
public boolean acceptsEnergyFrom(TileEntity emitter, ForgeDirection direction) {
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public double demandedEnergyUnits() {
|
|
return Math.max(0, capacity - energyStored);
|
|
}
|
|
|
|
@Override
|
|
public double injectEnergyUnits(ForgeDirection directionFrom, double amount) {
|
|
energyStored += amount;
|
|
|
|
return 0;
|
|
}
|
|
|
|
@Override
|
|
public int getMaxSafeInput() {
|
|
return EnergyNet.instance.getPowerFromTier(tier);
|
|
}
|
|
|
|
// << energy net interface
|
|
|
|
|
|
public final TileEntity parent;
|
|
|
|
protected int capacity;
|
|
protected int tier;
|
|
protected double energyStored;
|
|
protected boolean addedToEnet;
|
|
}
|