53323279c7
Still need to configure the build
217 lines
5.5 KiB
Java
217 lines
5.5 KiB
Java
package universalelectricity.compatibility;
|
|
|
|
import ic2.api.energy.event.EnergyTileLoadEvent;
|
|
import ic2.api.energy.event.EnergyTileUnloadEvent;
|
|
import ic2.api.energy.tile.IEnergyAcceptor;
|
|
import ic2.api.energy.tile.IEnergyEmitter;
|
|
import ic2.api.energy.tile.IEnergySink;
|
|
import ic2.api.energy.tile.IEnergyTile;
|
|
|
|
import java.util.HashSet;
|
|
import java.util.Set;
|
|
|
|
import net.minecraft.tileentity.TileEntity;
|
|
import net.minecraft.world.World;
|
|
import net.minecraftforge.common.ForgeDirection;
|
|
import net.minecraftforge.common.MinecraftForge;
|
|
import universalelectricity.core.block.IConnector;
|
|
import universalelectricity.core.electricity.ElectricityPack;
|
|
import universalelectricity.core.vector.Vector3;
|
|
import universalelectricity.core.vector.VectorHelper;
|
|
import universalelectricity.prefab.tile.TileEntityConductor;
|
|
import buildcraft.api.power.IPowerReceptor;
|
|
import buildcraft.api.power.PowerHandler;
|
|
import buildcraft.api.power.PowerHandler.PowerReceiver;
|
|
import buildcraft.api.power.PowerHandler.Type;
|
|
|
|
/**
|
|
* A universal conductor class.
|
|
*
|
|
* Extend this class or use as a reference for your own implementation of compatible conductor
|
|
* tiles.
|
|
*
|
|
* @author Calclavia, micdoodle8
|
|
*
|
|
*/
|
|
public abstract class TileEntityUniversalConductor extends TileEntityConductor implements IEnergySink, IPowerReceptor
|
|
{
|
|
protected boolean isAddedToEnergyNet;
|
|
public PowerHandler powerHandler;
|
|
public float buildcraftBuffer = Compatibility.BC3_RATIO * 50;
|
|
|
|
public TileEntityUniversalConductor()
|
|
{
|
|
this.powerHandler = new PowerHandler(this, Type.PIPE);
|
|
this.powerHandler.configure(0, this.buildcraftBuffer, this.buildcraftBuffer, this.buildcraftBuffer * 2);
|
|
this.powerHandler.configurePowerPerdition(0, 0);
|
|
}
|
|
|
|
@Override
|
|
public TileEntity[] getAdjacentConnections()
|
|
{
|
|
if (this.adjacentConnections == null)
|
|
{
|
|
this.adjacentConnections = new TileEntity[6];
|
|
|
|
for (byte i = 0; i < 6; i++)
|
|
{
|
|
ForgeDirection side = ForgeDirection.getOrientation(i);
|
|
TileEntity tileEntity = VectorHelper.getTileEntityFromSide(this.worldObj, new Vector3(this), side);
|
|
|
|
if (tileEntity instanceof IConnector)
|
|
{
|
|
if (((IConnector) tileEntity).canConnect(side.getOpposite()))
|
|
{
|
|
this.adjacentConnections[i] = tileEntity;
|
|
}
|
|
}
|
|
else if (Compatibility.isIndustrialCraft2Loaded() && tileEntity instanceof IEnergyTile)
|
|
{
|
|
if (tileEntity instanceof IEnergyAcceptor)
|
|
{
|
|
if (((IEnergyAcceptor) tileEntity).acceptsEnergyFrom(this, side.getOpposite()))
|
|
{
|
|
this.adjacentConnections[i] = tileEntity;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (tileEntity instanceof IEnergyEmitter)
|
|
{
|
|
if (((IEnergyEmitter) tileEntity).emitsEnergyTo(tileEntity, side.getOpposite()))
|
|
{
|
|
this.adjacentConnections[i] = tileEntity;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
this.adjacentConnections[i] = tileEntity;
|
|
}
|
|
else if (Compatibility.isBuildcraftLoaded() && tileEntity instanceof IPowerReceptor)
|
|
{
|
|
if (((IPowerReceptor) tileEntity).getPowerReceiver(side.getOpposite()) != null)
|
|
{
|
|
this.adjacentConnections[i] = tileEntity;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return this.adjacentConnections;
|
|
}
|
|
|
|
/*
|
|
* @Override public boolean canUpdate() { return !this.isAddedToEnergyNet; }
|
|
*/
|
|
|
|
@Override
|
|
public void updateEntity()
|
|
{
|
|
if (!this.worldObj.isRemote)
|
|
{
|
|
if (!this.isAddedToEnergyNet)
|
|
{
|
|
this.initIC();
|
|
}
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void invalidate()
|
|
{
|
|
this.unloadTileIC2();
|
|
super.invalidate();
|
|
}
|
|
|
|
@Override
|
|
public void onChunkUnload()
|
|
{
|
|
this.unloadTileIC2();
|
|
super.onChunkUnload();
|
|
}
|
|
|
|
protected void initIC()
|
|
{
|
|
if (Compatibility.isIndustrialCraft2Loaded())
|
|
{
|
|
MinecraftForge.EVENT_BUS.post(new EnergyTileLoadEvent(this));
|
|
}
|
|
|
|
this.isAddedToEnergyNet = true;
|
|
}
|
|
|
|
private void unloadTileIC2()
|
|
{
|
|
if (this.isAddedToEnergyNet && this.worldObj != null)
|
|
{
|
|
if (Compatibility.isIndustrialCraft2Loaded())
|
|
{
|
|
MinecraftForge.EVENT_BUS.post(new EnergyTileUnloadEvent(this));
|
|
}
|
|
|
|
this.isAddedToEnergyNet = false;
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public double demandedEnergyUnits()
|
|
{
|
|
if (this.getNetwork() == null)
|
|
{
|
|
return 0.0;
|
|
}
|
|
|
|
return this.getNetwork().getRequest(this).getWatts() * Compatibility.TO_IC2_RATIO;
|
|
}
|
|
|
|
@Override
|
|
public double injectEnergyUnits(ForgeDirection directionFrom, double amount)
|
|
{
|
|
TileEntity tile = VectorHelper.getTileEntityFromSide(this.worldObj, new Vector3(this), directionFrom);
|
|
ElectricityPack pack = ElectricityPack.getFromWatts((float) (amount * Compatibility.IC2_RATIO), 120);
|
|
return this.getNetwork().produce(pack, this, tile) * Compatibility.TO_IC2_RATIO;
|
|
}
|
|
|
|
@Override
|
|
public int getMaxSafeInput()
|
|
{
|
|
return Integer.MAX_VALUE;
|
|
}
|
|
|
|
@Override
|
|
public boolean acceptsEnergyFrom(TileEntity emitter, ForgeDirection direction)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* BuildCraft functions
|
|
*/
|
|
@Override
|
|
public PowerReceiver getPowerReceiver(ForgeDirection side)
|
|
{
|
|
return this.powerHandler.getPowerReceiver();
|
|
}
|
|
|
|
@Override
|
|
public void doWork(PowerHandler workProvider)
|
|
{
|
|
Set<TileEntity> ignoreTiles = new HashSet<TileEntity>();
|
|
ignoreTiles.add(this);
|
|
|
|
for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS)
|
|
{
|
|
TileEntity tile = new Vector3(this).modifyPositionFromSide(direction).getTileEntity(this.worldObj);
|
|
ignoreTiles.add(tile);
|
|
}
|
|
|
|
ElectricityPack pack = ElectricityPack.getFromWatts(workProvider.useEnergy(0, this.getNetwork().getRequest(this).getWatts() * Compatibility.TO_BC_RATIO, true) * Compatibility.BC3_RATIO, 120);
|
|
this.getNetwork().produce(pack, ignoreTiles.toArray(new TileEntity[0]));
|
|
}
|
|
|
|
@Override
|
|
public World getWorld()
|
|
{
|
|
return this.getWorldObj();
|
|
}
|
|
}
|