Mekanism-tilera-Edition/common/mekanism/client/sound/Sound.java
Victor Robertson e5a6eadc45 Fix indentation and remove trailing whitespace
This patch provides common/mekanism/*.java with standardized
indentation (tabs) and also removes trailing whitespace.
2014-03-07 19:20:35 -06:00

165 lines
3.5 KiB
Java

package mekanism.client.sound;
import java.net.URL;
import mekanism.api.Pos3D;
import mekanism.client.MekanismClient;
import net.minecraft.client.Minecraft;
import net.minecraft.world.World;
public abstract class Sound
{
/** The bundled path where the sound is */
public String soundPath;
/** A unique identifier for this sound */
public String identifier;
/** Whether or not this sound is playing */
public boolean isPlaying = false;
public int ticksSincePlay = 0;
private Object objRef;
protected Minecraft mc = Minecraft.getMinecraft();
/**
* A sound that runs off of the PaulsCode sound system.
* @param id - unique identifier
* @param sound - bundled path to the sound
* @param tileentity - the tile this sound is playing from.
*/
public Sound(String id, String sound, Object obj, Pos3D loc)
{
if(MekanismClient.audioHandler.getFrom(obj) != null)
{
return;
}
synchronized(MekanismClient.audioHandler.sounds)
{
soundPath = sound;
identifier = id;
objRef = obj;
URL url = getClass().getClassLoader().getResource("assets/mekanism/sound/" + sound);
if(url == null)
{
System.out.println("[Mekanism] Invalid sound file: " + sound);
}
if(SoundHandler.getSoundSystem() != null)
{
SoundHandler.getSoundSystem().newSource(false, id, url, sound, true, (float)loc.xPos, (float)loc.yPos, (float)loc.zPos, 0, 16F);
updateVolume();
SoundHandler.getSoundSystem().activate(id);
}
MekanismClient.audioHandler.sounds.put(obj, this);
}
}
/**
* Start looping the sound effect
*/
public void play()
{
synchronized(MekanismClient.audioHandler.sounds)
{
if(isPlaying)
{
return;
}
ticksSincePlay = 0;
if(SoundHandler.getSoundSystem() != null)
{
updateVolume();
SoundHandler.getSoundSystem().play(identifier);
}
isPlaying = true;
}
}
/**
* Stop looping the sound effect
*/
public void stopLoop()
{
synchronized(MekanismClient.audioHandler.sounds)
{
if(!isPlaying)
{
return;
}
if(SoundHandler.getSoundSystem() != null)
{
updateVolume();
SoundHandler.getSoundSystem().stop(identifier);
}
isPlaying = false;
}
}
/**
* Remove the sound effect from the PaulsCode SoundSystem
*/
public void remove()
{
synchronized(MekanismClient.audioHandler.sounds)
{
if(isPlaying)
{
stopLoop();
}
MekanismClient.audioHandler.sounds.remove(objRef);
if(SoundHandler.getSoundSystem() != null)
{
updateVolume();
SoundHandler.getSoundSystem().removeSource(identifier);
}
}
}
public abstract boolean update(World world);
public abstract Pos3D getLocation();
public float getMultiplier()
{
return Math.min(1, ((float)ticksSincePlay/30F));
}
/**
* Updates the volume based on how far away the player is from the machine.
* @param entityplayer - player who is near the machine, always Minecraft.thePlayer
*/
public void updateVolume()
{
synchronized(MekanismClient.audioHandler.sounds)
{
try {
float multiplier = getMultiplier();
float volume = 0;
float masterVolume = MekanismClient.audioHandler.masterVolume;
double distance = mc.thePlayer.getDistance(getLocation().xPos, getLocation().yPos, getLocation().zPos);
volume = (float)Math.min(Math.max(masterVolume-((distance*.08F)*masterVolume), 0)*multiplier, 1);
volume *= Math.max(0, Math.min(1, MekanismClient.baseSoundVolume));
if(SoundHandler.getSoundSystem() != null)
{
SoundHandler.getSoundSystem().setVolume(identifier, volume);
}
} catch(Exception e) {}
}
}
}