f745e84d31
Final build for 1.4.7. *Cleaned up imports. *Added javadocs and cleaned up code. *API improvements and fixes. *Changed around packages and finalized API. *Fixed auto-download feature. *Removed UE implementation of multiblock, added my own. *Better Obsidian TNT code. *Better Atomic Assembler efficiency modes. *Made gas storage tanks more CPU efficient. *Better version control. *Added RecipeHelper for reflective implementations of recipes. *Reduced Osmium generation. *Fixed upgrade bug. *Pressurized Tube doesn't function when receiving a redstone signal. *Better Advanced Solar Generator code. *HP information for hoes. *Lowered chance of mobs spawning with armor. *InfuseRegistry for adding new infuse objects. *GasTransmission for external gas transmission. |
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bin/minecraft | ||
src/minecraft/mekanism | ||
README.md |
Mekanism for Minecraft 1.4.7
Source code. More information can be found on the mod's forum post.
About
Mekanism is a Minecraft add-on featuring special machinery that can be used to create powerful tools, armor and weapons. It also includes an gas network that can be implemented by different mods.
Modpacks, websites, reviews, or anything else
Some people really don't like others to review or distribute their mods, something which I honestly don't understand. You are the ones who help get this mod into the Minecraft community's hands, which seems like a good thing from my perspective. So go ahead, do whatever you like. I honestly just don't want you messaging me on IRC or on the forums, asking my permission. If you need proof, provide a link to this page, or give them information on the MIT license.
License
Licenses are not really my friend -- strict closed source software really drives me nuts. Even more, with a derivative work coded in a language such as Java, nothing can really prevent people from looking through my source with JD-GUI. However, I welcome people wanting to learn how to mod, and because of this, I have licensed Mekanism under the MIT License, which doesn't include many guidelines. This basically means you have the right to use my mod's source code, learn from it, and even use it in your own mod. You even have the right to distribute this mod to the public and make money off of it, although this is something I wouldn't necessarily encourage! :)
Copyright © 2013 Aidan Brady
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Developers & Credits
Head Developer: aidancbrady
Contributors: viper283, Condo97
Credits:
Thanks to AbrarSyed, Lunatrius, and AtomicStryker for helping me with the port to 1.3.2.
Thanks to _303 and skyboy for helping me with animated machine textures.
Thanks to Mattredsox and Calclavia for helping me out with UE's electricity system.
Last but not least, thanks to Alblaka, SirSengir, CovertJaguar, Calclavia and dan200 for their wonderful APIs and descriptive javadocs.