Update 13
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bb40a9aae2
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5e74b8750a
7 changed files with 94 additions and 40 deletions
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@ -24,27 +24,47 @@ public class SPConfig {
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public final ForgeConfigSpec.IntValue alternatorImpact;
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public final ForgeConfigSpec.DoubleValue alternatorEfficiency;
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public final ForgeConfigSpec.DoubleValue bronzeCogwheelImpact;
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public final ForgeConfigSpec.DoubleValue castIronCogwheelImpact;
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public final ForgeConfigSpec.DoubleValue steelCogwheelImpact;
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Common(ForgeConfigSpec.Builder builder) {
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bronzeFlywheelCapacity = builder.defineInRange("bronzeFlywheelCapacity", 32, 0, 8192);
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bronzeFlywheelSpeed = builder.defineInRange("bronzeFlywheelSpeed", 32, 0, 8192);
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bronzeFlywheelSteamConsumptionPerTick = builder.defineInRange("bronzeFlywheelSteamConsumptionPerTick", 24, 0, 8192);
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bronzeFlywheelSteamStorage = builder.defineInRange("bronzeFlywheelSteamStorage", 32000, 0, 1048576);
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builder.push("flywheel");
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{
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bronzeFlywheelCapacity = builder.defineInRange("bronzeFlywheelCapacity", 32, 0, 8192);
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bronzeFlywheelSpeed = builder.defineInRange("bronzeFlywheelSpeed", 32, 0, 8192);
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bronzeFlywheelSteamConsumptionPerTick = builder.defineInRange("bronzeFlywheelSteamConsumptionPerTick", 24, 0, 8192);
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bronzeFlywheelSteamStorage = builder.defineInRange("bronzeFlywheelSteamStorage", 32000, 0, 1048576);
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castIronFlywheelCapacity = builder.defineInRange("castIronFlywheelCapacity", 64, 0, 8192);
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castIronFlywheelSpeed = builder.defineInRange("castIronFlywheelSpeed", 32, 0, 8192);
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castIronFlywheelSteamConsumptionPerTick = builder.defineInRange("castIronFlywheelSteamConsumptionPerTick", 48, 0, 8192);
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castIronFlywheelSteamStorage = builder.defineInRange("castIronFlywheelSteamStorage", 64000, 0, 1048576);
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castIronFlywheelCapacity = builder.defineInRange("castIronFlywheelCapacity", 64, 0, 8192);
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castIronFlywheelSpeed = builder.defineInRange("castIronFlywheelSpeed", 32, 0, 8192);
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castIronFlywheelSteamConsumptionPerTick = builder.defineInRange("castIronFlywheelSteamConsumptionPerTick", 48, 0, 8192);
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castIronFlywheelSteamStorage = builder.defineInRange("castIronFlywheelSteamStorage", 64000, 0, 1048576);
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steelFlywheelCapacity = builder.defineInRange("steelFlywheelCapacity", 96, 0, 8192);
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steelFlywheelSpeed = builder.defineInRange("steelFlywheelSpeed", 32, 0, 8192);
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steelFlywheelSteamConsumptionPerTick = builder.defineInRange("steelFlywheelSteamConsumptionPerTick", 72, 0, 1048576);
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steelFlywheelSteamStorage = builder.defineInRange("steelFlywheelSteamStorage", 96000, 0, 1048576);
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steelFlywheelCapacity = builder.defineInRange("steelFlywheelCapacity", 96, 0, 8192);
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steelFlywheelSpeed = builder.defineInRange("steelFlywheelSpeed", 32, 0, 8192);
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steelFlywheelSteamConsumptionPerTick = builder.defineInRange("steelFlywheelSteamConsumptionPerTick", 72, 0, 1048576);
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steelFlywheelSteamStorage = builder.defineInRange("steelFlywheelSteamStorage", 96000, 0, 1048576);
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}
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builder.pop();
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alternatorFeMaxIn = builder.defineInRange("alternatorFeMaxIn", 0, 0, 8192);
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alternatorFeMaxOut = builder.defineInRange("alternatorFeMaxOut", 256, 0, 8192);
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alternatorFeCapacity = builder.defineInRange("alternatorFeCapacity", 2048, 0, 8192);
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alternatorImpact = builder.defineInRange("alternatorImpact", 16, 0, 8192);
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alternatorEfficiency = builder.defineInRange("alternatorEfficiency", 0.75D, 0, 1);
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builder.push("alternator");
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{
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alternatorFeMaxIn = builder.defineInRange("alternatorFeMaxIn", 0, 0, 8192);
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alternatorFeMaxOut = builder.defineInRange("alternatorFeMaxOut", 256, 0, 8192);
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alternatorFeCapacity = builder.defineInRange("alternatorFeCapacity", 2048, 0, 8192);
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alternatorImpact = builder.defineInRange("alternatorImpact", 16, 0, 8192);
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alternatorEfficiency = builder.defineInRange("alternatorEfficiency", 0.75D, 0, 1);
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}
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builder.pop();
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builder.push("cogwheel");
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{
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bronzeCogwheelImpact = builder.defineInRange("bronzeCogwheelImpact", 0.2D, 0, 1);
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castIronCogwheelImpact = builder.defineInRange("castIronCogwheelImpact", 0.1D, 0, 1);
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steelCogwheelImpact = builder.defineInRange("steelCogwheelImpact", 0.05D, 0, 1);
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}
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builder.pop();
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}
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}
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@ -38,7 +38,7 @@ public class SteamPowered {
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@Override
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@Nonnull
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public ItemStack makeIcon() {
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return new ItemStack(SPBlocks.BRONZE_STEAM_ENGINE.get());
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return new ItemStack(SPBlocks.STEEL_FLYWHEEL.get());
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}
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};
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@ -27,22 +27,30 @@ public class SPScenes {
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scene.configureBasePlate(0, 0, 6);
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scene.world.showSection(util.select.layer(0), Direction.UP);
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BlockPos cogPos = util.grid.at(1, 1, 2);
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BlockPos wheelPos = util.grid.at(1, 1, 3);
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BlockPos gaugePos = util.grid.at(1, 1, 1);
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BlockPos enginePos = util.grid.at(3, 1, 3);
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scene.idle(5);
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Selection furnaceSelect = util.select.position(enginePos);
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Selection wheelSelect = util.select.position(wheelPos);
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scene.world.showSection(furnaceSelect, Direction.DOWN);
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scene.idle(10);
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scene.world.showSection(util.select.position(enginePos.west()), Direction.DOWN);
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scene.idle(10);
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scene.world.showSection(util.select.position(enginePos.west(3)), Direction.EAST);
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scene.world.showSection(util.select.position(enginePos.west(2)), Direction.EAST);
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scene.idle(10);
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scene.world.showSection(util.select.position(enginePos.east(1)), Direction.WEST);
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scene.world.showSection(util.select.position(enginePos.east(1).north(1)), Direction.WEST);
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scene.idle(10);
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scene.world.showSection(util.select.position(enginePos.east(2)), Direction.UP);
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scene.world.showSection(util.select.position(enginePos.east(2).above(1)), Direction.UP);
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scene.world.showSection(util.select.position(enginePos.east(2).above(2)), Direction.UP);
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String text = flywheel ? "Flywheels are required for generating rotational force with the Steam Engine" : "Steam Engines generate Rotational Force while Steam is provided";
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scene.overlay.showText(80).attachKeyFrame().placeNearTarget().pointAt(util.vector.topOf(enginePos.west(flywheel ? 3 : 1))).text(text);
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scene.idle(7);
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scene.world.cycleBlockProperty(enginePos, SteamEngineBlock.LIT);
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scene.idle(90);
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scene.world.setKineticSpeed(util.select.fromTo(1, 1, 3, 1, 1, 1), 16.0F);
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scene.world.setKineticSpeed(util.select.fromTo(1, 1, 3, 1, 1, 1), 32.0F);
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scene.idle(40);
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scene.world.showSection(util.select.position(cogPos), Direction.SOUTH);
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scene.idle(15);
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@ -51,22 +59,33 @@ public class SPScenes {
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scene.idle(15);
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scene.overlay.showText(80).attachKeyFrame().placeNearTarget().colored(PonderPalette.GREEN).pointAt(util.vector.blockSurface(gaugePos, Direction.WEST)).text("The provided Rotational Force has a very large stress capacity");
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scene.idle(90);
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ElementLink<WorldSectionElement> engine = scene.world.makeSectionIndependent(util.select.fromTo(3, 1, 3, 1, 1, 1));
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scene.world.moveSection(engine, util.vector.of(0.0D, 1.0D, 0.0D), 15);
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scene.idle(10);
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scene.world.hideSection(furnaceSelect, Direction.NORTH);
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scene.world.hideSection(furnaceSelect, Direction.DOWN);
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scene.world.hideSection(wheelSelect, Direction.DOWN);
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scene.idle(15);
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// Change engine
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scene.world.setBlock(enginePos, (BlockState) ((BlockState) SPBlocks.BRONZE_STEAM_ENGINE.get().defaultBlockState().setValue(SteamEngineBlock.FACING, Direction.NORTH)).setValue(SteamEngineBlock.LIT, true), false);
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scene.world.showSection(furnaceSelect, Direction.NORTH);
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scene.idle(10);
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scene.world.moveSection(engine, util.vector.of(0.0D, -1.0D, 0.0D), 15);
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scene.idle(10);
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scene.world.setKineticSpeed(util.select.fromTo(1, 1, 3, 1, 1, 1), 32.0F);
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scene.world.setBlock(enginePos, SPBlocks.CAST_IRON_STEAM_ENGINE.get().defaultBlockState().setValue(SteamEngineBlock.FACING, Direction.NORTH).setValue(SteamEngineBlock.LIT, true), false);
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scene.world.setBlock(wheelPos, SPBlocks.CAST_IRON_FLYWHEEL.get().defaultBlockState().setValue(SteamEngineBlock.FACING, Direction.NORTH), false);
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scene.world.showSection(furnaceSelect, Direction.DOWN);
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scene.world.showSection(wheelSelect, Direction.DOWN);
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scene.idle(30);
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scene.world.setKineticSpeed(util.select.fromTo(1, 1, 3, 1, 1, 1), 48.0F);
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scene.idle(50);
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scene.world.hideSection(furnaceSelect, Direction.DOWN);
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scene.world.hideSection(wheelSelect, Direction.DOWN);
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scene.idle(15);
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scene.world.setBlock(enginePos, SPBlocks.STEEL_STEAM_ENGINE.get().defaultBlockState().setValue(SteamEngineBlock.FACING, Direction.NORTH).setValue(SteamEngineBlock.LIT, true), false);
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scene.world.setBlock(wheelPos, SPBlocks.STEEL_FLYWHEEL.get().defaultBlockState().setValue(SteamEngineBlock.FACING, Direction.NORTH), false);
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scene.world.showSection(furnaceSelect, Direction.DOWN);
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scene.world.showSection(wheelSelect, Direction.DOWN);
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scene.idle(30);
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scene.world.setKineticSpeed(util.select.fromTo(1, 1, 3, 1, 1, 1), 64.0F);
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scene.idle(5);
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scene.effects.rotationSpeedIndicator(cogPos);
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scene.idle(5);
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scene.overlay.showText(80).placeNearTarget().colored(PonderPalette.MEDIUM).pointAt(util.vector.topOf(enginePos.west())).text("Using Steam Engines made of Steel or Cast Iron will increase efficiency and generated capacity of the Flywheel");
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String text3 = flywheel ? "Using Flywheels made of Steel or Cast Iron will increase efficiency and generated capacity of the Flywheel" : "Using Steam Engines made of Steel or Cast Iron will increase efficiency and generated capacity of the Flywheel";
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scene.overlay.showText(80).placeNearTarget().colored(PonderPalette.MEDIUM).pointAt(util.vector.topOf(enginePos.west())).text(text3);
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}
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public static void alternator(SceneBuilder scene, SceneBuildingUtil util) {
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@ -52,7 +52,7 @@ public class SPBlocks {
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public static final BlockEntry<MetalCogwheelBlock> STEEL_COGWHEEL = REGISTRATE.block("steel_cogwheel", MetalCogwheelBlock::small)
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.initialProperties(SPBlocks::hardMetal)
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.transform(BlockStressDefaults.setImpact(0.1))
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.transform(BlockStressDefaults.setImpact(0.05))
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.properties(p -> p.sound(SoundType.METAL))
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.blockstate(BlockStateGen.axisBlockProvider(false))
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.onRegister(CreateRegistrate.blockModel(() -> BracketedKineticBlockModel::new))
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@ -62,7 +62,7 @@ public class SPBlocks {
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public static final BlockEntry<MetalCogwheelBlock> STEEL_LARGE_COGWHEEL = REGISTRATE.block("steel_large_cogwheel", MetalCogwheelBlock::large)
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.initialProperties(SPBlocks::hardMetal)
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.transform(BlockStressDefaults.setImpact(0.1))
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.transform(BlockStressDefaults.setImpact(0.05))
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.properties(p -> p.sound(SoundType.METAL))
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.blockstate(BlockStateGen.axisBlockProvider(false))
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.onRegister(CreateRegistrate.blockModel(() -> BracketedKineticBlockModel::new))
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@ -72,7 +72,7 @@ public class SPBlocks {
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public static final BlockEntry<MetalCogwheelBlock> CAST_IRON_COGWHEEL = REGISTRATE.block("cast_iron_cogwheel", MetalCogwheelBlock::small)
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.initialProperties(SPBlocks::hardMetal)
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.transform(BlockStressDefaults.setImpact(0.2))
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.transform(BlockStressDefaults.setImpact(0.1))
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.properties(p -> p.sound(SoundType.METAL))
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.blockstate(BlockStateGen.axisBlockProvider(false))
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.onRegister(CreateRegistrate.blockModel(() -> BracketedKineticBlockModel::new))
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@ -82,7 +82,7 @@ public class SPBlocks {
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public static final BlockEntry<MetalCogwheelBlock> CAST_IRON_LARGE_COGWHEEL = REGISTRATE.block("cast_iron_large_cogwheel", MetalCogwheelBlock::large)
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.initialProperties(SPBlocks::hardMetal)
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.transform(BlockStressDefaults.setImpact(0.2))
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.transform(BlockStressDefaults.setImpact(0.1))
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.properties(p -> p.sound(SoundType.METAL))
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.blockstate(BlockStateGen.axisBlockProvider(false))
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.onRegister(CreateRegistrate.blockModel(() -> BracketedKineticBlockModel::new))
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@ -92,7 +92,7 @@ public class SPBlocks {
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public static final BlockEntry<MetalCogwheelBlock> BRONZE_COGWHEEL = REGISTRATE.block("bronze_cogwheel", MetalCogwheelBlock::small)
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.initialProperties(SharedProperties::softMetal)
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.transform(BlockStressDefaults.setImpact(0.3))
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.transform(BlockStressDefaults.setImpact(0.2))
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.properties(p -> p.sound(SoundType.METAL))
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.blockstate(BlockStateGen.axisBlockProvider(false))
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.onRegister(CreateRegistrate.blockModel(() -> BracketedKineticBlockModel::new))
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@ -102,7 +102,7 @@ public class SPBlocks {
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public static final BlockEntry<MetalCogwheelBlock> BRONZE_LARGE_COGWHEEL = REGISTRATE.block("bronze_large_cogwheel", MetalCogwheelBlock::large)
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.initialProperties(SharedProperties::softMetal)
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.transform(BlockStressDefaults.setImpact(0.3))
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.transform(BlockStressDefaults.setImpact(0.2))
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.properties(p -> p.sound(SoundType.METAL))
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.blockstate(BlockStateGen.axisBlockProvider(false))
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.onRegister(CreateRegistrate.blockModel(() -> BracketedKineticBlockModel::new))
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@ -4,7 +4,7 @@
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"item.steampowered.pressurized_steam_container": "Pressurized Steam Container",
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"block.steampowered.bronze_steam_engine": "Bronze Steam Engine",
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"block.steampowered.cast_iron_steam_engine": "Cast Iron Steam Engine",
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"block.steampowered.steel_steam_engine": "Cast Iron Steam Engine",
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"block.steampowered.steel_steam_engine": "Steel Steam Engine",
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"block.steampowered.bronze_flywheel": "Bronze Flywheel",
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"block.steampowered.cast_iron_flywheel": "Cast Iron Flywheel",
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"block.steampowered.steel_flywheel": "Steel Flywheel",
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@ -22,6 +22,11 @@
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"steampowered.ponder.steam_engine.text_2": "The provided Rotational Force has a very large stress capacity",
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"steampowered.ponder.steam_engine.text_3": "Using Steam Engines made of Steel or Cast Iron will increase efficiency and generated capacity of the Flywheel",
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"steampowered.ponder.flywheel.header": "Generating Rotational Force using the Flywheel",
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"steampowered.ponder.flywheel.text_1": "Flywheels are required for generating rotational force with the Steam Engine",
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"steampowered.ponder.flywheel.text_2": "The provided Rotational Force has a very large stress capacity",
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"steampowered.ponder.flywheel.text_3": "Using Flywheels made of Steel or Cast Iron will increase efficiency and generated capacity of the Flywheel",
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"steampowered.tooltip.energy.production": "Energy Generated:",
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"item.steampowered.multimeter": "Multimeter",
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@ -2,7 +2,12 @@
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"itemGroup.steampowered": "蒸汽动力",
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"item.steampowered.pressurized_gas_container": "高压气体容器",
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"item.steampowered.pressurized_steam_container": "高压蒸汽容器",
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"block.steampowered.steam_engine": "蒸汽引擎",
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"block.steampowered.bronze_steam_engine": "青铜蒸汽引擎",
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"block.steampowered.cast_iron_steam_engine": "铸铁蒸汽引擎",
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"block.steampowered.steel_steam_engine": "钢蒸汽引擎",
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"block.steampowered.bronze_flywheel": "青铜飞轮",
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"block.steampowered.cast_iron_flywheel": "铸铁飞轮",
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"block.steampowered.steel_flywheel": "钢飞轮",
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"block.steampowered.bronze_cogwheel": "青铜齿轮",
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"block.steampowered.cast_iron_cogwheel": "铸铁齿轮",
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"block.steampowered.steel_cogwheel": "钢齿轮",
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@ -17,6 +22,11 @@
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"steampowered.ponder.steam_engine.text_2": "如此产生的旋转力具有非常大的应力值",
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"steampowered.ponder.steam_engine.text_3": "使用钢或者铸铁制作的的蒸汽引擎会使得飞轮效率和产能提升",
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"steampowered.ponder.flywheel.header": "使用蒸汽飞轮生产旋转力",
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"steampowered.ponder.flywheel.text_1": "蒸汽飞轮和蒸汽引擎必须配套使用,方可产生旋转力",
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"steampowered.ponder.flywheel.text_2": "如此产生的旋转力具有非常大的应力值",
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"steampowered.ponder.flywheel.text_3": "使用钢或者铸铁制作的的蒸汽飞轮会使得飞轮效率和产能提升",
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"steampowered.tooltip.energy.production": "已产生的能量:",
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"item.steampowered.multimeter": "万用表",
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