SteamPowered/src/main/java/com/teammoeg/steampowered/client/render/CastIronFlywheelRenderer.java
Timo Ley 116a0461d8 feat!: include Furnace Engine
BREAKING CHANGE: uses normal create instead of fork
2023-12-04 16:08:50 +01:00

122 lines
6.6 KiB
Java

/*
* Copyright (c) 2021 TeamMoeg
*
* This file is part of Steam Powered.
*
* Steam Powered is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* Steam Powered is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Steam Powered. If not, see <https://www.gnu.org/licenses/>.
*/
package com.teammoeg.steampowered.client.render;
import com.jozufozu.flywheel.backend.Backend;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import com.simibubi.create.AllPartialModels;
import com.simibubi.create.content.kinetics.base.HorizontalKineticBlock;
import com.simibubi.create.content.kinetics.base.KineticBlockEntity;
import com.simibubi.create.content.kinetics.base.KineticBlockEntityRenderer;
import com.simibubi.create.foundation.render.CachedBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.utility.AngleHelper;
import com.teammoeg.steampowered.block.SPBlockPartials;
import com.teammoeg.steampowered.create.flywheel.legacy.FlywheelBlock;
import com.teammoeg.steampowered.create.flywheel.legacy.FlywheelBlockEntity;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.LevelRenderer;
import net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider.Context;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.core.Direction;
import net.minecraft.world.level.block.Rotation;
import net.minecraft.util.Mth;
public class CastIronFlywheelRenderer extends KineticBlockEntityRenderer<KineticBlockEntity> {
public CastIronFlywheelRenderer(Context context) {
super(context);
}
@Override
protected void renderSafe(KineticBlockEntity te, float partialTicks, PoseStack ms, MultiBufferSource buffer, int light, int overlay) {
super.renderSafe(te, partialTicks, ms, buffer, light, overlay);
if (!Backend.canUseInstancing(te.getLevel())) {
BlockState blockState = te.getBlockState();
FlywheelBlockEntity wte = (FlywheelBlockEntity) te;
// Mixin starts
float speed = wte.visualSpeed.getValue(partialTicks) * 3.0F / 10.0F;
float angle = wte.angle + speed * partialTicks;
// Mixin ends
VertexConsumer vb = buffer.getBuffer(RenderType.solid());
if (FlywheelBlock.isConnected(blockState)) {
Direction connection = FlywheelBlock.getConnection(blockState);
light = LevelRenderer.getLightColor(te.getLevel(), blockState, te.getBlockPos().relative(connection));
float rotation = connection.getAxis() == Direction.Axis.X ^ connection.getAxisDirection() == Direction.AxisDirection.NEGATIVE ? -angle : angle;
boolean flip = blockState.getValue(FlywheelBlock.CONNECTION) == FlywheelBlock.ConnectionState.LEFT;
this.transformConnector(this.rotateToFacing(CachedBufferer.partial(SPBlockPartials.CAST_IRON_FLYWHEEL_UPPER_ROTATING, blockState), connection), true, true, rotation, flip).light(light).renderInto(ms, vb);
this.transformConnector(this.rotateToFacing(CachedBufferer.partial(SPBlockPartials.CAST_IRON_FLYWHEEL_LOWER_ROTATING, blockState), connection), false, true, rotation, flip).light(light).renderInto(ms, vb);
this.transformConnector(this.rotateToFacing(CachedBufferer.partial(SPBlockPartials.CAST_IRON_FLYWHEEL_UPPER_SLIDING, blockState), connection), true, false, rotation, flip).light(light).renderInto(ms, vb);
this.transformConnector(this.rotateToFacing(CachedBufferer.partial(SPBlockPartials.CAST_IRON_FLYWHEEL_LOWER_SLIDING, blockState), connection), false, false, rotation, flip).light(light).renderInto(ms, vb);
}
this.renderFlywheel(te, ms, light, blockState, angle, vb);
}
}
private void renderFlywheel(KineticBlockEntity te, PoseStack ms, int light, BlockState blockState, float angle, VertexConsumer vb) {
BlockState referenceState = blockState.rotate(Rotation.CLOCKWISE_90);
Direction facing = (Direction) referenceState.getValue(BlockStateProperties.HORIZONTAL_FACING);
SuperByteBuffer wheel = CachedBufferer.partialFacing(SPBlockPartials.CAST_IRON_FLYWHEEL, referenceState, facing);
kineticRotationTransform(wheel, te, ((Direction) blockState.getValue(HorizontalKineticBlock.HORIZONTAL_FACING)).getAxis(), AngleHelper.rad((double) angle), light);
wheel.renderInto(ms, vb);
}
@Override
protected SuperByteBuffer getRotatedModel(KineticBlockEntity te, BlockState state) {
return CachedBufferer.partialFacing(AllPartialModels.SHAFT_HALF, te.getBlockState(), ((Direction) te.getBlockState().getValue(BlockStateProperties.HORIZONTAL_FACING)).getOpposite());
}
protected SuperByteBuffer transformConnector(SuperByteBuffer buffer, boolean upper, boolean rotating, float angle, boolean flip) {
float shift = upper ? 0.25F : -0.125F;
float offset = upper ? 0.25F : 0.25F;
float radians = (float) ((double) (angle / 180.0F) * 3.141592653589793D);
float shifting = Mth.sin(radians) * shift + offset;
float maxAngle = upper ? -5.0F : -15.0F;
float minAngle = upper ? -45.0F : 5.0F;
float barAngle = 0.0F;
if (rotating) {
barAngle = Mth.lerp((Mth.sin((float) ((double) radians + 1.5707963267948966D)) + 1.0F) / 2.0F, minAngle, maxAngle);
}
float pivotX = (upper ? 8.0F : 3.0F) / 16.0F;
float pivotY = (upper ? 8.0F : 2.0F) / 16.0F;
float pivotZ = (upper ? 23.0F : 21.5F) / 16.0F;
buffer.translate(pivotX, pivotY, pivotZ + shifting);
if (rotating) {
buffer.rotate(Direction.EAST, AngleHelper.rad((double) barAngle));
}
buffer.translate(-pivotX, -pivotY, -pivotZ);
if (flip && !upper) {
buffer.translate(0.5625F, 0.0F, 0.0F);
}
return buffer;
}
protected SuperByteBuffer rotateToFacing(SuperByteBuffer buffer, Direction facing) {
buffer.rotateCentered(Direction.UP, AngleHelper.rad((double) AngleHelper.horizontalAngle(facing)));
return buffer;
}
}