SteamPowered/src/main/java/com/teammoeg/steampowered/content/engine/SteamEngineBlock.java
Timo Ley 116a0461d8 feat!: include Furnace Engine
BREAKING CHANGE: uses normal create instead of fork
2023-12-04 16:08:50 +01:00

148 lines
6.4 KiB
Java

/*
* Copyright (c) 2021 TeamMoeg
*
* This file is part of Steam Powered.
*
* Steam Powered is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* Steam Powered is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Steam Powered. If not, see <https://www.gnu.org/licenses/>.
*/
package com.teammoeg.steampowered.content.engine;
import java.util.Random;
import javax.annotation.Nullable;
import com.jozufozu.flywheel.core.PartialModel;
import com.simibubi.create.AllPartialModels;
import com.simibubi.create.AllShapes;
import com.teammoeg.steampowered.FluidRegistry;
import com.teammoeg.steampowered.ItemRegistry;
import com.teammoeg.steampowered.client.Particles;
import com.teammoeg.steampowered.create.flywheel.PartialModels;
import com.teammoeg.steampowered.create.flywheel.engine.EngineBlock;
import com.teammoeg.steampowered.registrate.SPTiles;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.entity.item.ItemEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.block.state.properties.BooleanProperty;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.InteractionResult;
import net.minecraft.core.Direction;
import net.minecraft.world.InteractionHand;
import net.minecraft.sounds.SoundSource;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.core.BlockPos;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.VoxelShape;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.capability.CapabilityFluidHandler;
import net.minecraftforge.fluids.capability.IFluidHandler;
import net.minecraft.world.level.block.state.BlockBehaviour.Properties;
public class SteamEngineBlock extends EngineBlock {
public static final BooleanProperty LIT = BlockStateProperties.LIT;
public SteamEngineBlock(Properties builder) {
super(builder);
this.registerDefaultState(this.stateDefinition.any().setValue(LIT, Boolean.valueOf(false)));
}
public BlockState getStateForPlacement(BlockPlaceContext context) {
Direction facing = context.getClickedFace();
return this.defaultBlockState().setValue(FACING, facing.getAxis().isVertical() ? context.getHorizontalDirection().getOpposite() : facing).setValue(LIT, Boolean.valueOf(false));
}
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
super.createBlockStateDefinition(builder.add(LIT));
}
// @Override
// public Class<SteamEngineTileEntity> getTileEntityClass() {
// return SteamEngineTileEntity.class;
// }
//
// @Override
// public BlockEntityType<? extends SteamEngineTileEntity> getTileEntityType() {
// return SPTiles.BRONZE_STEAM_ENGINE.get();
// }
@Override
public VoxelShape getShape(BlockState state, BlockGetter worldIn, BlockPos pos, CollisionContext context) {
return AllShapes.FURNACE_ENGINE.get(state.getValue(FACING));
}
@Nullable
@Override
public PartialModel getFrameModel() {
return PartialModels.FURNACE_GENERATOR_FRAME;
}
@Override
protected boolean isValidBaseBlock(BlockState baseBlock, BlockGetter world, BlockPos pos) {
return true;
}
@OnlyIn(Dist.CLIENT)
public void animateTick(BlockState p_180655_1_, Level p_180655_2_, BlockPos p_180655_3_, Random p_180655_4_) {
if (p_180655_1_.getValue(LIT)) {
double d0 = p_180655_3_.getX() + 0.5D;
double d1 = p_180655_3_.getY();
double d2 = p_180655_3_.getZ() + 0.5D;
if (p_180655_4_.nextDouble() < 0.1D) {
p_180655_2_.playLocalSound(d0, d1, d2, SoundEvents.BLASTFURNACE_FIRE_CRACKLE, SoundSource.BLOCKS, 1.0F, 1.0F, false);
}
Direction direction = p_180655_1_.getValue(FACING);
Direction.Axis direction$axis = direction.getAxis();
double d3 = 0.52D;
double d4 = p_180655_4_.nextDouble() * 0.6D - 0.3D;
double d5 = direction$axis == Direction.Axis.X ? direction.getStepX() * 0.52D : d4;
double d6 = p_180655_4_.nextDouble() * 9.0D / 16.0D;
double d7 = direction$axis == Direction.Axis.Z ? direction.getStepZ() * 0.52D : d4;
p_180655_2_.addParticle(Particles.STEAM.get(), d0 + d5, d1 + d6, d2 + d7, 0.0D, 0.0D, 0.0D);
}
}
@Override
public InteractionResult use(BlockState state, Level world, BlockPos pos, Player player, InteractionHand hand, BlockHitResult blockRayTraceResult) {
if (player.getItemInHand(hand).getItem() == ItemRegistry.pressurizedSteamContainer.get()) {
BlockEntity te = world.getBlockEntity(pos);
if (te instanceof SteamEngineTileEntity) {
SteamEngineTileEntity steamEngine = (SteamEngineTileEntity) te;
IFluidHandler cap = steamEngine.getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY).resolve().get();
cap.fill(new FluidStack(FluidRegistry.steam.get(), 1000), IFluidHandler.FluidAction.EXECUTE);
player.getItemInHand(hand).shrink(1);
ItemStack ret=new ItemStack(ItemRegistry.pressurizedGasContainer.get());
if(!player.addItem(ret))
world.addFreshEntity(new ItemEntity(world, pos.getX(),pos.getY(),pos.getZ(),ret));
return InteractionResult.SUCCESS;
}
return InteractionResult.PASS;
}
return super.use(state, world, pos, player, hand, blockRayTraceResult);
}
}