SteamPowered/src/main/java/com/teammoeg/steampowered/FluidRegistry.java

40 lines
2.1 KiB
Java

/*
* Copyright (c) 2021 TeamMoeg
*
* This file is part of Steam Powered.
*
* Steam Powered is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* Steam Powered is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Steam Powered. If not, see <https://www.gnu.org/licenses/>.
*/
package com.teammoeg.steampowered;
import net.minecraft.world.level.material.FlowingFluid;
import net.minecraft.world.level.material.Fluid;
import net.minecraft.resources.ResourceLocation;
import net.minecraftforge.fluids.FluidAttributes;
import net.minecraftforge.fluids.ForgeFlowingFluid;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;
import net.minecraftforge.registries.RegistryObject;
public class FluidRegistry {
public static final ResourceLocation STILL_STEAM_TEXTURE = new ResourceLocation(SteamPowered.MODID, "block/steam");
public static final ResourceLocation FLOWING_STEAM_TEXTURE = new ResourceLocation(SteamPowered.MODID, "block/steam");
public static final DeferredRegister<Fluid> FLUIDS = DeferredRegister.create(ForgeRegistries.FLUIDS, SteamPowered.MODID);
public static RegistryObject<FlowingFluid> steam = FLUIDS.register("steam", () -> new ForgeFlowingFluid.Source(FluidRegistry.PROPERTIES));
public static RegistryObject<FlowingFluid> steamFlowing = FLUIDS.register("steam_flowing", () -> new ForgeFlowingFluid.Flowing(FluidRegistry.PROPERTIES));
public static ForgeFlowingFluid.Properties PROPERTIES = new ForgeFlowingFluid.Properties(steam, steamFlowing, FluidAttributes.builder(STILL_STEAM_TEXTURE, FLOWING_STEAM_TEXTURE).density(-10).viscosity(1).gaseous().temperature(473)).block(null).slopeFindDistance(3).explosionResistance(100F);
}