SteamPowered/src/main/java/com/teammoeg/steampowered/client/ParticleBase.java

82 lines
2.3 KiB
Java

/*
* Copyright (c) 2021 TeamMoeg
*
* This file is part of Frosted Heart.
*
* Frosted Heart is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* Frosted Heart is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Frosted Heart. If not, see <https://www.gnu.org/licenses/>.
*/
package com.teammoeg.steampowered.client;
import com.mojang.blaze3d.vertex.VertexConsumer;
import net.minecraft.client.particle.ParticleRenderType;
import net.minecraft.client.particle.TextureSheetParticle;
import net.minecraft.client.Camera;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.util.Mth;
public class ParticleBase extends TextureSheetParticle {
protected float originalScale = 1.3F;
protected ParticleBase(ClientLevel world, double x, double y, double z) {
super(world, x, y, z);
}
public ParticleBase(ClientLevel world, double x, double y, double z, double motionX, double motionY, double motionZ) {
super(world, x, y, z, motionX, motionY, motionZ);
}
public ParticleRenderType getRenderType() {
return ParticleRenderType.PARTICLE_SHEET_TRANSLUCENT;
}
@Override
public void render(VertexConsumer worldRendererIn, Camera entityIn, float pt) {
float age = (this.age + pt) / lifetime * 32.0F;
age = Mth.clamp(age, 0.0F, 1.0F);
super.quadSize = originalScale * age;
super.render(worldRendererIn, entityIn, pt);
}
public void tick() {
super.xo = x;
super.yo = y;
super.zo = z;
if (age >= lifetime)
super.remove();
this.age++;
this.yd -= 0.04D * gravity;
move(xd,yd, zd);
if (y == yo) {
this.xd *= 1.1D;
this.zd *= 1.1D;
}
this.xd *= 0.96D;
this.yd *= 0.96D;
this.zd *= 0.96D;
if (onGround) {
this.xd *= 0.67D;
this.zd *= 0.67D;
}
}
}