SteamPowered/src/main/java/com/teammoeg/steampowered/block/SPShapes.java
2021-10-24 16:55:17 -07:00

105 lines
3.3 KiB
Java

/*
* Copyright (c) 2021 TeamMoeg
*
* This file is part of Steam Powered.
*
* Steam Powered is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* Steam Powered is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Steam Powered. If not, see <https://www.gnu.org/licenses/>.
*/
package com.teammoeg.steampowered.block;
import com.simibubi.create.foundation.utility.VoxelShaper;
import net.minecraft.block.Block;
import net.minecraft.util.Direction;
import net.minecraft.util.Direction.Axis;
import net.minecraft.util.math.shapes.IBooleanFunction;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.util.math.shapes.VoxelShapes;
import java.util.function.BiFunction;
import static net.minecraft.util.Direction.UP;
public class SPShapes {
// From create:AllShapes
public static Builder shape(VoxelShape shape) {
return new Builder(shape);
}
public static Builder shape(double x1, double y1, double z1, double x2, double y2, double z2) {
return shape(cuboid(x1, y1, z1, x2, y2, z2));
}
public static VoxelShape cuboid(double x1, double y1, double z1, double x2, double y2, double z2) {
return Block.box(x1, y1, z1, x2, y2, z2);
}
public static class Builder {
VoxelShape shape;
public Builder(VoxelShape shape) {
this.shape = shape;
}
public Builder add(VoxelShape shape) {
this.shape = VoxelShapes.or(this.shape, shape);
return this;
}
public Builder add(double x1, double y1, double z1, double x2, double y2, double z2) {
return add(cuboid(x1, y1, z1, x2, y2, z2));
}
public Builder erase(double x1, double y1, double z1, double x2, double y2, double z2) {
this.shape =
VoxelShapes.join(shape, cuboid(x1, y1, z1, x2, y2, z2), IBooleanFunction.ONLY_FIRST);
return this;
}
public VoxelShape build() {
return shape;
}
public VoxelShaper build(BiFunction<VoxelShape, Direction, VoxelShaper> factory, Direction direction) {
return factory.apply(shape, direction);
}
public VoxelShaper build(BiFunction<VoxelShape, Axis, VoxelShaper> factory, Axis axis) {
return factory.apply(shape, axis);
}
public VoxelShaper forDirectional(Direction direction) {
return build(VoxelShaper::forDirectional, direction);
}
public VoxelShaper forAxis() {
return build(VoxelShaper::forAxis, Axis.Y);
}
public VoxelShaper forHorizontalAxis() {
return build(VoxelShaper::forHorizontalAxis, Axis.Z);
}
public VoxelShaper forHorizontal(Direction direction) {
return build(VoxelShaper::forHorizontal, direction);
}
public VoxelShaper forDirectional() {
return forDirectional(UP);
}
}
}