SteamPowered/src/main/java/com/teammoeg/steampowered/mixin/client/MixinClientEvents.java
2021-10-24 16:55:17 -07:00

55 lines
2.1 KiB
Java

/*
* Copyright (c) 2021 TeamMoeg
*
* This file is part of Steam Powered.
*
* Steam Powered is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* Steam Powered is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Steam Powered. If not, see <https://www.gnu.org/licenses/>.
*/
package com.teammoeg.steampowered.mixin.client;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.content.curiosities.armor.CopperBacktankArmorLayer;
import com.simibubi.create.events.ClientEvents;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Overwrite;
@Mixin(ClientEvents.class)
public class MixinClientEvents {
/**
* @author yuesha-yc
* @reason fix overlay when the hotbar event is canceled
*/
@SubscribeEvent
@Overwrite(remap = false)
public static void onRenderOverlay(RenderGameOverlayEvent.Post event) {
MatrixStack ms = event.getMatrixStack();
IRenderTypeBuffer.Impl buffers = Minecraft.getInstance().renderBuffers().bufferSource();
int light = 15728880;
int overlay = OverlayTexture.NO_OVERLAY;
float pt = event.getPartialTicks();
if (event.getType() == RenderGameOverlayEvent.ElementType.AIR) {
CopperBacktankArmorLayer.renderRemainingAirOverlay(ms, buffers, light, overlay, pt);
}
if (event.getType() == RenderGameOverlayEvent.ElementType.SUBTITLES) {
ClientEvents.onRenderHotbar(ms, buffers, light, overlay, pt);
}
}
}