forked from addonscript/addonscript-spec
new launch patches system
This commit is contained in:
parent
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@ -19,7 +19,7 @@
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- [Flags Object](schema/flags.md)
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- [Repository Object](schema/repository.md)
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- [Meta Object](schema/meta.md)
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- [Launch Config Object](schema/launch.md)
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- [Launch Patch Object](schema/patch.md)
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- [API Addon Object](schema/api_addon.md)
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- [API File Object](schema/api_file.md)
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- [Environment Builder Request Object](schema/api_builder_request.md)
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@ -20,29 +20,31 @@ addon manifest, including for which side it is available and for which side it i
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## Relational flags
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- `required` This flag specifies, that the related addon or file is required for the addon. If the addon gets installed,
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than any relation or file, which has this flag set, also has to be installed.
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then any relation or file, which has this flag set, also has to be installed.
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- `optional` This flag specifies, that the related addon or file is optional for this addon. If the addon gets installed,
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the user SHOULD be able to choose, whether he wants to install the relation or file with this flag, or not.
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- `included` This flag is only valid for relations. It specifies, that the related addon is included in this one.
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This also means, that if some addon requires the related addon, it can also be installed with this addon instead.
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Relations with this flag MUST have an exact version specified, a version range, which includes multiple versions
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is not allowed. If this flag is used together with `required` or `optional`, the files of the related addon will
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be installed like if the relation wouldn't have this flag, relations of the related addon will however be ignored
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be installed like if the relation wouldn't have this flag, transistive relations will however be ignored
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since AddonScript assumes, that they are already covered by this addon.
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- `incompatible` This flag specifies for a relation, that the related addon is incompatible to this one, which means,
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that they can't be installed together in the same instance. For a file this flag specifies, that the file can't be
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installed on the side which has this flag set.
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- `launch` This flag is only valid for relations of [instance addons](instance.md). It specifies, that the
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[launch configuration](../schema/launch.md) should be inherited from the related addon (which MUST also be an
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instance addon). The inherited launch configuration, MAY still be modified
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using the [launch object](../schema/launch.md) of this addon or by adding libraries with the `library` flag.
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This flag always also implies any effect of `required`.
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- `env` This flag is only valid for relations of [instance addons](instance.md).
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- `launch` This flag is only valid for relations and files of [instance addons](instance.md). For relations, it specifies,
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that the [launch patches](../schema/patch.md) from the related addon (which MUST also be an instance addon) will also be
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applied for this addon, including those inherited by other addons using the `patch` flag or the `launch` flag. This flag
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will also inherit the main file of the relation, if it has any. `launch` only applies for one relation. If multiple relations
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have the `launch` flag, it only applies for the first of them, which will be installed in the instance.
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For files, it specifies, that the file will be the main jar for this instance. `launch` only applies for one file. If multiple
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files have the `launch` flag, it only applies for the first of them, which will be installed in the instance.
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- `env` (DEPRECATED) This flag is only valid for relations of [instance addons](instance.md).
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An addon, that is inheriting the launch configuration from one, which uses the
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[environment builder](../api/features/builder.md), uses this flag to tell AddonScript, which version of the `expected`
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addons will be requested for the environment by setting an exact [version](../schema/relation.md#version) for the relation.
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It also tells AddonScript, which optional `expected` addons will be part of the environment and which not.
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- `expected` This flag is only valid for relations of [instance addons](instance.md), which use the
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- `expected` (DEPRECATED) This flag is only valid for relations of [instance addons](instance.md), which use the
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[environment builder](../api/features/builder.md). This flag speficies, that this addon expects the related addon
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to be [requested](../schema/api_builder_request.md#requested) as a part of the
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[launch environment](../api/features/builder.md#build-launch-environment).
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@ -50,6 +52,7 @@ addon manifest, including for which side it is available and for which side it i
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environment, which are optional and which versions of them are valid. If an addon, which uses the
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[environment builder](../api/features/builder.md), gets manually installed, meaning not as a dependency, the user
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SHOULD be asked, which optional `expected` addons and which version of each `expected` addon will be requested.
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- `library` This flag is only valid for files of [instance addons](instance.md). It specifies, that this file
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will be added as a libary to the [launch configuration](../concepts/instance.md#launch-configurations) of this
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addon.
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- `patch` This flag is only valid for relations of [instance addons](instance.md). It specifies, that the
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[launch patches](../schema/patch.md) from the related addon (which MUST also be an instance addon) will be also be
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applied for this addon. This flag is not transistive, `patch` flags of the related addon will be ignored.
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If used in conjunction with `optional`, this flag will only take effect, if the relation will be installed.
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@ -6,7 +6,7 @@
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args:
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- `[location]`
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- `<location>`
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`move` moves the file to the given location.
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args:
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- `[location]`
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- `<location>`
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`extract` can be used with zip files, to extract the contents of the zip file
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to the given location.
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@ -23,17 +23,30 @@ to the given location.
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args:
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- `[new name]`
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- `<new name>`
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`rename` renames the file to the new given filename.
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### library
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args:
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- `<namespace>`
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- `<name>`
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- `<version>`
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`library` can be used with jar files, to add them to the classpath of the game.
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If a library with the same `<namespace>` and `<name>`, as specified in the arguments
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of this action, was already added to the classpath, it will be replaced by this one.
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This install action can only be used by [instance addons](./instance.md).
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### inject
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`inject` can be used with zip or jar files, to inject the contents of that file
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into the server launch jar on server side or into the client jar on client side.
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In contrast to libraries, `inject` will not add just that file to the classpath, but
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will also overwrite classes, which are already contained in the game jar, if they
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are also in injected file.
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are also in injected file. This install action can only be used by [instance addons](./instance.md).
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## Locations
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# Instance addons
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Instance addons represent instances of Minecraft itself, while non-instance addons
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have to be installed into an existing instance of Minecraft. An instance addon MUST have
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a launch configuration for each side by inheriting the launch configuration of another
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instance addon using the `launch` [flag](flags.md) or by modifying the [Minecraft](./minecraft.md)
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launch configuration directly using a [launch config object](../schema/launch.md).
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Inheriting a launch configuration MAY be recursive which
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means, that an instance addon MAY inherit it's launch configuration from another addon, which
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have to be installed into an existing instance of Minecraft. An instance addon MAY have
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launch patches for each side by applying launch patches of other instance addons using
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the `patch` [flag](flags.md) or by patching the [Minecraft](./minecraft.md)
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launch configuration directly using a [launch patch object](../schema/patch.md).
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Moreover they MAY override the main jar file using the `launch` [flag](flags.md)
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or inherit the launch configuration, including main jar overrides and patches,
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from another instance addon using the the `launch` [flag](flags.md).
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The `launch` [flag](flags.md) is recursive which means, that an instance addon MAY
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inherit it's launch configuration from another addon, which
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itself inherits it. Instance addons MAY modify inherited launch configurations using a
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[launch config object](../schema/launch.md) by overriding the main file or main class, or by
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adding libraries or launch arguments. Inheriting a launch configuration also includes any
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[launch patch object](../schema/patch.md) or override the main jar file. Inheriting a
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launch configuration with the `launch` [flag](flags.md) also includes any
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modifications to it.
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## Instance addons as relations
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If an instance addon is a relation of another instance addon, each side of that
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relation MUST have at least one of the [flags](flags.md) `included`, `launch`, `env`,
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`expect` or `incompatible`. Non-instance addons MAY have instance addons as relations
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without this restriction.
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## Launch configurations
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Instance launch configurations are always based on a
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[Minecraft launch config](./minecraft.md#launch-configuration) and MAY have modifications
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applied to it. Modifications are done by [launch config objects](../schema/launch.md), which
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can override the main class or main file and include additional arugments, and by adding
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libraries using the `library` [flag](flags.md).
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[Minecraft launch config](./minecraft.md#launch-configuration) and MAY have patches
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applied to it. Patches are done by [launch patch objects](../schema/patch.md), which
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can override the main class and include additional arguments. Moreover instance addons MAY also
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add libraries to the classpath using the `library` [install action](./install.md#library).
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When launching a Minecraft instance, AddonScript implementations SHOULD take the Minecraft
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launch configuration as specified [here](./minecraft.md#launch-configuration) and then apply
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all modifications by instance addons in the launch inheritance stack to it.
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When overriding the main class or file, an instance addon has always priority over the instance addon,
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from which it inherits the launch config. When adding arguments, they are always appended at the end of those
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arguments from the inherited launch config.
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launch configuration as specified [here](./minecraft.md#launch-configuration) of the version,
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on which the instance is based on, and then apply all patches of instance addons in the instance
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to it. Patches are applied in the order [specified below](#patch-apply-order). Patches, which
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are applied later, MAY override settings from earlier patches.
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### Patch apply order
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Patches are applied in the following order:
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1. Patches inherited from the another instance addon using the `launch` [flag](flags.md). The
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patches of that instance addon are applied according to the same order rules
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2. Patches inherited from the another instance addon using the `patch` [flag](flags.md) in the order,
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in which the addons are specified in the [relations array](../schema/manifest.md#relations)
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3. Patches done directly by the instance addon using the
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[client_patches](../schema/manifest.md#clientpatches) and [server_patches](../schema/manifest.md#serverpatches)
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properties.
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## Main file
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Instance addons MAY have a main jar file for each side. The main file MAY be specified for a side
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using the `launch` [flag](flags.md) or MAY be inherited from another instance addon or from
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[Minecraft](./minecraft.md) itself using the `launch` [flag](flags.md). If it is neither specified
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nor inherited, the instance doesn't have a main jar file.
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Minecraft itself can be used as a [relation](../schema/relation.md) in AddonScript
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[manifests](../schema/manifest.md). This way addons MAY define, with which versions
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of Minecraft they are compatible. [Instance addons](./instance.md) MUST have
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their [launch configuration](./instance.md#launch-configurations) based on
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the launch configuration of a Minecraft version. This way it is also defined,
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on which version of Minecraft an instance is base on. The version of Minecraft,
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which will be used, MUST be defined either by using the
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`included` [relational flag](./flags.md#relational-flags) with an exact Minecraft
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version or by using the `expected` [relational flag](./flags.md#relational-flags),
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while the exact version later gets defined by the user or by the `env`
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[relational flag](./flags.md#relational-flags).
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of Minecraft they are compatible. Instances MUST be based on a Minecraft version.
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[Instance addons](./instance.md) MAY apply [patches](../schema/patch.md) to the
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Minecraft version of the instance. The version of Minecraft,
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which will be used, MUST be defined by the [instance addon](./instance.md) by
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using the `required` [relational flag](./flags.md#relational-flags) with either
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an exact version or a version range, in which case the user SHOULD be asked to
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select a version, which fulfills all version restrictions in the instance.
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There is no AddonScript manifest for Minecraft, AddonScript implementations
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MUST know the [ID and namespace](#id-and-namespace) of Minecraft and how to
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handle it as specified below.
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AddonScript implementations, which are meant to install or launch AddonScript
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instances MUST know the launch configuration for Minecraft itself.
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For the server side, the launch configuration only consists of the server jar,
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which already includes the required libraries and a manifest with the main class.
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For the client side the launch configuration SHOULD be retrieved from the
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For the server side, the launch configuration only consists of the server jar as
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the main jar, which already includes the required libraries and a manifest with the
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main class. For the client side the launch configuration SHOULD be retrieved from the
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piston-meta API in form of the version manifest. This manifest includes information
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about the main file, the main class, all required libraries and launch arguments.
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In contrast to launch config modifications done by [instance addons](./instance.md),
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about the main jar, the main class, all required libraries and launch arguments.
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In contrast to [patches](../schema/patch.md) done by [instance addons](./instance.md),
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arguments in the version manifest can include variables, which MUST be replaced with
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the correct values when launching the game and both, libraries and arguments, can
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be operating system or architecture specific, which MUST also be considered by
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implementations. Moreover they also provide an asset index, which SHOULD be used by
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implementations. Moreover it also provides an asset index, which SHOULD be used by
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implementations to retrieve game assets (if they are not already cached).
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@ -25,8 +25,8 @@ environment was build, and MUST be treated equal to the [files in the manifest](
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### launch_client
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This is a [Launch Config object](./launch.md) for the client, which can be used, to modify the launch configuration of the instance.
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This is a [Launch Config object](./patch.md) for the client, which can be used, to modify the launch configuration of the instance.
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### launch_server
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This is a [Launch Config object](./launch.md) for the server, which can be used, to modify the launch configuration of the instance.
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This is a [Launch Config object](./patch.md) for the server, which can be used, to modify the launch configuration of the instance.
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# Launch Config Object
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```json
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{
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"main_file": "somefilequalifier",
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"main_class": "com.example.SomeClass",
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"arguments": ["--someArgument"],
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"jvm_arguments": ["-Djvmargument"],
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"java_version": 8
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}
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```
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## Optional properties
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### main_file
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This is the [qualifier](./file.md#qualifier) of the main jar file for
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this side. It will override any inherited main file for this side.
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That file MUST be specified in the [manifest](./manifest.md) of this
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addon. Setting this to an empty string will indicate, that
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there is no main file for this instance, in which case the
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[main_class](#main_class) MUST be explicitly configured.
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### main_class
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This is the main class for this instance, which will be used to launch
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the game. It will override any inherited main class for this side.
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Setting this to an empty string will indicate, that the main class
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specified in of manifest of the [main jar file](#main_file) should be used.
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### arguments
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This is an array of game arguments, which will be used to launch the instance
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in addition to inherited arguments. They will be appended after inherited
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arguments.
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### jvm_arguments
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This is an array of JVM arguments, which will be used to launch the instance
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in addition to inherited JVM arguments. They will be appended after inherited
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JVM arguments.
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### java_version
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This is the recommended major Java version for this instance. It MAY work on other
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Java versions, but there is no guarantee for that. This overrides inherited `java_version`
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settings.
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@ -12,8 +12,8 @@
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"repositories": [],
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"instance": false,
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"use_builder": false,
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"launch_client": {},
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"launch_server": {},
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"client_patches": {},
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"server_patches": {},
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"meta": {}
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}
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```
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This is a boolean which specifies, if this addon will use the [environment builder](../api/features/builder.md).
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Only valid if [instance](#instance) is `true`.
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If this property is not present, it defaults to `false`.
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If this property is not present, it defaults to `false`. (DEPRECATED)
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### launch_client
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### client_patches
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This is a [launch config object](launch.md) for the client,
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This is a [patch object](patch.md) for the client,
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which can be used to modify the launch configuration of this instance.
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Only available for [instance addons](../concepts/instance.md).
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### launch_server
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### server_patches
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This is a [launch config object](launch.md) for the server,
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This is a [patch object](patch.md) for the server,
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which can be used to modify the launch configuration of this instance.
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Only available for [instance addons](../concepts/instance.md).
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@ -0,0 +1,91 @@
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# Launch Patch Object
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```json
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{
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"main_class": "com.example.SomeClass",
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"arguments": [],
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"jvm_arguments": ["-Djvmargument"],
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"replace_jvm_arguments": false,
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"java_version": 8
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}
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```
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## Optional properties
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### main_class
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This is the main class for this instance, which will be used to launch
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the game. It will override any main class from other patches for this side.
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Setting this to an empty string will indicate, that the main class
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specified in of manifest of the [main jar file](../concepts/instance.md#main-file)
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should be used.
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### arguments
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This is an array of [game argument objects](#game-argument-object), which will be
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used to launch the instance in addition to arguments from other patches.
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### jvm_arguments
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This is an array of JVM arguments, which will be used to launch the instance
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in addition to inherited JVM arguments. They will be appended after JVM arguments
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from other patches.
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### replace_jvm_arguments
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This is a boolean which indicates, if the [JVM arguments](#jvmarguments) from
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this patch should replace all other JVM arguments from other patches instead of
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appending them. Defaults to `false`.
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### java_version
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This is the recommended major Java version for this instance. It MAY work on other
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Java versions, but there is no guarantee for that. This overrides `java_version`
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settings from other patches.
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# Game Argument Object
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```json
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{
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"mode": "replace", //replace, append, expand, override
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"key": "tweakerClass",
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"value": "net.anvilcraft.SomeTweaker",
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"raw": "--some ArguemtnString"
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}
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```
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## Required properties
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### mode
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This is the mode, which defines how the argument is added to the other arguments.
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Possible values are:
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- `replace` Removes all arguments with the same `key` as this one and adds this argument
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instead. Prevents other arguments with the same `key` to be added laster, except they
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are also using the `replace` mode. Requires `key` to be set.
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- `append` Appends the argument to the previous ones.
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- `expand` Appends the argument to the previous ones, if none with the same key was already
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added. Requires `key` to be set.
|
||||
- `override` Overrides all previous arguments with those specified in `raw`
|
||||
Requires `raw` to be set.
|
||||
|
||||
## Optional properties
|
||||
|
||||
### key
|
||||
|
||||
This is the key of the argument, which MUST be a string. If used together with
|
||||
`value` the resulting game argument will be in the form `--<key> <value>`.
|
||||
If `raw` is not set, this property is required.
|
||||
|
||||
### value
|
||||
|
||||
This is the value of the argument, which MUST be a string. It is used together
|
||||
with `key` to generate the resulting game argument. Defaults to an empty string.
|
||||
|
||||
### raw
|
||||
|
||||
This is a string, which can override the resulting game argument. If this is set,
|
||||
the resulting game argument will be equal to this string instead of the generated
|
||||
argument. `key` MAY still be used in conjunction with this and MUST be considered
|
||||
by the `mode`.
|
Loading…
Reference in New Issue