electrodynamics/APIs/universalelectricity/compatibility/TileEntityUniversalElectrical.java

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package universalelectricity.compatibility;
import ic2.api.Direction;
import ic2.api.energy.event.EnergyTileLoadEvent;
import ic2.api.energy.event.EnergyTileSourceEvent;
import ic2.api.energy.event.EnergyTileUnloadEvent;
import ic2.api.energy.tile.IEnergySink;
import ic2.api.energy.tile.IEnergySource;
import ic2.api.energy.tile.IEnergyTile;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.common.MinecraftForge;
import universalelectricity.core.electricity.ElectricityPack;
import universalelectricity.core.vector.Vector3;
import universalelectricity.prefab.tile.TileEntityElectrical;
import buildcraft.api.power.IPowerReceptor;
import buildcraft.api.power.PowerHandler;
import buildcraft.api.power.PowerHandler.PowerReceiver;
import buildcraft.api.power.PowerHandler.Type;
/**
* A universal electricity tile used for tiles that consume or produce electricity.
*
* Extend this class or use as a reference for your own implementation of compatible electrical
* tiles.
*
* @author micdoodle8, Calclavia
*
*/
public abstract class TileEntityUniversalElectrical extends TileEntityElectrical implements IEnergySink, IEnergySource, IPowerReceptor
{
protected boolean isAddedToEnergyNet;
public PowerHandler bcPowerHandler;
public Type bcBlockType = Type.MACHINE;
public void initiate()
{
super.initiate();
this.bcPowerHandler = new PowerHandler(this, this.bcBlockType);
this.bcPowerHandler.configure(0, 100, 0, (int) Math.ceil(this.getMaxEnergyStored() * Compatibility.BC3_RATIO));
}
@Override
public void updateEntity()
{
super.updateEntity();
// Register to the IC2 Network
if (!this.worldObj.isRemote && !this.isAddedToEnergyNet)
{
if (Compatibility.isIndustrialCraft2Loaded())
{
MinecraftForge.EVENT_BUS.post(new EnergyTileLoadEvent(this));
}
this.isAddedToEnergyNet = true;
}
this.produce();
}
@Override
public void produce()
{
if (!this.worldObj.isRemote)
{
for (ForgeDirection outputDirection : this.getOutputDirections())
{
this.produceUE(outputDirection);
this.produceIC2(outputDirection);
this.produceBuildCraft(outputDirection);
}
}
if (Compatibility.isBuildcraftLoaded())
{
/**
* Cheat BuildCraft powerHandler and always empty energy inside of it.
*/
this.receiveElectricity(this.bcPowerHandler.getEnergyStored(), true);
this.bcPowerHandler.setEnergy(0);
}
}
public void produceIC2(ForgeDirection outputDirection)
{
if (!this.worldObj.isRemote)
{
float provide = this.getProvide(outputDirection);
if (this.getEnergyStored() >= provide && provide > 0)
{
if (Compatibility.isIndustrialCraft2Loaded())
{
int ic2Provide = (int) Math.ceil(provide * Compatibility.TO_IC2_RATIO);
EnergyTileSourceEvent event = new EnergyTileSourceEvent(this, ic2Provide);
MinecraftForge.EVENT_BUS.post(event);
this.setEnergyStored(this.getEnergyStored() - ((ic2Provide * Compatibility.IC2_RATIO) - (event.amount * Compatibility.IC2_RATIO)));
}
}
}
}
public void produceBuildCraft(ForgeDirection outputDirection)
{
if (!this.worldObj.isRemote)
{
float provide = this.getProvide(outputDirection);
if (this.getEnergyStored() >= provide && provide > 0)
{
if (Compatibility.isBuildcraftLoaded())
{
TileEntity tileEntity = new Vector3(this).modifyPositionFromSide(outputDirection).getTileEntity(this.worldObj);
if (tileEntity instanceof IPowerReceptor)
{
PowerReceiver receiver = ((IPowerReceptor) tileEntity).getPowerReceiver(outputDirection.getOpposite());
if (receiver != null)
{
float bc3Provide = provide * Compatibility.TO_BC_RATIO;
float energyUsed = Math.min(receiver.receiveEnergy(this.bcBlockType, bc3Provide, outputDirection.getOpposite()), bc3Provide);
this.setEnergyStored(this.getEnergyStored() - (bc3Provide - (energyUsed * Compatibility.TO_BC_RATIO)));
}
}
}
}
}
}
/**
* IC2 Methods
*/
@Override
public boolean acceptsEnergyFrom(TileEntity emitter, Direction direction)
{
return this.canConnect(direction.toForgeDirection());
}
@Override
public boolean isAddedToEnergyNet()
{
return this.isAddedToEnergyNet;
}
@Override
public void invalidate()
{
this.unloadTileIC2();
super.invalidate();
}
@Override
public void onChunkUnload()
{
this.unloadTileIC2();
super.onChunkUnload();
}
private void unloadTileIC2()
{
if (this.isAddedToEnergyNet && this.worldObj != null)
{
if (Compatibility.isIndustrialCraft2Loaded())
{
MinecraftForge.EVENT_BUS.post(new EnergyTileUnloadEvent(this));
}
this.isAddedToEnergyNet = false;
}
}
@Override
public int demandsEnergy()
{
return (int) Math.ceil(this.getRequest(ForgeDirection.UNKNOWN) * Compatibility.TO_IC2_RATIO);
}
@Override
public int injectEnergy(Direction directionFrom, int amount)
{
if (!directionFrom.toForgeDirection().equals(this.getInputDirections()))
{
return amount;
}
float convertedEnergy = amount * Compatibility.IC2_RATIO;
ElectricityPack toSend = ElectricityPack.getFromWatts(convertedEnergy, this.getVoltage());
int receive = (int) Math.floor(this.receiveElectricity(directionFrom.toForgeDirection(), toSend, true));
// Return the difference, since injectEnergy returns left over energy, and
// receiveElectricity returns energy used.
return (int) Math.floor(amount - receive * Compatibility.TO_IC2_RATIO);
}
@Override
public int getMaxEnergyOutput()
{
return (int) Math.ceil(this.getProvide(ForgeDirection.UNKNOWN));
}
@Override
public boolean emitsEnergyTo(TileEntity receiver, Direction direction)
{
return receiver instanceof IEnergyTile && direction.toForgeDirection().equals(this.getOutputDirections());
}
@Override
public int getMaxSafeInput()
{
return Integer.MAX_VALUE;
}
/**
* BuildCraft power support
*/
@Override
public PowerReceiver getPowerReceiver(ForgeDirection side)
{
return this.bcPowerHandler.getPowerReceiver();
}
@Override
public void doWork(PowerHandler workProvider)
{
}
@Override
public World getWorld()
{
return this.getWorldObj();
}
}