electrodynamics/archive/java/dark/lib/prefab/invgui/GuiBase.java

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package dark.lib.prefab.invgui;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderHelper;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import universalelectricity.api.vector.Vector2;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public abstract class GuiBase extends GuiScreen
{
protected Vector2 c;
protected Vector2 guiSize = new Vector2(176, 166);
/** Adds the buttons (and other controls) to the screen in question. */
@Override
public void initGui()
{
super.initGui();
c = new Vector2((this.width - this.guiSize.intX()) / 2, (this.height - this.guiSize.intY()) / 2);
}
/** Draws the screen and all the components in it. */
@Override
public void drawScreen(int par1, int par2, float par3)
{
this.drawDefaultBackground();
int var4 = (int) this.c.x;
int var5 = (int) this.c.y;
this.drawBackgroundLayer(par1, par2, par3);
GL11.glPushMatrix();
GL11.glTranslatef(var4, var5, 0.0F);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
short var7 = 240;
short var8 = 240;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, var7 / 1.0F, var8 / 1.0F);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.drawForegroundLayer(par1, par2, par3);
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glPopMatrix();
super.drawScreen(par1, par2, par3);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_DEPTH_TEST);
}
/** Draws the foreground layer for the GUI */
protected abstract void drawForegroundLayer(int var2, int var3, float var1);
/** Draws the background layer for the GUI */
protected abstract void drawBackgroundLayer(int var2, int var3, float var1);
/** Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e). */
@Override
protected void keyTyped(char x, int y)
{
if (y == 1 || y == this.mc.gameSettings.keyBindInventory.keyCode)
{
this.mc.thePlayer.closeScreen();
}
}
/** Returns true if this GUI should pause the game when it is displayed in single-player */
@Override
public boolean doesGuiPauseGame()
{
return false;
}
/** Called from the main game loop to update the screen. */
@Override
public void updateScreen()
{
super.updateScreen();
if (!this.mc.thePlayer.isEntityAlive() || this.mc.thePlayer.isDead)
{
this.mc.thePlayer.closeScreen();
}
}
public void drawTooltip(int x, int y, String... toolTips)
{
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
RenderHelper.disableStandardItemLighting();
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_DEPTH_TEST);
if (toolTips != null)
{
int var5 = 0;
int var6;
int var7;
for (var6 = 0; var6 < toolTips.length; ++var6)
{
var7 = this.fontRenderer.getStringWidth(toolTips[var6]);
if (var7 > var5)
{
var5 = var7;
}
}
var6 = x + 12;
var7 = y - 12;
int var9 = 8;
if (toolTips.length > 1)
{
var9 += 2 + (toolTips.length - 1) * 10;
}
if (this.c.intY() + var7 + var9 + 6 > this.height)
{
var7 = this.height - var9 - this.c.intY() - 6;
}
this.zLevel = 300.0F;
int var10 = -267386864;
this.drawGradientRect(var6 - 3, var7 - 4, var6 + var5 + 3, var7 - 3, var10, var10);
this.drawGradientRect(var6 - 3, var7 + var9 + 3, var6 + var5 + 3, var7 + var9 + 4, var10, var10);
this.drawGradientRect(var6 - 3, var7 - 3, var6 + var5 + 3, var7 + var9 + 3, var10, var10);
this.drawGradientRect(var6 - 4, var7 - 3, var6 - 3, var7 + var9 + 3, var10, var10);
this.drawGradientRect(var6 + var5 + 3, var7 - 3, var6 + var5 + 4, var7 + var9 + 3, var10, var10);
int var11 = 1347420415;
int var12 = (var11 & 16711422) >> 1 | var11 & -16777216;
this.drawGradientRect(var6 - 3, var7 - 3 + 1, var6 - 3 + 1, var7 + var9 + 3 - 1, var11, var12);
this.drawGradientRect(var6 + var5 + 2, var7 - 3 + 1, var6 + var5 + 3, var7 + var9 + 3 - 1, var11, var12);
this.drawGradientRect(var6 - 3, var7 - 3, var6 + var5 + 3, var7 - 3 + 1, var11, var11);
this.drawGradientRect(var6 - 3, var7 + var9 + 2, var6 + var5 + 3, var7 + var9 + 3, var12, var12);
for (int var13 = 0; var13 < toolTips.length; ++var13)
{
String var14 = toolTips[var13];
this.fontRenderer.drawStringWithShadow(var14, var6, var7, -1);
if (var13 == 0)
{
var7 += 2;
}
var7 += 10;
}
this.zLevel = 0.0F;
}
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glEnable(GL11.GL_LIGHTING);
RenderHelper.enableGUIStandardItemLighting();
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
}
}