electrodynamics/APIs/ic2/api/Direction.java

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package ic2.api;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.ForgeDirection;
/**
* Represents the 6 possible directions along the axis of a block.
*/
public enum Direction
{
/**
* -X
*/
XN(0),
/**
* +X
*/
XP(1),
/**
* -Y
*/
YN(2), // MC-Code starts with 0 here
/**
* +Y
*/
YP(3), // 1...
/**
* -Z
*/
ZN(4),
/**
* +Z
*/
ZP(5);
Direction(int dir)
{
this.dir = dir;
}
/*
* public CoordinateTuple ApplyToCoordinates(CoordinateTuple coordinates) { CoordinateTuple ret
* = new CoordinateTuple(coordinates);
*
* ret.coords[dir/2] += GetSign();
*
* return ret; }
*/
/**
* Get the tile entity next to a tile entity following this direction.
*
* @param tileEntity tile entity to check
* @return Adjacent tile entity or null if none exists
*/
public TileEntity applyToTileEntity(TileEntity tileEntity)
{
int coords[] = { tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord };
coords[dir / 2] += getSign();
if (tileEntity.worldObj != null && tileEntity.worldObj.blockExists(coords[0], coords[1], coords[2]))
{
return tileEntity.worldObj.getBlockTileEntity(coords[0], coords[1], coords[2]);
}
else
{
return null;
}
}
/**
* Get the inverse of this direction (XN -> XP, XP -> XN, etc.)
*
* @return Inverse direction
*/
public Direction getInverse()
{
int inverseDir = dir - getSign();
for (Direction direction : directions)
{
if (direction.dir == inverseDir)
return direction;
}
return this;
}
/**
* Convert this direction to a Minecraft side value.
*
* @return Minecraft side value
*/
public int toSideValue()
{
return (dir + 4) % 6;
}
/**
* Determine direction sign (N for negative or P for positive).
*
* @return -1 if the direction is negative, +1 if the direction is positive
*/
private int getSign()
{
return (dir % 2) * 2 - 1;
}
public ForgeDirection toForgeDirection()
{
return ForgeDirection.getOrientation(toSideValue());
}
private int dir;
public static final Direction[] directions = Direction.values();
}