2015-01-14 12:06:03 +01:00
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package edx.quantum.machine.centrifuge
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import net.minecraft.entity.player.InventoryPlayer
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import net.minecraft.util.StatCollector
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2015-01-26 12:40:32 +01:00
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import resonantengine.lib.utility.science.UnitDisplay
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2015-01-26 13:56:09 +01:00
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import resonantengine.prefab.gui.GuiContainerBase
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import resonantengine.prefab.gui.GuiContainerBase.SlotType
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2015-01-14 12:06:03 +01:00
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class GuiCentrifuge(par1InventoryPlayer: InventoryPlayer, tileEntity: TileCentrifuge) extends GuiContainerBase(new ContainerCentrifuge(par1InventoryPlayer, tileEntity))
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{
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/**
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* Draw the foreground layer for the GuiContainer (everything in front of the items)
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*/
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override def drawGuiContainerForegroundLayer(mouseX: Int, mouseY: Int)
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{
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this.fontRendererObj.drawString("Centrifuge", 60, 6, 4210752)
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var displayText: String = ""
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if (this.tileEntity.timer > 0)
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{
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displayText = "Processing"
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}
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else if (this.tileEntity.nengYong)
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{
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displayText = "Ready"
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}
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else
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{
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displayText = "Idle"
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}
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this.fontRendererObj.drawString("Status: " + displayText, 70, 50, 4210752)
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this.renderUniversalDisplay(8, 112, TileCentrifuge.DIAN * 20, mouseX, mouseY, UnitDisplay.Unit.WATT)
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this.fontRendererObj.drawString("The centrifuge spins", 8, 75, 4210752)
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this.fontRendererObj.drawString("uranium hexafluoride gas into", 8, 85, 4210752)
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this.fontRendererObj.drawString("enriched uranium for fission.", 8, 95, 4210752)
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this.fontRendererObj.drawString(StatCollector.translateToLocal("container.inventory"), 8, this.ySize - 96 + 2, 4210752)
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}
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/**
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* Draw the background layer for the GuiContainer (everything behind the items)
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*/
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protected override def drawGuiContainerBackgroundLayer(par1: Float, x: Int, y: Int)
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{
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super.drawGuiContainerBackgroundLayer(par1, x, y)
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this.drawSlot(80, 25)
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this.drawSlot(100, 25)
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this.drawSlot(130, 25, SlotType.BATTERY)
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this.drawBar(40, 26, this.tileEntity.timer.asInstanceOf[Float] / TileCentrifuge.SHI_JIAN.asInstanceOf[Float])
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this.drawMeter(8, 18, this.tileEntity.gasTank.getFluidAmount.asInstanceOf[Float] / this.tileEntity.gasTank.getCapacity.asInstanceOf[Float], this.tileEntity.gasTank.getFluid)
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this.drawSlot(24, 49, SlotType.GAS)
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}
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}
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