electrodynamics/archive/java/resonantinduction/old/client/model/ModelElecFurnace.java

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// Date: 9/21/2013 11:03:18 PM
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package resonantinduction.old.client.model;
import net.minecraft.client.model.ModelRenderer;
public class ModelElecFurnace extends ModelMachine
{
// fields
ModelRenderer body;
ModelRenderer top;
ModelRenderer bot;
ModelRenderer door;
ModelRenderer tube1;
ModelRenderer tube2;
ModelRenderer tube3;
public ModelElecFurnace()
{
textureWidth = 128;
textureHeight = 128;
body = new ModelRenderer(this, 0, 25);
body.addBox(-7.5F, 0F, -7.5F, 15, 12, 10);
body.setRotationPoint(0F, 10F, 1F);
body.setTextureSize(128, 128);
body.mirror = true;
setRotation(body, 0F, 0F, 0F);
top = new ModelRenderer(this, 0, 0);
top.addBox(-8F, 0F, -8F, 16, 2, 15);
top.setRotationPoint(0F, 8F, 1F);
top.setTextureSize(128, 128);
top.mirror = true;
setRotation(top, 0F, 0F, 0F);
bot = new ModelRenderer(this, 0, 56);
bot.addBox(-8F, 0F, -8F, 16, 2, 15);
bot.setRotationPoint(0F, 22F, 1F);
bot.setTextureSize(128, 128);
bot.mirror = true;
setRotation(bot, 0F, 0F, 0F);
door = new ModelRenderer(this, 0, 81);
door.addBox(-6F, 1F, -8.5F, 12, 10, 1);
door.setRotationPoint(0F, 10F, 1F);
door.setTextureSize(128, 128);
door.mirror = true;
setRotation(door, 0F, 0F, 0F);
tube1 = new ModelRenderer(this, 0, 99);
tube1.addBox(-7.5F, 0F, -7.5F, 3, 12, 4);
tube1.setRotationPoint(1F, 10F, 11F);
tube1.setTextureSize(128, 128);
tube1.mirror = true;
setRotation(tube1, 0F, 0F, 0F);
tube2 = new ModelRenderer(this, 34, 99);
tube2.addBox(-7.5F, 0F, -7.5F, 3, 12, 4);
tube2.setRotationPoint(11F, 10F, 11F);
tube2.setTextureSize(128, 128);
tube2.mirror = true;
setRotation(tube2, 0F, 0F, 0F);
tube3 = new ModelRenderer(this, 15, 99);
tube3.addBox(-7.5F, 0F, -7.5F, 5, 12, 4);
tube3.setRotationPoint(5F, 10F, 11F);
tube3.setTextureSize(128, 128);
tube3.mirror = true;
setRotation(tube3, 0F, 0F, 0F);
}
@Override
public void render(float f5)
{
body.render(f5);
top.render(f5);
bot.render(f5);
door.render(f5);
tube1.render(f5);
tube2.render(f5);
tube3.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
}