electrodynamics/src/main/scala/resonantinduction/atomic/machine/fulmination/FulminationHandler.scala

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package resonantinduction.atomic.machine.fulmination
import java.util.{ArrayList, HashSet, List}
import cpw.mods.fml.common.eventhandler.SubscribeEvent
import net.minecraft.util.Vec3
import resonant.api.explosion.ExplosionEvent
import resonantinduction.atomic.AtomicContent
import resonant.lib.transform.vector.Vector3
/**
* Atomic Science Event Handling.
*/
object FulminationHandler
{
final val INSTANCE: FulminationHandler = new FulminationHandler
final val list: List[TileFulmination] = new ArrayList[TileFulmination]
}
class FulminationHandler
{
def register(tileEntity: TileFulmination)
{
if (!FulminationHandler.list.contains(tileEntity))
{
FulminationHandler.list.add(tileEntity)
}
}
def unregister(tileEntity: TileFulmination)
{
FulminationHandler.list.remove(tileEntity)
}
@SubscribeEvent def BaoZha(evt: ExplosionEvent.DoExplosionEvent)
{
if (evt.iExplosion != null)
{
if (evt.iExplosion.getRadius > 0 && evt.iExplosion.getEnergy > 0)
{
val avaliableGenerators: HashSet[TileFulmination] = new HashSet[TileFulmination]
import scala.collection.JavaConversions._
for (tileEntity <- FulminationHandler.list)
{
if (tileEntity != null)
{
if (!tileEntity.isInvalid)
{
val tileDiDian: Vector3 = tileEntity.asVector3
tileDiDian.add(0.5f)
val juLi: Double = tileDiDian.distance(new Vector3(evt.x, evt.y, evt.z))
if (juLi <= evt.iExplosion.getRadius && juLi > 0)
{
val miDu: Float = evt.world.getBlockDensity(Vec3.createVectorHelper(evt.x, evt.y, evt.z), AtomicContent.blockFulmination.getCollisionBoundingBoxFromPool(evt.world, tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord))
if (miDu < 1)
{
avaliableGenerators.add(tileEntity)
}
}
}
}
}
val totalEnergy: Float = evt.iExplosion.getEnergy
val maxEnergyPerGenerator: Float = totalEnergy / avaliableGenerators.size
import scala.collection.JavaConversions._
for (tileEntity <- avaliableGenerators)
{
val density: Float = evt.world.getBlockDensity(Vec3.createVectorHelper(evt.x, evt.y, evt.z), AtomicContent.blockFulmination.getCollisionBoundingBoxFromPool(evt.world, tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord))
val juLi: Double = tileEntity.asVector3.distance(new Vector3(evt.x, evt.y, evt.z))
var energy: Long = Math.min(maxEnergyPerGenerator, maxEnergyPerGenerator / (juLi / evt.iExplosion.getRadius)).asInstanceOf[Long]
energy = Math.max((1 - density) * energy, 0).asInstanceOf[Long]
tileEntity.energy.receiveEnergy(energy, true)
}
}
}
}
}