Fixed water tubrine reflection crash
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parent
fb60f3c638
commit
07f2e76bc3
3 changed files with 5 additions and 5 deletions
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@ -123,7 +123,7 @@ class MechanicalGrid extends GridNode[NodeMechanical](classOf[NodeMechanical]) w
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if (Math.signum(c.angularVelocity) != sudoInvert * Math.signum(addVel))
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{
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isLocked = true
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isLocked = false
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}
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}
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}
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@ -10,11 +10,11 @@ import resonantinduction.mechanical.mech.grid.NodeMechanical
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*/
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class NodeGrinder(parent: TileGrindingWheel) extends NodeMechanical(parent: TileGrindingWheel)
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{
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override def getLoad = 1000d * angularVelocity
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override def getLoad = 1000d * Math.abs(angularVelocity)
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override def canConnect[B <: NodeMechanical](other: B, from: ForgeDirection): Boolean = parent.getDirection == from || parent.getDirection.getOpposite == from
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override def inverseRotation(other: TNodeMechanical): Boolean = if (other.isInstanceOf[NodeGear]) (toVector3 - other.asInstanceOf[NodeMechanical].toVector3).toArray.sum < 0 else false
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override def inverseNext(other: TNodeMechanical): Boolean = if (other.isInstanceOf[NodeGear]) (toVector3 - other.asInstanceOf[NodeMechanical].toVector3).toArray.sum < 0 else super.inverseNext(other)
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override def inverseNext(other: TNodeMechanical): Boolean = super.inverseNext(other) //if (other.isInstanceOf[NodeGear]) (toVector3 - other.asInstanceOf[NodeMechanical].toVector3).toArray.sum < 0 else super.inverseNext(other)
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}
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@ -3,7 +3,7 @@ package resonantinduction.mechanical.mech.turbine
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import java.util.List
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import cpw.mods.fml.relauncher.ReflectionHelper
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import net.minecraft.block.{BlockLiquid, Block, BlockDynamicLiquid}
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import net.minecraft.block.{Block, BlockLiquid}
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import net.minecraft.creativetab.CreativeTabs
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import net.minecraft.init.Blocks
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import net.minecraft.item.{Item, ItemStack}
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@ -90,7 +90,7 @@ class TileWaterTurbine extends TileTurbine
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{
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val m = ReflectionHelper.findMethod(classOf[BlockLiquid], null, Array[String]("getFlowVector", "func_72202_i"), classOf[IBlockAccess], Integer.TYPE, Integer.TYPE, Integer.TYPE)
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val vector = new Vector3(m.invoke(Blocks.water, Array(worldObj, check.xi, check.yi, check.zi)).asInstanceOf[Vec3])
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val vector = new Vector3(m.invoke(Blocks.water, worldObj, check.xi: Integer, check.yi: Integer, check.zi: Integer).asInstanceOf[Vec3])
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val invert = (currentDir.offsetZ > 0 && vector.x < 0) || (currentDir.offsetZ < 0 && vector.x > 0) || (currentDir.offsetX > 0 && vector.z > 0) || (currentDir.offsetX < 0 && vector.z < 0)
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if (getDirection.offsetX != 0)
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