Add rotation for sides
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99b53635f1
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08bd443857
1 changed files with 61 additions and 28 deletions
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@ -121,43 +121,76 @@ public class BlockTurntable extends BlockAssembly
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{
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currentDirection = ((IRotatableBlock) Block.blocksList[blockID]).getDirection(world, position.intX(), position.intY(), position.intZ());
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}
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if (direction == ForgeDirection.UP || direction == ForgeDirection.DOWN)
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if (direction != null)
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{
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if (currentDirection == ForgeDirection.NORTH)
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if (direction == ForgeDirection.UP || direction == ForgeDirection.DOWN)
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{
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currentDirection = ForgeDirection.EAST;
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if (currentDirection == ForgeDirection.NORTH)
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{
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currentDirection = ForgeDirection.EAST;
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}
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else if (currentDirection == ForgeDirection.EAST)
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{
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currentDirection = ForgeDirection.SOUTH;
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}
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else if (currentDirection == ForgeDirection.SOUTH)
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{
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currentDirection = ForgeDirection.WEST;
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}
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else if (currentDirection == ForgeDirection.WEST)
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{
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currentDirection = ForgeDirection.NORTH;
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}
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}
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else if (currentDirection == ForgeDirection.EAST)
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else if (direction == ForgeDirection.EAST || direction == ForgeDirection.WEST)
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{
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currentDirection = ForgeDirection.SOUTH;
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if (currentDirection == ForgeDirection.NORTH)
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{
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currentDirection = ForgeDirection.UP;
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}
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else if (currentDirection == ForgeDirection.UP)
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{
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currentDirection = ForgeDirection.SOUTH;
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}
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else if (currentDirection == ForgeDirection.SOUTH)
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{
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currentDirection = ForgeDirection.DOWN;
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}
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else if (currentDirection == ForgeDirection.DOWN)
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{
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currentDirection = ForgeDirection.NORTH;
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}
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}
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else if (currentDirection == ForgeDirection.SOUTH)
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else if (direction == ForgeDirection.NORTH || direction == ForgeDirection.SOUTH)
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{
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currentDirection = ForgeDirection.WEST;
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if (currentDirection == ForgeDirection.EAST)
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{
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currentDirection = ForgeDirection.UP;
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}
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else if (currentDirection == ForgeDirection.UP)
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{
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currentDirection = ForgeDirection.WEST;
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}
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else if (currentDirection == ForgeDirection.WEST)
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{
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currentDirection = ForgeDirection.DOWN;
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}
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else if (currentDirection == ForgeDirection.DOWN)
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{
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currentDirection = ForgeDirection.EAST;
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}
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}
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else if (currentDirection == ForgeDirection.WEST)
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world.markBlockForUpdate(position.intX(), position.intY(), position.intZ());
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world.playSoundEffect(x + 0.5D, y + 0.5D, z + 0.5D, "tile.piston.in", 0.5F, world.rand.nextFloat() * 0.15F + 0.6F);
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if (tileEntity instanceof IRotatable)
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{
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currentDirection = ForgeDirection.NORTH;
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}
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}
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else if (direction == ForgeDirection.EAST || direction == ForgeDirection.WEST)
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{
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((IRotatable) tileEntity).setDirection(currentDirection);
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}
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else if (direction == ForgeDirection.NORTH || direction == ForgeDirection.SOUTH)
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{
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}
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world.markBlockForUpdate(position.intX(), position.intY(), position.intZ());
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world.playSoundEffect(x + 0.5D, y + 0.5D, z + 0.5D, "tile.piston.in", 0.5F, world.rand.nextFloat() * 0.15F + 0.6F);
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if (tileEntity instanceof IRotatable)
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{
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((IRotatable) tileEntity).setDirection(currentDirection);
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}
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else if (Block.blocksList[blockID] instanceof IRotatableBlock)
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{
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((IRotatableBlock) Block.blocksList[blockID]).setDirection(world, position.intX(), position.intY(), position.intZ(), currentDirection);
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}
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else if (Block.blocksList[blockID] instanceof IRotatableBlock)
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{
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((IRotatableBlock) Block.blocksList[blockID]).setDirection(world, position.intX(), position.intY(), position.intZ(), currentDirection);
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}
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}
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}
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catch (Exception e)
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