Converted Gutter to scala
This commit is contained in:
parent
5b49483427
commit
092d90ea5e
4 changed files with 277 additions and 326 deletions
|
@ -1,54 +0,0 @@
|
|||
package resonantinduction.archaic.fluid.gutter;
|
||||
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
import net.minecraftforge.fluids.Fluid;
|
||||
import net.minecraftforge.fluids.FluidStack;
|
||||
import resonantinduction.core.prefab.node.NodePressure;
|
||||
import resonantinduction.core.prefab.node.TileTankNode;
|
||||
|
||||
public class FluidGravityNode extends NodePressure
|
||||
{
|
||||
public FluidGravityNode(TileTankNode parent)
|
||||
{
|
||||
super(parent);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getPressure(ForgeDirection dir)
|
||||
{
|
||||
if (dir == ForgeDirection.UP)
|
||||
{
|
||||
return -2;
|
||||
}
|
||||
|
||||
if (dir == ForgeDirection.DOWN)
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canFill(ForgeDirection from, Fluid fluid)
|
||||
{
|
||||
return from != ForgeDirection.UP && !fluid.isGaseous();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canDrain(ForgeDirection from, Fluid fluid)
|
||||
{
|
||||
return from != ForgeDirection.UP && !fluid.isGaseous();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int fill(ForgeDirection from, FluidStack resource, boolean doFill)
|
||||
{
|
||||
if (!resource.getFluid().isGaseous())
|
||||
{
|
||||
return super.fill(from, resource, doFill);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,43 @@
|
|||
package resonantinduction.archaic.fluid.gutter
|
||||
|
||||
import net.minecraftforge.common.util.ForgeDirection
|
||||
import net.minecraftforge.fluids.Fluid
|
||||
import net.minecraftforge.fluids.FluidStack
|
||||
import resonantinduction.core.prefab.node.NodePressure
|
||||
import resonantinduction.core.prefab.node.TileTankNode
|
||||
|
||||
class FluidGravityNode(parent: TileTankNode) extends NodePressure(parent)
|
||||
{
|
||||
|
||||
override def getPressure(dir: ForgeDirection): Int =
|
||||
{
|
||||
if (dir eq ForgeDirection.UP)
|
||||
{
|
||||
return -2
|
||||
}
|
||||
if (dir eq ForgeDirection.DOWN)
|
||||
{
|
||||
return 2
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
override def canFill(from: ForgeDirection, fluid: Fluid): Boolean =
|
||||
{
|
||||
return from != ForgeDirection.UP && !fluid.isGaseous
|
||||
}
|
||||
|
||||
override def canDrain(from: ForgeDirection, fluid: Fluid): Boolean =
|
||||
{
|
||||
return from != ForgeDirection.UP && !fluid.isGaseous
|
||||
}
|
||||
|
||||
override def fill(from: ForgeDirection, resource: FluidStack, doFill: Boolean): Int =
|
||||
{
|
||||
if (!resource.getFluid.isGaseous)
|
||||
{
|
||||
return super.fill(from, resource, doFill)
|
||||
}
|
||||
return 0
|
||||
}
|
||||
}
|
|
@ -1,272 +0,0 @@
|
|||
package resonantinduction.archaic.fluid.gutter;
|
||||
|
||||
import cpw.mods.fml.relauncher.Side;
|
||||
import cpw.mods.fml.relauncher.SideOnly;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.item.EntityItem;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraftforge.client.model.AdvancedModelLoader;
|
||||
import net.minecraftforge.client.model.IModelCustom;
|
||||
import net.minecraftforge.common.util.ForgeDirection;
|
||||
import net.minecraftforge.fluids.FluidRegistry;
|
||||
import net.minecraftforge.fluids.FluidStack;
|
||||
import net.minecraftforge.fluids.IFluidTank;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import resonant.api.recipe.MachineRecipes;
|
||||
import resonant.api.recipe.RecipeResource;
|
||||
import resonant.content.factory.resources.RecipeType;
|
||||
import resonant.lib.render.FluidRenderUtility;
|
||||
import resonant.lib.render.RenderUtility;
|
||||
import resonant.lib.utility.FluidUtility;
|
||||
import resonant.lib.utility.WorldUtility;
|
||||
import resonant.lib.utility.inventory.InventoryUtility;
|
||||
import resonantinduction.core.Reference;
|
||||
import resonantinduction.core.prefab.node.TilePressureNode;
|
||||
import universalelectricity.core.transform.region.Cuboid;
|
||||
import universalelectricity.core.transform.vector.Vector3;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* The gutter, used for fluid transfer.
|
||||
*
|
||||
* @author Calclavia
|
||||
*/
|
||||
public class TileGutter extends TilePressureNode
|
||||
{
|
||||
@SideOnly(Side.CLIENT)
|
||||
IModelCustom MODEL;
|
||||
@SideOnly(Side.CLIENT)
|
||||
ResourceLocation TEXTURE;
|
||||
|
||||
public TileGutter()
|
||||
{
|
||||
super(Material.rock);
|
||||
tankNode_$eq(new FluidGravityNode(this));
|
||||
setTextureName("material_wood_surface");
|
||||
isOpaqueCube(false);
|
||||
normalRender(false);
|
||||
bounds(new Cuboid(0, 0, 0, 1, 0.99, 1));
|
||||
}
|
||||
|
||||
@Override
|
||||
public Iterable<Cuboid> getCollisionBoxes()
|
||||
{
|
||||
List<Cuboid> list = new ArrayList<Cuboid>();
|
||||
|
||||
float thickness = 0.1F;
|
||||
|
||||
if (!WorldUtility.isEnabledSide(renderSides(), ForgeDirection.DOWN))
|
||||
{
|
||||
list.add(new Cuboid(0.0F, 0.0F, 0.0F, 1.0F, thickness, 1.0F));
|
||||
}
|
||||
|
||||
if (!WorldUtility.isEnabledSide(renderSides(), ForgeDirection.WEST))
|
||||
{
|
||||
list.add(new Cuboid(0.0F, 0.0F, 0.0F, thickness, 1.0F, 1.0F));
|
||||
}
|
||||
if (!WorldUtility.isEnabledSide(renderSides(), ForgeDirection.NORTH))
|
||||
{
|
||||
list.add(new Cuboid(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, thickness));
|
||||
}
|
||||
|
||||
if (!WorldUtility.isEnabledSide(renderSides(), ForgeDirection.EAST))
|
||||
{
|
||||
list.add(new Cuboid(1.0F - thickness, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F));
|
||||
}
|
||||
|
||||
if (!WorldUtility.isEnabledSide(renderSides(), ForgeDirection.SOUTH))
|
||||
{
|
||||
list.add(new Cuboid(0.0F, 0.0F, 1.0F - thickness, 1.0F, 1.0F, 1.0F));
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void collide(Entity entity)
|
||||
{
|
||||
if (getTank().getFluidAmount() > 0)
|
||||
{
|
||||
for (int i = 2; i < 6; i++)
|
||||
{
|
||||
ForgeDirection dir = ForgeDirection.getOrientation(i);
|
||||
int pressure = getPressure(dir);
|
||||
Vector3 position = position().add(dir);
|
||||
|
||||
TileEntity checkTile = position.getTileEntity(world());
|
||||
|
||||
if (checkTile instanceof TileGutter)
|
||||
{
|
||||
int deltaPressure = pressure - ((TileGutter) checkTile).getPressure(dir.getOpposite());
|
||||
|
||||
entity.motionX += 0.01 * dir.offsetX * deltaPressure;
|
||||
entity.motionY += 0.01 * dir.offsetY * deltaPressure;
|
||||
entity.motionZ += 0.01 * dir.offsetZ * deltaPressure;
|
||||
}
|
||||
}
|
||||
|
||||
if (getTank().getFluid().getFluid().getTemperature() >= 373)
|
||||
{
|
||||
entity.setFire(5);
|
||||
}
|
||||
else
|
||||
{
|
||||
entity.extinguish();
|
||||
}
|
||||
}
|
||||
|
||||
if (entity instanceof EntityItem)
|
||||
{
|
||||
entity.noClip = true;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean activate(EntityPlayer player, int side, Vector3 vector3)
|
||||
{
|
||||
if (player.getCurrentEquippedItem() != null)
|
||||
{
|
||||
/** Manually wash dust into refined dust. */
|
||||
ItemStack itemStack = player.getCurrentEquippedItem();
|
||||
|
||||
RecipeResource[] outputs = MachineRecipes.INSTANCE.getOutput(RecipeType.MIXER.name(), itemStack);
|
||||
|
||||
if (outputs.length > 0)
|
||||
{
|
||||
if (!world().isRemote)
|
||||
{
|
||||
int drainAmount = 50 + world().rand.nextInt(50);
|
||||
FluidStack drain = drain(ForgeDirection.UP, drainAmount, false);
|
||||
|
||||
if (drain != null && drain.amount > 0 && world().rand.nextFloat() > 0.9)
|
||||
{
|
||||
if (world().rand.nextFloat() > 0.1)
|
||||
{
|
||||
for (RecipeResource res : outputs)
|
||||
{
|
||||
InventoryUtility.dropItemStack(world(), new Vector3(player), res.getItemStack().copy(), 0);
|
||||
}
|
||||
}
|
||||
|
||||
itemStack.stackSize--;
|
||||
|
||||
if (itemStack.stackSize <= 0)
|
||||
{
|
||||
itemStack = null;
|
||||
}
|
||||
|
||||
player.inventory.setInventorySlotContents(player.inventory.currentItem, itemStack);
|
||||
}
|
||||
|
||||
drain(ForgeDirection.UP, drainAmount, true);
|
||||
|
||||
world().playSoundEffect(x() + 0.5, y() + 0.5, z() + 0.5, "liquid.water", 0.5f, 1);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onFillRain()
|
||||
{
|
||||
if (!world().isRemote)
|
||||
{
|
||||
fill(ForgeDirection.UP, new FluidStack(FluidRegistry.WATER, 10), true);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderDynamic(Vector3 position, float frame, int pass)
|
||||
{
|
||||
if (MODEL == null)
|
||||
{
|
||||
MODEL = AdvancedModelLoader.loadModel(new ResourceLocation(Reference.domain(), Reference.modelPath() + "gutter.tcn"));
|
||||
}
|
||||
if (TEXTURE == null)
|
||||
{
|
||||
TEXTURE = new ResourceLocation(Reference.domain(), Reference.modelPath() + "gutter.png");
|
||||
}
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslated(position.x() + 0.5, position.y() + 0.5, position.z() + 0.5);
|
||||
|
||||
FluidStack liquid = getTank().getFluid();
|
||||
int capacity = getTank().getCapacity();
|
||||
|
||||
render(0, renderSides());
|
||||
|
||||
if (world() != null)
|
||||
{
|
||||
IFluidTank tank = getTank();
|
||||
double percentageFilled = (double) tank.getFluidAmount() / (double) tank.getCapacity();
|
||||
|
||||
if (percentageFilled > 0.1)
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL11.glScaled(0.990, 0.99, 0.990);
|
||||
|
||||
double ySouthEast = FluidUtility.getAveragePercentageFilledForSides(TileGutter.class, percentageFilled, world(), position(), ForgeDirection.SOUTH, ForgeDirection.EAST);
|
||||
double yNorthEast = FluidUtility.getAveragePercentageFilledForSides(TileGutter.class, percentageFilled, world(), position(), ForgeDirection.NORTH, ForgeDirection.EAST);
|
||||
double ySouthWest = FluidUtility.getAveragePercentageFilledForSides(TileGutter.class, percentageFilled, world(), position(), ForgeDirection.SOUTH, ForgeDirection.WEST);
|
||||
double yNorthWest = FluidUtility.getAveragePercentageFilledForSides(TileGutter.class, percentageFilled, world(), position(), ForgeDirection.NORTH, ForgeDirection.WEST);
|
||||
|
||||
FluidRenderUtility.renderFluidTesselation(tank, ySouthEast, yNorthEast, ySouthWest, yNorthWest);
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
|
||||
public void render(int meta, byte sides)
|
||||
{
|
||||
RenderUtility.bind(TEXTURE);
|
||||
|
||||
double thickness = 0.055;
|
||||
double height = 0.5;
|
||||
|
||||
for (ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS)
|
||||
{
|
||||
if (dir != ForgeDirection.UP && dir != ForgeDirection.DOWN)
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
RenderUtility.rotateBlockBasedOnDirection(dir);
|
||||
|
||||
if (WorldUtility.isEnabledSide(sides, ForgeDirection.DOWN))
|
||||
{
|
||||
GL11.glTranslatef(0, -0.075f, 0);
|
||||
GL11.glScalef(1, 1.15f, 1);
|
||||
}
|
||||
|
||||
if (!WorldUtility.isEnabledSide(sides, dir))
|
||||
{
|
||||
/** Render sides */
|
||||
MODEL.renderOnly("left");
|
||||
}
|
||||
|
||||
if (!WorldUtility.isEnabledSide(sides, dir) || !WorldUtility.isEnabledSide(sides, dir.getRotation(ForgeDirection.UP)))
|
||||
{
|
||||
/** Render strips */
|
||||
MODEL.renderOnly("backCornerL");
|
||||
}
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
if (!WorldUtility.isEnabledSide(sides, ForgeDirection.DOWN))
|
||||
{
|
||||
MODEL.renderOnly("base");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,234 @@
|
|||
package resonantinduction.archaic.fluid.gutter
|
||||
|
||||
import cpw.mods.fml.relauncher.Side
|
||||
import cpw.mods.fml.relauncher.SideOnly
|
||||
import net.minecraft.block.material.Material
|
||||
import net.minecraft.entity.Entity
|
||||
import net.minecraft.entity.item.EntityItem
|
||||
import net.minecraft.entity.player.EntityPlayer
|
||||
import net.minecraft.item.ItemStack
|
||||
import net.minecraft.tileentity.TileEntity
|
||||
import net.minecraft.util.ResourceLocation
|
||||
import net.minecraftforge.client.model.AdvancedModelLoader
|
||||
import net.minecraftforge.client.model.IModelCustom
|
||||
import net.minecraftforge.common.util.ForgeDirection
|
||||
import net.minecraftforge.fluids.FluidRegistry
|
||||
import net.minecraftforge.fluids.FluidStack
|
||||
import net.minecraftforge.fluids.IFluidTank
|
||||
import org.lwjgl.opengl.GL11
|
||||
import resonant.api.recipe.MachineRecipes
|
||||
import resonant.api.recipe.RecipeResource
|
||||
import resonant.content.factory.resources.RecipeType
|
||||
import resonant.lib.render.FluidRenderUtility
|
||||
import resonant.lib.render.RenderUtility
|
||||
import resonant.lib.utility.FluidUtility
|
||||
import resonant.lib.utility.WorldUtility
|
||||
import resonant.lib.utility.inventory.InventoryUtility
|
||||
import resonantinduction.core.Reference
|
||||
import resonantinduction.core.prefab.node.TilePressureNode
|
||||
import universalelectricity.core.transform.region.Cuboid
|
||||
import universalelectricity.core.transform.vector.Vector3
|
||||
import java.util.ArrayList
|
||||
import java.util.List
|
||||
object TileGutter
|
||||
{
|
||||
@SideOnly(Side.CLIENT) private[gutter] var MODEL: IModelCustom = _;
|
||||
@SideOnly(Side.CLIENT) private[gutter] var TEXTURE: ResourceLocation = _;
|
||||
}
|
||||
/**
|
||||
* The gutter, used for fluid transfer.
|
||||
*
|
||||
* @author Calclavia
|
||||
*/
|
||||
class TileGutter extends TilePressureNode(Material.rock)
|
||||
{
|
||||
|
||||
|
||||
|
||||
//Constructor
|
||||
tankNode_$eq(new FluidGravityNode(this))
|
||||
setTextureName("material_wood_surface")
|
||||
isOpaqueCube(false)
|
||||
normalRender(false)
|
||||
bounds(new Cuboid(0, 0, 0, 1, 0.99, 1))
|
||||
|
||||
override def getCollisionBoxes: java.lang.Iterable[Cuboid] =
|
||||
{
|
||||
val list: List[Cuboid] = new ArrayList[Cuboid]
|
||||
val thickness: Float = 0.1F
|
||||
if (!WorldUtility.isEnabledSide(renderSides, ForgeDirection.DOWN))
|
||||
{
|
||||
list.add(new Cuboid(0.0F, 0.0F, 0.0F, 1.0F, thickness, 1.0F))
|
||||
}
|
||||
if (!WorldUtility.isEnabledSide(renderSides, ForgeDirection.WEST))
|
||||
{
|
||||
list.add(new Cuboid(0.0F, 0.0F, 0.0F, thickness, 1.0F, 1.0F))
|
||||
}
|
||||
if (!WorldUtility.isEnabledSide(renderSides, ForgeDirection.NORTH))
|
||||
{
|
||||
list.add(new Cuboid(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, thickness))
|
||||
}
|
||||
if (!WorldUtility.isEnabledSide(renderSides, ForgeDirection.EAST))
|
||||
{
|
||||
list.add(new Cuboid(1.0F - thickness, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F))
|
||||
}
|
||||
if (!WorldUtility.isEnabledSide(renderSides, ForgeDirection.SOUTH))
|
||||
{
|
||||
list.add(new Cuboid(0.0F, 0.0F, 1.0F - thickness, 1.0F, 1.0F, 1.0F))
|
||||
}
|
||||
return list
|
||||
}
|
||||
|
||||
override def collide(entity: Entity)
|
||||
{
|
||||
if (getTank.getFluidAmount > 0)
|
||||
{
|
||||
{
|
||||
var i: Int = 2
|
||||
while (i < 6)
|
||||
{
|
||||
{
|
||||
val dir: ForgeDirection = ForgeDirection.getOrientation(i)
|
||||
val pressure: Int = getPressure(dir)
|
||||
val position: Vector3 = position.add(dir)
|
||||
val checkTile: TileEntity = position.getTileEntity(world)
|
||||
if (checkTile.isInstanceOf[TileGutter])
|
||||
{
|
||||
val deltaPressure: Int = pressure - (checkTile.asInstanceOf[TileGutter]).getPressure(dir.getOpposite)
|
||||
entity.motionX += 0.01 * dir.offsetX * deltaPressure
|
||||
entity.motionY += 0.01 * dir.offsetY * deltaPressure
|
||||
entity.motionZ += 0.01 * dir.offsetZ * deltaPressure
|
||||
}
|
||||
}
|
||||
({
|
||||
i += 1; i - 1
|
||||
})
|
||||
}
|
||||
}
|
||||
if (getTank.getFluid.getFluid.getTemperature >= 373)
|
||||
{
|
||||
entity.setFire(5)
|
||||
}
|
||||
else
|
||||
{
|
||||
entity.extinguish
|
||||
}
|
||||
}
|
||||
if (entity.isInstanceOf[EntityItem])
|
||||
{
|
||||
entity.noClip = true
|
||||
}
|
||||
}
|
||||
|
||||
override def activate(player: EntityPlayer, side: Int, vector3: Vector3): Boolean =
|
||||
{
|
||||
if (player.getCurrentEquippedItem != null)
|
||||
{
|
||||
var itemStack: ItemStack = player.getCurrentEquippedItem
|
||||
val outputs: Array[RecipeResource] = MachineRecipes.INSTANCE.getOutput(RecipeType.MIXER.name, itemStack)
|
||||
if (outputs.length > 0)
|
||||
{
|
||||
if (!world.isRemote)
|
||||
{
|
||||
val drainAmount: Int = 50 + world.rand.nextInt(50)
|
||||
val _drain: FluidStack = drain(ForgeDirection.UP, drainAmount, false)
|
||||
if (_drain != null && _drain.amount > 0 && world.rand.nextFloat > 0.9)
|
||||
{
|
||||
if (world.rand.nextFloat > 0.1)
|
||||
{
|
||||
for (res <- outputs)
|
||||
{
|
||||
InventoryUtility.dropItemStack(world, new Vector3(player), res.getItemStack.copy, 0)
|
||||
}
|
||||
}
|
||||
itemStack.stackSize -= 1
|
||||
if (itemStack.stackSize <= 0)
|
||||
{
|
||||
itemStack = null
|
||||
}
|
||||
player.inventory.setInventorySlotContents(player.inventory.currentItem, itemStack)
|
||||
}
|
||||
drain(ForgeDirection.UP, drainAmount, true)
|
||||
world.playSoundEffect(x + 0.5, y + 0.5, z + 0.5, "liquid.water", 0.5f, 1)
|
||||
}
|
||||
return true
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
override def onFillRain
|
||||
{
|
||||
if (!world.isRemote)
|
||||
{
|
||||
fill(ForgeDirection.UP, new FluidStack(FluidRegistry.WATER, 10), true)
|
||||
}
|
||||
}
|
||||
|
||||
override def renderDynamic(position: Vector3, frame: Float, pass: Int)
|
||||
{
|
||||
if (TileGutter.MODEL == null)
|
||||
{
|
||||
TileGutter.MODEL = AdvancedModelLoader.loadModel(new ResourceLocation(Reference.domain, Reference.modelPath + "gutter.tcn"))
|
||||
}
|
||||
if (TileGutter.TEXTURE == null)
|
||||
{
|
||||
TileGutter.TEXTURE = new ResourceLocation(Reference.domain, Reference.modelPath + "gutter.png")
|
||||
}
|
||||
GL11.glPushMatrix
|
||||
GL11.glTranslated(position.x + 0.5, position.y + 0.5, position.z + 0.5)
|
||||
val liquid: FluidStack = getTank.getFluid
|
||||
val capacity: Int = getTank.getCapacity
|
||||
render(0, renderSides)
|
||||
if (world != null)
|
||||
{
|
||||
val tank: IFluidTank = getTank
|
||||
val percentageFilled: Double = tank.getFluidAmount.asInstanceOf[Double] / tank.getCapacity.asInstanceOf[Double]
|
||||
if (percentageFilled > 0.1)
|
||||
{
|
||||
GL11.glPushMatrix
|
||||
GL11.glScaled(0.990, 0.99, 0.990)
|
||||
val ySouthEast: Double = FluidUtility.getAveragePercentageFilledForSides(classOf[TileGutter], percentageFilled, world, position, ForgeDirection.SOUTH, ForgeDirection.EAST)
|
||||
val yNorthEast: Double = FluidUtility.getAveragePercentageFilledForSides(classOf[TileGutter], percentageFilled, world, position, ForgeDirection.NORTH, ForgeDirection.EAST)
|
||||
val ySouthWest: Double = FluidUtility.getAveragePercentageFilledForSides(classOf[TileGutter], percentageFilled, world, position, ForgeDirection.SOUTH, ForgeDirection.WEST)
|
||||
val yNorthWest: Double = FluidUtility.getAveragePercentageFilledForSides(classOf[TileGutter], percentageFilled, world, position, ForgeDirection.NORTH, ForgeDirection.WEST)
|
||||
FluidRenderUtility.renderFluidTesselation(tank, ySouthEast, yNorthEast, ySouthWest, yNorthWest)
|
||||
GL11.glPopMatrix
|
||||
}
|
||||
}
|
||||
GL11.glPopMatrix
|
||||
}
|
||||
|
||||
def render(meta: Int, sides: Byte)
|
||||
{
|
||||
RenderUtility.bind(TileGutter.TEXTURE)
|
||||
val thickness: Double = 0.055
|
||||
val height: Double = 0.5
|
||||
for (dir <- ForgeDirection.VALID_DIRECTIONS)
|
||||
{
|
||||
if (dir != ForgeDirection.UP && dir != ForgeDirection.DOWN)
|
||||
{
|
||||
GL11.glPushMatrix
|
||||
RenderUtility.rotateBlockBasedOnDirection(dir)
|
||||
if (WorldUtility.isEnabledSide(sides, ForgeDirection.DOWN))
|
||||
{
|
||||
GL11.glTranslatef(0, -0.075f, 0)
|
||||
GL11.glScalef(1, 1.15f, 1)
|
||||
}
|
||||
if (!WorldUtility.isEnabledSide(sides, dir))
|
||||
{
|
||||
TileGutter.MODEL.renderOnly("left")
|
||||
}
|
||||
if (!WorldUtility.isEnabledSide(sides, dir) || !WorldUtility.isEnabledSide(sides, dir.getRotation(ForgeDirection.UP)))
|
||||
{
|
||||
TileGutter.MODEL.renderOnly("backCornerL")
|
||||
}
|
||||
GL11.glPopMatrix
|
||||
}
|
||||
}
|
||||
if (!WorldUtility.isEnabledSide(sides, ForgeDirection.DOWN))
|
||||
{
|
||||
TileGutter.MODEL.renderOnly("base")
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue