Cleanup for Settings.class to make it easier to read threw

This commit is contained in:
Robert S 2014-10-18 13:13:32 -04:00
parent eeb8b12f52
commit 095649deed

View file

@ -14,53 +14,53 @@ import scala.collection.convert.wrapAll._
/** @author Calclavia */
object Settings
{
var config: Configuration = _
var config: Configuration = _
@Config(key = "Engineering Table Autocraft")
var ALLOW_ENGINEERING_AUTOCRAFT = true
@Config(key = "Tesla Sound FXs")
var SOUND_FXS = true
@Config(key = "Shiny silver Wires")
var SHINY_SILVER = true
@Config(key = "Max EM Contractor Path")
var MAX_LEVITATOR_DISTANCE: Int = 200
@Config(category = Configuration.CATEGORY_GENERAL, key = "Levitator Max Reach")
var LEVITATOR_MAX_REACH: Int = 40
@Config(category = Configuration.CATEGORY_GENERAL, key = "Levitator Push Delay")
var LEVITATOR_PUSH_DELAY: Int = 5
@Config(category = Configuration.CATEGORY_GENERAL, key = "Levitator Max Speed")
var LEVITATOR_MAX_SPEED: Double = .2
@Config(category = Configuration.CATEGORY_GENERAL, key = "Levitator Acceleration")
var LEVITATOR_ACCELERATION: Double = .02
@Config(category = "Power", key = "Wind_tubine_Ratio")
var WIND_POWER_RATIO: Int = 1
@Config(category = "Power", key = "Water_tubine_Ratio")
var WATER_POWER_RATIO: Int = 1
@Config(category = "Power", key = "Solor_Panel")
var SOLAR_ENERGY: Int = 50
@Config var fulminationOutputMultiplier: Double = 1
@Config var turbineOutputMultiplier: Double = 1
@Config var fissionBoilVolumeMultiplier: Double = 1
@Config var allowTurbineStacking: Boolean = true
@Config var allowToxicWaste: Boolean = true
@Config var allowRadioactiveOres: Boolean = true
@Config var allowOreDictionaryCompatibility: Boolean = true
@Config var allowAlternateRecipes: Boolean = true
@Config var allowIC2UraniumCompression: Boolean = true
@Config(comment = "0 = Do not generate, 1 = Generate items only, 2 = Generate all")
var quantumAssemblerGenerateMode: Int = 1
@Config var uraniumHexaflourideRatio: Int = 200
@Config var waterPerDeutermium: Int = 4
@Config var deutermiumPerTritium: Int = 4
@Config(comment = "Put a list of block/item IDs to be used by the Quantum Assembler. Separate by commas, no space.")
var quantumAssemblerRecipes: Array[String] = _
@Config var darkMatterSpawnChance: Double = 0.2
@Config var steamMultiplier: Double = 1
@Config(key = "Tesla Sound FXs")
var SOUND_FXS = true
@Config(key = "Shiny silver Wires")
var SHINY_SILVER = true
@SubscribeEvent
def configEvent(evt: PostConfigEvent)
{
QuantumAssemblerRecipes.RECIPES.addAll(quantumAssemblerRecipes.map(x => new ItemStack(Block.blockRegistry.getObject(x).asInstanceOf[Block])).toList)
PotionRadiation.INSTANCE.getId
}
//Turbine Settings
@Config(category = "Power", key = "WindTubineRatio")
var WIND_POWER_RATIO: Int = 1
@Config(category = "Power", key = "WaterTubineRatio")
var WATER_POWER_RATIO: Int = 1
@Config var turbineOutputMultiplier: Double = 1
@Config var allowTurbineStacking: Boolean = true
// Power Settings
@Config(category = "Power", key = "SolorPanel")
var SOLAR_ENERGY: Int = 50
@Config var fulminationOutputMultiplier: Double = 1
//Disable/Enable Settings
@Config var allowToxicWaste: Boolean = true
@Config var allowRadioactiveOres: Boolean = true
@Config(key = "EngineeringTableAutocraft")
var ALLOW_ENGINEERING_AUTOCRAFT = true
//Fluid Settings
@Config var fissionBoilVolumeMultiplier: Double = 1
@Config var uraniumHexaflourideRatio: Int = 200
@Config var waterPerDeutermium: Int = 4
@Config var deutermiumPerTritium: Int = 4
@Config var darkMatterSpawnChance: Double = 0.2
@Config var steamMultiplier: Double = 1
//Recipe Settings
@Config var allowOreDictionaryCompatibility: Boolean = true
@Config var allowAlternateRecipes: Boolean = true
@Config(comment = "Put a list of block/item IDs to be used by the Quantum Assembler. Separate by commas, no space.")
var quantumAssemblerRecipes: Array[String] = _
@Config(comment = "0 = Do not generate, 1 = Generate items only, 2 = Generate all")
var quantumAssemblerGenerateMode: Int = 1
@Config var allowIC2UraniumCompression: Boolean = true
@SubscribeEvent
def configEvent(evt: PostConfigEvent)
{
QuantumAssemblerRecipes.RECIPES.addAll(quantumAssemblerRecipes.map(x => new ItemStack(Block.blockRegistry.getObject(x).asInstanceOf[Block])).toList)
PotionRadiation.INSTANCE.getId
}
}