This commit is contained in:
DarkGuardsman 2013-09-22 00:07:13 -04:00
parent dc6e0ccb3d
commit 0ad578ab0d
4 changed files with 7 additions and 7 deletions

View file

@ -20,7 +20,7 @@ import dark.core.registration.ModObjectRegistry.BlockBuildData;
/** A block that allows the placement of mass amount of a specific item within it. It will be allowed
* to go on Conveyor Belts
*
*
* @author DarkGuardsman */
public class BlockCrate extends BlockAssembly
{
@ -213,7 +213,7 @@ public class BlockCrate extends BlockAssembly
}
/** Inserts all items of the same type this player has into the crate.
*
*
* @return True on success */
public boolean insertAllItems(TileEntityCrate tileEntity, EntityPlayer player)
{
@ -258,7 +258,7 @@ public class BlockCrate extends BlockAssembly
}
/** Ejects and item out of the crate and spawn it under the player entity.
*
*
* @param tileEntity
* @param player
* @param requestSize - The maximum stack size to take out. Default should be 64.
@ -310,7 +310,7 @@ public class BlockCrate extends BlockAssembly
}
/** Puts an itemStack into the crate.
*
*
* @param tileEntity
* @param itemStack */
public static ItemStack addStackToCrate(TileEntityCrate tileEntity, ItemStack itemStack)

View file

@ -24,7 +24,7 @@ import dark.core.common.DarkMain;
import dark.core.registration.ModObjectRegistry.BlockBuildData;
/** The block for the actual conveyor belt!
*
*
* @author Calclavia, DarkGuardsman */
public class BlockConveyorBelt extends BlockAssembly
{

View file

@ -22,7 +22,7 @@ import dark.core.common.DarkMain;
import dark.core.network.PacketHandler;
/** Conveyer belt TileEntity that allows entities of all kinds to be moved
*
*
* @author DarkGuardsman */
public class TileEntityConveyorBelt extends TileEntityAssembly implements IPacketReceiver, IBelt, IRotatable
{

View file

@ -17,7 +17,7 @@ import dark.core.prefab.invgui.InvChest;
import dark.core.prefab.machine.TileEntityEnergyMachine;
/** Basic A -> B recipe processor machine designed mainly to handle ore blocks
*
*
* @author DarkGuardsman */
public class TileEntityProcessor extends TileEntityEnergyMachine
{