AutoSync
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4 changed files with 7 additions and 7 deletions
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@ -20,7 +20,7 @@ import dark.core.registration.ModObjectRegistry.BlockBuildData;
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/** A block that allows the placement of mass amount of a specific item within it. It will be allowed
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* to go on Conveyor Belts
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*
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*
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* @author DarkGuardsman */
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public class BlockCrate extends BlockAssembly
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{
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@ -213,7 +213,7 @@ public class BlockCrate extends BlockAssembly
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}
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/** Inserts all items of the same type this player has into the crate.
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*
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*
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* @return True on success */
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public boolean insertAllItems(TileEntityCrate tileEntity, EntityPlayer player)
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{
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@ -258,7 +258,7 @@ public class BlockCrate extends BlockAssembly
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}
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/** Ejects and item out of the crate and spawn it under the player entity.
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*
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*
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* @param tileEntity
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* @param player
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* @param requestSize - The maximum stack size to take out. Default should be 64.
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@ -310,7 +310,7 @@ public class BlockCrate extends BlockAssembly
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}
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/** Puts an itemStack into the crate.
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*
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*
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* @param tileEntity
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* @param itemStack */
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public static ItemStack addStackToCrate(TileEntityCrate tileEntity, ItemStack itemStack)
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@ -24,7 +24,7 @@ import dark.core.common.DarkMain;
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import dark.core.registration.ModObjectRegistry.BlockBuildData;
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/** The block for the actual conveyor belt!
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*
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*
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* @author Calclavia, DarkGuardsman */
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public class BlockConveyorBelt extends BlockAssembly
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{
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@ -22,7 +22,7 @@ import dark.core.common.DarkMain;
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import dark.core.network.PacketHandler;
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/** Conveyer belt TileEntity that allows entities of all kinds to be moved
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*
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*
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* @author DarkGuardsman */
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public class TileEntityConveyorBelt extends TileEntityAssembly implements IPacketReceiver, IBelt, IRotatable
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{
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@ -17,7 +17,7 @@ import dark.core.prefab.invgui.InvChest;
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import dark.core.prefab.machine.TileEntityEnergyMachine;
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/** Basic A -> B recipe processor machine designed mainly to handle ore blocks
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*
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*
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* @author DarkGuardsman */
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public class TileEntityProcessor extends TileEntityEnergyMachine
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{
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