Rewrote tank network in attempt to fix filling issue
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2a0d5454eb
commit
0e5633fcd0
7 changed files with 360 additions and 345 deletions
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@ -1,8 +1,7 @@
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package resonantinduction.archaic.fluid.tank;
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import java.util.Comparator;
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import java.util.HashMap;
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import java.util.PriorityQueue;
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import java.util.LinkedList;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraftforge.fluids.FluidStack;
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@ -10,11 +9,9 @@ import resonant.lib.utility.FluidUtility;
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import resonantinduction.core.fluid.FluidDistributionetwork;
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import resonantinduction.core.fluid.IFluidDistribution;
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/**
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* Network that handles connected tanks
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/** Network that handles connected tanks
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*
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* @author DarkGuardsman
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*/
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* @author DarkGuardsman */
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public class TankNetwork extends FluidDistributionetwork
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{
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public TankNetwork()
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@ -27,31 +24,49 @@ public class TankNetwork extends FluidDistributionetwork
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public void update()
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{
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final FluidStack networkTankFluid = getTank().getFluid();
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int lowestY = 255, highestY = 0;
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if (getConnectors().size() > 0)
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{
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int lowestY = 255;
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int highestY = 0;
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int connectorCount = 0;
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int totalFluid = networkTankFluid != null ? networkTankFluid.amount : 0;
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boolean didChange = false;
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HashMap<Integer, Integer> heightCount = new HashMap<Integer, Integer>();
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PriorityQueue<IFluidDistribution> heightPriorityQueue = new PriorityQueue<IFluidDistribution>(1024, new Comparator()
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//If we only have one tank only fill one tank
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if (getConnectors().size() == 1)
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{
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@Override
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public int compare(Object a, Object b)
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{
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if (networkTankFluid != null && networkTankFluid.getFluid().isGaseous())
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return 0;
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TileEntity wa = (TileEntity) a;
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TileEntity wb = (TileEntity) b;
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return wa.yCoord - wb.yCoord;
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IFluidDistribution tank = ((IFluidDistribution) getConnectors().toArray()[0]);
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tank.getInternalTank().setFluid(networkTankFluid);
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tank.onFluidChanged();
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}
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});
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else if (getConnectors().size() > 0)
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{
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if (networkTankFluid != null)
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{
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//If fluid is gaseous fill all tanks equally
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if (networkTankFluid.getFluid().isGaseous())
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{
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connectorCount = this.getConnectors().size();
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for (IFluidDistribution connector : this.getConnectors())
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{
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FluidStack input = networkTankFluid.copy();
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input.amount = (totalFluid / connectorCount) + (totalFluid % connectorCount);
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connector.getInternalTank().setFluid(null);
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totalFluid -= connector.getInternalTank().fill(input, true);
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connector.onFluidChanged();
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if (connectorCount > 0)
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connectorCount--;
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}
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}
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else
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{
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HashMap<Integer, LinkedList<IFluidDistribution>> heightMap = new HashMap<Integer, LinkedList<IFluidDistribution>>();
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//Build map of all tanks by their y level
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for (IFluidDistribution connector : this.getConnectors())
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{
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if (connector instanceof TileEntity)
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{
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LinkedList<IFluidDistribution> list = new LinkedList<IFluidDistribution>();
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int yCoord = ((TileEntity) connector).yCoord;
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if (yCoord < lowestY)
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@ -64,57 +79,60 @@ public class TankNetwork extends FluidDistributionetwork
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highestY = yCoord;
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}
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heightPriorityQueue.add(connector);
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heightCount.put(yCoord, heightCount.containsKey(yCoord) ? heightCount.get(yCoord) + 1 : 1);
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}
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}
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boolean didChange = false;
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while (!heightPriorityQueue.isEmpty())
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if (heightMap.containsKey(yCoord))
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{
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IFluidDistribution distributeNode = heightPriorityQueue.poll();
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int yCoord = ((TileEntity) distributeNode).yCoord;
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int connectorCount = heightCount.get(yCoord);
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list = heightMap.get(yCoord);
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}
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list.add(connector);
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heightMap.put(yCoord, list);
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}
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}
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//Loop threw levels
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for (int yLevel = lowestY; yLevel <= highestY; yLevel++)
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{
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if (heightMap.containsKey(yLevel))
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{
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connectorCount = heightMap.get(yLevel).size();
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if (connectorCount <= 0)
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continue;
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//Loop threw tanks in each level
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for (IFluidDistribution connector : heightMap.get(yLevel))
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{
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//If tank is empty clear internal and move on
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if (totalFluid <= 0)
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{
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distributeNode.getInternalTank().setFluid(null);
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distributeNode.onFluidChanged();
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connector.getInternalTank().setFluid(null);
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connector.onFluidChanged();
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continue;
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}
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int fluidPer = totalFluid / connectorCount;
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int deltaFluidAmount = fluidPer - distributeNode.getInternalTank().getFluidAmount();
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int current = distributeNode.getInternalTank().getFluidAmount();
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if (deltaFluidAmount > 0)
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{
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int filled = distributeNode.getInternalTank().fill(FluidUtility.getStack(networkTankFluid, deltaFluidAmount), false);
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distributeNode.getInternalTank().fill(FluidUtility.getStack(networkTankFluid, deltaFluidAmount / 10), true);
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totalFluid -= current + filled;
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}
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else
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{
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FluidStack drain = distributeNode.getInternalTank().drain(Math.abs(deltaFluidAmount), false);
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distributeNode.getInternalTank().drain(Math.abs(deltaFluidAmount / 10), true);
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if (drain != null)
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totalFluid -= current - drain.amount;
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}
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if (deltaFluidAmount != 0)
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didChange = true;
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FluidStack input = networkTankFluid.copy();
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input.amount = (totalFluid / connectorCount) + (totalFluid % connectorCount);
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connector.getInternalTank().setFluid(null);
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totalFluid -= connector.getInternalTank().fill(input, true);
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connector.onFluidChanged();
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if (connectorCount > 1)
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connectorCount--;
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heightCount.put(yCoord, connectorCount);
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distributeNode.onFluidChanged();
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}
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if (!didChange)
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}
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}
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}
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}
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else
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{
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//In the cases the tank is empty just clear all tanks
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//instead of doing additional logic that is wasting ticks
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for (IFluidDistribution connector : this.getConnectors())
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{
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connector.getInternalTank().setFluid(null);
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connector.onFluidChanged();
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}
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}
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needsUpdate = false;
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}
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}
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@ -45,8 +45,7 @@ public class TileTank extends TileFluidDistribution implements IComparatorInputO
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public TileTank()
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{
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super(UniversalElectricity.machine);
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this.getInternalTank().setCapacity(VOLUME * FluidContainerRegistry.BUCKET_VOLUME);
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super(UniversalElectricity.machine, VOLUME * FluidContainerRegistry.BUCKET_VOLUME);
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isOpaqueCube = false;
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normalRender = false;
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itemBlock = ItemBlockTank.class;
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@ -23,15 +23,17 @@ public class WailaFluidTank implements IWailaDataProvider
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if (tile instanceof TileTank)
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{
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FluidTank tank = ((TileTank) tile).getInternalTank();
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FluidTank tankNetwork = ((TileTank) tile).getNetwork().getTank();
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if (tankNetwork != null && tankNetwork.getFluid() != null)
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{
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currenttip.add(LanguageUtility.getLocal("info.waila.tank.fluid") + " " + tankNetwork.getFluid().getFluid().getLocalizedName());
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currenttip.add(LanguageUtility.getLocal("info.waila.tank.vol") + " " + tankNetwork.getFluidAmount() + " / " + tank.getCapacity());
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}
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if (tank != null && tank.getFluid() != null)
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{
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currenttip.add(LanguageUtility.getLocal("info.waila.tank.fluid") + " " + tank.getFluid().getFluid().getLocalizedName());
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currenttip.add(LanguageUtility.getLocal("info.waila.tank.vol") + " " + tank.getFluidAmount() + " / " + tank.getCapacity());
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}
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else
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{
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currenttip.add(LanguageUtility.getLocal("info.waila.tank.empty"));
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}
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}
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return currenttip;
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}
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@ -85,7 +85,6 @@ public abstract class FluidDistributionetwork extends NodeNetwork<FluidDistribut
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public int fill(IFluidDistribution source, ForgeDirection from, FluidStack resource, boolean doFill)
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{
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int prev = this.getTank().getFluidAmount();
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int fill = this.getTank().fill(resource.copy(), doFill);
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needsUpdate = true;
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NetworkTickHandler.addNetwork(this);
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@ -9,16 +9,14 @@ import net.minecraftforge.fluids.FluidTankInfo;
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import resonant.lib.utility.WorldUtility;
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import universalelectricity.api.vector.Vector3;
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/**
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* A prefab class for tiles that use the fluid network.
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/** A prefab class for tiles that use the fluid network.
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*
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* @author DarkGuardsman
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*/
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* @author DarkGuardsman */
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public abstract class TileFluidDistribution extends TileFluidNode implements IFluidDistribution
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{
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public TileFluidDistribution(Material material)
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public TileFluidDistribution(Material material, int tankSize)
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{
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super(material);
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super(material, tankSize);
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}
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protected Object[] connectedBlocks = new Object[6];
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@ -113,12 +111,10 @@ public abstract class TileFluidDistribution extends TileFluidNode implements IFl
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}
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/**
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* Checks to make sure the connection is valid to the tileEntity
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/** Checks to make sure the connection is valid to the tileEntity
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*
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* @param tileEntity - the tileEntity being checked
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* @param side - side the connection is too
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*/
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* @param side - side the connection is too */
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public void validateConnectionSide(TileEntity tileEntity, ForgeDirection side)
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{
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if (!this.worldObj.isRemote)
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@ -16,18 +16,11 @@ import universalelectricity.api.vector.Vector3;
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import com.google.common.io.ByteArrayDataInput;
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/**
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* A prefab class for tiles that use the fluid network.
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/** A prefab class for tiles that use the fluid network.
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*
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* @author DarkGuardsman
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*/
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* @author DarkGuardsman */
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public abstract class TileFluidNode extends TileBase implements IPacketReceiverWithID
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{
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public TileFluidNode(Material material)
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{
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super(material);
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}
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protected int pressure;
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protected FluidTank tank;
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@ -46,6 +39,14 @@ public abstract class TileFluidNode extends TileBase implements IPacketReceiverW
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protected boolean markTankUpdate;
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protected final int tankSize;
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public TileFluidNode(Material material, int tankSize)
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{
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super(material);
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this.tankSize = tankSize;
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}
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@Override
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public void updateEntity()
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{
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@ -149,7 +150,7 @@ public abstract class TileFluidNode extends TileBase implements IPacketReceiverW
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{
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if (this.tank == null)
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{
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this.tank = new FluidTank(FluidContainerRegistry.BUCKET_VOLUME);
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this.tank = new FluidTank(this.tankSize);
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}
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return this.tank;
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}
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@ -22,7 +22,7 @@ public abstract class TilePressureNode extends TileFluidNode implements IPressur
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public TilePressureNode(Material material)
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{
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super(material);
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super(material, 1000);
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}
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@Override
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