UpdatedToNewForgeVersion
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4 changed files with 10 additions and 8 deletions
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@ -2,8 +2,9 @@ package dark.api.farm;
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import java.util.HashMap;
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import com.builtbroken.common.Pair;
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import net.minecraft.item.ItemStack;
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import dark.core.prefab.helpers.Pair;
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/** Tracks a list of all crops that can be auto farmed. Does some guessing on block to avoid having
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* each mod register all its crops
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@ -2,8 +2,9 @@ package dark.api.farm;
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import java.util.HashMap;
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import com.builtbroken.common.Pair;
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import net.minecraft.item.ItemStack;
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import dark.core.prefab.helpers.Pair;
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public class DecayMatterList
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{
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@ -13,7 +13,7 @@ import cpw.mods.fml.relauncher.SideOnly;
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import dark.farmtech.FarmTech;
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/** Bucket containing compost for farming
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*
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*
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* @author DarkGuardsman */
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public class ItemFarmBucket extends ItemBucket
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{
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@ -24,7 +24,7 @@ public class ItemFarmBucket extends ItemBucket
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this.setHasSubtypes(true);
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this.setContainerItem(Item.bucketEmpty);
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this.setUnlocalizedName("farmBucket");
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this.func_111206_d(FarmTech.instance.PREFIX + "farmBucket");
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this.setTextureName(FarmTech.instance.PREFIX + "farmBucket");
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}
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@Override
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@ -85,11 +85,11 @@ public class EntityFarmDrone extends EntityLiving implements IElectricalStorage
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}
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/** Adds an item to the drones inventory or drops it on the ground if the drone is full
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*
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*
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* @param location - location were the item was so to drop it there if the drone can't pick it
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* up
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* @param stack - stack to store or drop
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*
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*
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* @return the itemstack if any of it is left */
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public ItemStack pickUpItem(Vector3 location, ItemStack stack, boolean drop)
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{
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@ -167,7 +167,7 @@ public class EntityFarmDrone extends EntityLiving implements IElectricalStorage
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}
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/** Used to store data on a drone. Mainly for saving the drone when stored in a tileEntity
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*
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*
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* @author DarkGuardsman */
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public static class DroneData
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{
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@ -185,7 +185,7 @@ public class EntityFarmDrone extends EntityLiving implements IElectricalStorage
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public DroneData getDroneData(EntityFarmDrone drone)
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{
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this.health = drone.func_110143_aJ();
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this.health = drone.getHealth();
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this.energy = drone.energy;
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this.inv = drone.inv;
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return this;
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