Created texture for all tools, though still working
Did actually texture the aluminum tools and got a simi good look out of them.
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resources/assets/dark/textures/items/Aluminumaxe.png
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After Width: | Height: | Size: 305 B |
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resources/assets/dark/textures/items/Aluminumhoe.png
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After Width: | Height: | Size: 289 B |
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resources/assets/dark/textures/items/Aluminumpickaxe.png
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After Width: | Height: | Size: 328 B |
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resources/assets/dark/textures/items/Aluminumshovel.png
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After Width: | Height: | Size: 283 B |
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resources/assets/dark/textures/items/Aluminumsword.png
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After Width: | Height: | Size: 311 B |
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resources/assets/dark/textures/items/New folder/bronzeaxe.png
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After Width: | Height: | Size: 168 B |
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resources/assets/dark/textures/items/New folder/bronzehoe.png
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After Width: | Height: | Size: 148 B |
After Width: | Height: | Size: 178 B |
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resources/assets/dark/textures/items/New folder/bronzeshovel.png
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After Width: | Height: | Size: 150 B |
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resources/assets/dark/textures/items/New folder/bronzesword.png
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After Width: | Height: | Size: 179 B |
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resources/assets/dark/textures/items/New folder/copperaxe.png
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After Width: | Height: | Size: 168 B |
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resources/assets/dark/textures/items/New folder/copperhoe.png
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After Width: | Height: | Size: 148 B |
After Width: | Height: | Size: 178 B |
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resources/assets/dark/textures/items/New folder/coppershovel.png
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After Width: | Height: | Size: 150 B |
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resources/assets/dark/textures/items/New folder/coppersword.png
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After Width: | Height: | Size: 179 B |
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resources/assets/dark/textures/items/New folder/obbyaxe.png
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After Width: | Height: | Size: 168 B |
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resources/assets/dark/textures/items/New folder/obbyhoe.png
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After Width: | Height: | Size: 148 B |
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resources/assets/dark/textures/items/New folder/obbypickaxe.png
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After Width: | Height: | Size: 178 B |
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resources/assets/dark/textures/items/New folder/obbyshovel.png
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After Width: | Height: | Size: 150 B |
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resources/assets/dark/textures/items/New folder/obbysword.png
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After Width: | Height: | Size: 179 B |
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resources/assets/dark/textures/items/New folder/silveraxe.png
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After Width: | Height: | Size: 168 B |
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resources/assets/dark/textures/items/New folder/silverhoe.png
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After Width: | Height: | Size: 148 B |
After Width: | Height: | Size: 178 B |
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resources/assets/dark/textures/items/New folder/silvershovel.png
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After Width: | Height: | Size: 150 B |
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resources/assets/dark/textures/items/New folder/silversword.png
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After Width: | Height: | Size: 179 B |
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resources/assets/dark/textures/items/New folder/tinaxe.png
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After Width: | Height: | Size: 168 B |
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resources/assets/dark/textures/items/New folder/tinhoe.png
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After Width: | Height: | Size: 148 B |
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resources/assets/dark/textures/items/New folder/tinpickaxe.png
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After Width: | Height: | Size: 178 B |
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resources/assets/dark/textures/items/New folder/tinshovel.png
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After Width: | Height: | Size: 150 B |
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resources/assets/dark/textures/items/New folder/tinsword.png
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After Width: | Height: | Size: 179 B |
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@ -12,7 +12,7 @@ public enum EnumTool
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{
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PICKAX("pickaxe", Material.rock, Material.iron, Material.ice, Material.anvil, Material.glass, Material.tnt, Material.piston),
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AX("axe", Material.wood, Material.pumpkin, Material.plants, Material.vine),
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SPADE("shoval", Material.sand, Material.snow, Material.clay, Material.craftedSnow, Material.grass, Material.ground),
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SPADE("shovel", Material.sand, Material.snow, Material.clay, Material.craftedSnow, Material.grass, Material.ground),
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HOE("hoe"),
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NA4(),
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NA5(),
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@ -101,7 +101,6 @@ public class ItemCommonTool extends Item
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/** Applies damage to the item using NBT as well uses the normal ItemStack damage checks */
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public void damage(ItemStack itemStack, int damage, EntityLivingBase entity)
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{
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// Saves the frequency in the ItemStack
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if (itemStack.getTagCompound() == null)
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{
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itemStack.setTagCompound(new NBTTagCompound());
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