fixed Fluid item container helpers
At least i think i fixed it this time.
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a41c3c7117
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14073150e5
1 changed files with 14 additions and 17 deletions
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@ -299,18 +299,22 @@ public class FluidHelper
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/** Does all the work needed to fill or drain an item of fluid when a player clicks on the block. */
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public static boolean playerActivatedFluidItem(World world, int x, int y, int z, EntityPlayer entityplayer, int side)
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{
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if (entityplayer != null && !entityplayer.isSneaking())
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if (world.isRemote)
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{
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return true;
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}
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else if (entityplayer != null && !entityplayer.isSneaking())
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{
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ItemStack current = entityplayer.inventory.getCurrentItem().copy();
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if (current != null && world.getBlockTileEntity(x, y, z) instanceof IFluidHandler)
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{
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IFluidHandler tank = (IFluidHandler) world.getBlockTileEntity(x, y, z);
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ItemStack reStack = FluidHelper.drainItem(current, tank, ForgeDirection.getOrientation(side), !entityplayer.capabilities.isCreativeMode);
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ItemStack reStack = FluidHelper.drainItem(current, tank, ForgeDirection.getOrientation(side));
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boolean stackChanged = false;
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if (reStack != null && reStack.isItemEqual(current))
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{
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reStack = FluidHelper.fillItem(current, tank, ForgeDirection.getOrientation(side), !entityplayer.capabilities.isCreativeMode);
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reStack = FluidHelper.fillItem(current, tank, ForgeDirection.getOrientation(side));
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}
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stackChanged = reStack == null || !reStack.isItemEqual(current);
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if (!entityplayer.capabilities.isCreativeMode && stackChanged)
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@ -328,6 +332,7 @@ public class FluidHelper
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{
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entityplayer.inventory.setInventorySlotContents(entityplayer.inventory.currentItem, reStack);
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}
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entityplayer.inventoryContainer.detectAndSendChanges();
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}
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return stackChanged;
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}
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@ -341,17 +346,16 @@ public class FluidHelper
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* does effect the return of the method
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* @return Item stack that would be returned if the item was drain of its fluid. Water bucket ->
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* empty bucket */
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public static ItemStack drainItem(ItemStack stack, IFluidHandler tank, ForgeDirection side, boolean consumeItem)
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public static ItemStack drainItem(ItemStack stack, IFluidHandler tank, ForgeDirection side)
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{
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if (stack != null && tank != null)
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{
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FluidStack liquid = FluidContainerRegistry.getFluidForFilledItem(stack);
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if (liquid != null)
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{
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int fill = tank.fill(side, liquid, true);
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if (fill > 0 && consumeItem)
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if (tank.fill(side, liquid, true) > 0)
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{
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return AutoCraftingManager.consumeItem(stack.copy(), 1);
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return stack.getItem().getContainerItemStack(stack);
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}
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}
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}
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@ -364,7 +368,7 @@ public class FluidHelper
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* does effect the return of the method
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* @return Item stack that would be returned if the item was filled with fluid. empty bucket ->
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* water bucket */
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public static ItemStack fillItem(ItemStack stack, IFluidHandler tank, ForgeDirection side, boolean consumeItem)
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public static ItemStack fillItem(ItemStack stack, IFluidHandler tank, ForgeDirection side)
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{
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if (stack != null && tank != null)
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{
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@ -373,16 +377,9 @@ public class FluidHelper
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if (liquid == null && drainStack != null)
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{
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ItemStack liquidItem = FluidContainerRegistry.fillFluidContainer(drainStack, stack);
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liquid = FluidContainerRegistry.getFluidForFilledItem(liquidItem);
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tank.drain(side, liquid, true);
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if (liquid != null)
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if (tank.drain(side, FluidContainerRegistry.getFluidForFilledItem(liquidItem), true) != null)
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{
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if (consumeItem)
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{
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return liquidItem;
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}
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return liquidItem;
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}
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}
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}
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