Removed a debug line that was spamming console

This commit is contained in:
Robert S 2014-06-08 09:04:28 -04:00
parent dbf4f27bef
commit 14971d9747
2 changed files with 1 additions and 17 deletions

View file

@ -17,19 +17,7 @@ import universalelectricity.api.vector.IVectorWorld;
import universalelectricity.api.vector.Vector3;
import codechicken.multipart.TMultiPart;
/** A mechanical node for mechanical energy.
*
* From Darkguardsman,
*
* Comes built in with extra debug but must be manually triggered by the part using this node. The
* suggest approach is threw right click of the part with a tool or simple item. In which you will
* have to switch debug to true. As well provide a way to increase or decrease the cue value. The
* cue as well is used to divide up the debug based on area inside the node. This allows you to
* debug one part at a time rather than be spammed with console chat.
*
* An external gui is also support for this node but must also be manually created by the part. This
* gui will show basic info about velocity, angle, torque, and connections. Additional information
* can be added by extending the gui.
/** A mechanical node for mechanical energy.
*
* @author Calclavia, Darkguardsman */
public class MechanicalNode implements IMechanicalNode, ISaveObj, IVectorWorld

View file

@ -61,10 +61,6 @@ public abstract class PartMechanical extends JCuboidPart implements JNormalOcclu
{
checkClientUpdate();
}
else
{
System.out.println("Client->[" + this + "]Angle: " + node.renderAngle);
}
if (frame != null)
{
frame.update();