Some work on improving and fixing particle accelerator
This commit is contained in:
parent
621b557129
commit
14b00dba9c
3 changed files with 130 additions and 89 deletions
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@ -27,7 +27,7 @@ object EntityParticle
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/**
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* User client side to determine the velocity of the particle.
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*/
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val clientParticleVelocity: Float = 0.9f
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val ANITMATTER_CREATION_SPEED: Float = 0.9f
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def canSpawnParticle(world: World, pos: Vector3): Boolean =
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{
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@ -105,7 +105,7 @@ class EntityParticle(par1World: World) extends Entity(par1World) with IEntityAdd
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{
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if (this.ticksExisted % 10 == 0)
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{
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this.worldObj.playSoundAtEntity(this, Reference.prefix + "accelerator", 1f, (0.6f + (0.4 * (this.getParticleVelocity / EntityParticle.clientParticleVelocity))).asInstanceOf[Float])
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this.worldObj.playSoundAtEntity(this, Reference.prefix + "accelerator", 1f, (0.6f + (0.4 * (this.getParticleVelocity / EntityParticle.ANITMATTER_CREATION_SPEED))).asInstanceOf[Float])
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}
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val t: TileEntity = this.worldObj.getTileEntity(this.movementVector.xi, this.movementVector.yi, this.movementVector.zi)
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if (!(t.isInstanceOf[TileAccelerator]))
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@ -162,9 +162,9 @@ class EntityParticle(par1World: World) extends Entity(par1World) with IEntityAdd
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val dongLi: Vector3 = new Vector3
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dongLi.add(this.movementDirection)
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dongLi.multiply(acceleration)
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this.motionX = Math.min(dongLi.x + this.motionX, EntityParticle.clientParticleVelocity)
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this.motionY = Math.min(dongLi.y + this.motionY, EntityParticle.clientParticleVelocity)
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this.motionZ = Math.min(dongLi.z + this.motionZ, EntityParticle.clientParticleVelocity)
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this.motionX = Math.min(dongLi.x + this.motionX, EntityParticle.ANITMATTER_CREATION_SPEED)
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this.motionY = Math.min(dongLi.y + this.motionY, EntityParticle.ANITMATTER_CREATION_SPEED)
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this.motionZ = Math.min(dongLi.z + this.motionZ, EntityParticle.ANITMATTER_CREATION_SPEED)
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this.isAirBorne = true
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this.lastTickPosX = this.posX
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this.lastTickPosY = this.posY
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@ -223,7 +223,7 @@ class EntityParticle(par1World: World) extends Entity(par1World) with IEntityAdd
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this.worldObj.playSoundAtEntity(this, Reference.prefix + "antimatter", 1.5f, 1f - this.worldObj.rand.nextFloat * 0.3f)
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if (!this.worldObj.isRemote)
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{
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if (this.getParticleVelocity > EntityParticle.clientParticleVelocity / 2)
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if (this.getParticleVelocity > EntityParticle.ANITMATTER_CREATION_SPEED / 2)
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{
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val radius: Float = 1f
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val bounds: AxisAlignedBB = AxisAlignedBB.getBoundingBox(this.posX - radius, this.posY - radius, this.posZ - radius, this.posX + radius, this.posY + radius, this.posZ + radius)
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@ -30,11 +30,11 @@ class GuiAccelerator(player: EntityPlayer, tileEntity: TileAccelerator) extends
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{
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status = "\u00a72Idle"
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}
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this.fontRendererObj.drawString("Velocity: " + Math.round((this.tileEntity.velocity / EntityParticle.clientParticleVelocity) * 100) + "%", 8, 27, 4210752)
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this.fontRendererObj.drawString("Velocity: " + Math.round((this.tileEntity.velocity / EntityParticle.ANITMATTER_CREATION_SPEED) * 100) + "%", 8, 27, 4210752)
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this.fontRendererObj.drawString("Energy Used:", 8, 38, 4210752)
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this.fontRendererObj.drawString(new UnitDisplay(UnitDisplay.Unit.JOULES, this.tileEntity.totalEnergyConsumed).toString, 8, 49, 4210752)
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this.fontRendererObj.drawString(new UnitDisplay(UnitDisplay.Unit.WATT, Settings.ACCELERATOR_ENERGY_COST_PER_TICK * 20).toString, 8, 60, 4210752)
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this.fontRendererObj.drawString("N?A", 8, 70, 4210752)
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this.fontRendererObj.drawString("Voltage: N?A", 8, 70, 4210752)
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this.fontRendererObj.drawString("Antimatter: " + this.tileEntity.antimatter + " mg", 8, 80, 4210752)
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this.fontRendererObj.drawString("Status:", 8, 90, 4210752)
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this.fontRendererObj.drawString(status, 8, 100, 4210752)
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@ -1,24 +1,25 @@
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package resonantinduction.atomic.machine.accelerator
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import io.netty.buffer.ByteBuf
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import net.minecraft.block.Block
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import net.minecraft.block.material.Material
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import net.minecraft.entity.player.EntityPlayer
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import net.minecraft.item.ItemStack
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import net.minecraft.nbt.NBTTagCompound
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import net.minecraft.network.Packet
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import net.minecraftforge.common.util.ForgeDirection
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import resonant.api.{IElectromagnet, IRotatable}
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import resonant.engine.ResonantEngine
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import resonant.lib.content.prefab.java.TileElectricInventory
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import resonant.lib.network.Synced
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import resonant.lib.network.discriminator.PacketAnnotation
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import resonant.lib.network.discriminator.{PacketTile, PacketType}
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import resonant.lib.network.handle.TPacketIDReceiver
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import resonant.lib.utility.BlockUtility
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import resonantinduction.atomic.AtomicContent
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import resonantinduction.atomic.items.ItemAntimatter
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import resonantinduction.core.{Reference, Settings}
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import resonantinduction.core.{Reference, ResonantInduction, Settings}
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import universalelectricity.core.transform.vector.Vector3
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class TileAccelerator extends TileElectricInventory(Material.iron) with IElectromagnet with IRotatable
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class TileAccelerator extends TileElectricInventory(Material.iron) with IElectromagnet with IRotatable with TPacketIDReceiver
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{
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final val DESC_PACKET_ID = 2;
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/**
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* Multiplier that is used to give extra anti-matter based on density (hardness) of a given ore.
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*/
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@ -26,18 +27,20 @@ class TileAccelerator extends TileElectricInventory(Material.iron) with IElectro
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/**
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* The total amount of energy consumed by this particle. In Joules.
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*/
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@Synced var totalEnergyConsumed: Float = 0
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var totalEnergyConsumed: Double = 0
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/**
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* The amount of anti-matter stored within the accelerator. Measured in milligrams.
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*/
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@Synced var antimatter: Int = 0
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var antimatter: Int = 0
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var entityParticle: EntityParticle = null
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@Synced var velocity: Float = 0
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@Synced private var clientEnergy: Double = 0
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private var lastSpawnTick: Int = 0
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var velocity: Float = 0
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var clientEnergy: Double = 0
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var lastSpawnTick: Int = 0
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//Constructor
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this.setSizeInventory(4)
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this.setCapacity(Settings.ACCELERATOR_ENERGY_COST_PER_TICK * 20)
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this.setMaxTransfer(Settings.ACCELERATOR_ENERGY_COST_PER_TICK)
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override def update
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{
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@ -45,46 +48,16 @@ class TileAccelerator extends TileElectricInventory(Material.iron) with IElectro
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if (!worldObj.isRemote)
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{
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clientEnergy = energy.getEnergy
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velocity = 0
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if (entityParticle != null)
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{
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velocity = entityParticle.getParticleVelocity.asInstanceOf[Float]
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}
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if (AtomicContent.isItemStackEmptyCell(getStackInSlot(1)))
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{
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if (getStackInSlot(1).stackSize > 0)
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{
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if (antimatter >= 125)
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{
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if (getStackInSlot(2) != null)
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{
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if (getStackInSlot(2).getItem eq AtomicContent.itemAntimatter)
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{
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val newStack: ItemStack = getStackInSlot(2).copy
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if (newStack.stackSize < newStack.getMaxStackSize)
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{
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decrStackSize(1, 1)
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antimatter -= 125
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newStack.stackSize += 1
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setInventorySlotContents(2, newStack)
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}
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}
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}
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else
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{
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antimatter -= 125
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decrStackSize(1, 1)
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setInventorySlotContents(2, new ItemStack(AtomicContent.itemAntimatter))
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}
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}
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}
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}
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velocity = getParticleVel()
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outputAntimatter()
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if (worldObj.isBlockIndirectlyGettingPowered(xCoord, yCoord, zCoord))
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{
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if (energy.checkExtract)
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{
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if (entityParticle == null)
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{
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//Create new particle if we have materials to spawn it with
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if (getStackInSlot(0) != null && lastSpawnTick >= 40)
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{
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val spawn_vec: Vector3 = asVector3
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@ -105,6 +78,7 @@ class TileAccelerator extends TileElectricInventory(Material.iron) with IElectro
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{
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if (entityParticle.isDead)
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{
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//Handle strange matter creation
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if (entityParticle.didParticleCollide)
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{
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if (worldObj.rand.nextFloat <= Settings.darkMatterSpawnChance)
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@ -114,18 +88,21 @@ class TileAccelerator extends TileElectricInventory(Material.iron) with IElectro
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}
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entityParticle = null
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}
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else if (velocity > EntityParticle.clientParticleVelocity)
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else if (velocity > EntityParticle.ANITMATTER_CREATION_SPEED)
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{
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//Create antimatter if we have hit max speed
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worldObj.playSoundEffect(xCoord, yCoord, zCoord, Reference.prefix + "antimatter", 2f, 1f - worldObj.rand.nextFloat * 0.3f)
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val generatedAntimatter: Int = 5 + worldObj.rand.nextInt(antiMatterDensityMultiplyer)
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antimatter += generatedAntimatter
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//Cleanup
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totalEnergyConsumed = 0
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entityParticle.setDead
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entityParticle = null
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}
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if (entityParticle != null)
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{
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worldObj.playSoundEffect(xCoord, yCoord, zCoord, Reference.prefix + "accelerator", 1.5f, (0.6f + (0.4 * (entityParticle.getParticleVelocity) / EntityParticle.clientParticleVelocity)).asInstanceOf[Float])
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worldObj.playSoundEffect(xCoord, yCoord, zCoord, Reference.prefix + "accelerator", 1.5f, (0.6f + (0.4 * (entityParticle.getParticleVelocity) / EntityParticle.ANITMATTER_CREATION_SPEED)).asInstanceOf[Float])
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}
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}
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energy.extractEnergy
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@ -149,17 +126,55 @@ class TileAccelerator extends TileElectricInventory(Material.iron) with IElectro
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}
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if (ticks % 5 == 0)
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{
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for (player <- getPlayersUsing)
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{
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sendPacketToPlayer(player, getDescPacket)
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}
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}
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lastSpawnTick += 1
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}
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}
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/**
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* Converts antimatter storage into item if the condition are meet
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*/
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def outputAntimatter()
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{
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//Do we have an empty cell in slot one
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if (AtomicContent.isItemStackEmptyCell(getStackInSlot(1)) && getStackInSlot(1).stackSize > 0)
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{
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// Each cell can only hold 125mg of antimatter TODO maybe a config for this?
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if (antimatter >= 125)
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{
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if (getStackInSlot(2) != null)
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{
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// If the output slot is not empty we must increase stack size
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if (getStackInSlot(2).getItem eq AtomicContent.itemAntimatter)
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{
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val newStack: ItemStack = getStackInSlot(2).copy
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if (newStack.stackSize < newStack.getMaxStackSize)
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{
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decrStackSize(1, 1)
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antimatter -= 125
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newStack.stackSize += 1
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setInventorySlotContents(2, newStack)
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}
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}
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}
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else
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{
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//Output to slot 2 and decrease volume of antimatter
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antimatter -= 125
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decrStackSize(1, 1)
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setInventorySlotContents(2, new ItemStack(AtomicContent.itemAntimatter))
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}
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}
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}
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}
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override def activate(player: EntityPlayer, side: Int, hit: Vector3): Boolean =
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{
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if (!world.isRemote)
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{
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player.openGui(AtomicContent, 0, world, xi, yi, zi)
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}
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player.openGui(ResonantInduction, 0, world, xi, yi, zi)
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return true
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}
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@ -169,57 +184,70 @@ class TileAccelerator extends TileElectricInventory(Material.iron) with IElectro
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if (itemToAccelerate != null)
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{
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antiMatterDensityMultiplyer = Settings.ACCELERATOR_ANITMATTER_DENSITY_MULTIPLIER
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try
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{
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val potentialBlock: Block = Block.getBlockFromItem(itemToAccelerate.getItem)
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if (potentialBlock != null)
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{
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antiMatterDensityMultiplyer = Math.abs(BlockUtility.getBlockHardness(potentialBlock)).asInstanceOf[Int]
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antiMatterDensityMultiplyer = BlockUtility.getBlockHardness(potentialBlock).asInstanceOf[Int] * Settings.ACCELERATOR_ANITMATTER_DENSITY_MULTIPLIER
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if (antiMatterDensityMultiplyer <= 0)
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{
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antiMatterDensityMultiplyer = 1
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}
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}
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}
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catch
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{
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case err: Exception =>
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{
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antiMatterDensityMultiplyer = Settings.ACCELERATOR_ANITMATTER_DENSITY_MULTIPLIER
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}
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}
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}
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}
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override def getDescriptionPacket: Packet =
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if (antiMatterDensityMultiplyer > 1000)
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{
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return ResonantEngine.instance.packetHandler.toMCPacket(new PacketAnnotation(this))
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antiMatterDensityMultiplyer = 1000 * Settings.ACCELERATOR_ANITMATTER_DENSITY_MULTIPLIER
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}
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}
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}
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}
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/**
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* Reads a tile entity from NBT.
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*/
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/////////////////////////////////////////
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/// Packet Handling ///
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////////////////////////////////////////
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override def read(buf: ByteBuf, id: Int, player: EntityPlayer, packet: PacketType): Boolean =
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{
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//Client only packets
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if (world.isRemote)
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{
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if (id == DESC_PACKET_ID)
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{
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this.velocity = buf.readFloat()
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this.totalEnergyConsumed = buf.readDouble();
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this.antimatter = buf.readInt();
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this.energy.setEnergy(buf.readDouble())
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return true;
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}
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}
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return super.read(buf, id, player, packet);
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}
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override def getDescPacket: PacketTile =
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{
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return new PacketTile(xi, yi, zi, Array(DESC_PACKET_ID, velocity, totalEnergyConsumed, antimatter, energy.getEnergy))
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}
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/////////////////////////////////////////
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/// Save handling ///
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////////////////////////////////////////
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override def readFromNBT(par1NBTTagCompound: NBTTagCompound)
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{
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super.readFromNBT(par1NBTTagCompound)
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totalEnergyConsumed = par1NBTTagCompound.getFloat("totalEnergyConsumed")
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totalEnergyConsumed = par1NBTTagCompound.getDouble("energyUsed")
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antimatter = par1NBTTagCompound.getInteger("antimatter")
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}
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/**
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* Writes a tile entity to NBT.
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*/
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override def writeToNBT(par1NBTTagCompound: NBTTagCompound)
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{
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super.writeToNBT(par1NBTTagCompound)
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par1NBTTagCompound.setFloat("totalEnergyConsumed", totalEnergyConsumed)
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par1NBTTagCompound.setDouble("energyUsed", totalEnergyConsumed)
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par1NBTTagCompound.setInteger("antimatter", antimatter)
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}
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override def getAccessibleSlotsFromSide(side: Int): Array[Int] =
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{
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return Array[Int](0, 1, 2, 3)
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}
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/////////////////////////////////////////
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/// Inventory Overrides ///
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////////////////////////////////////////
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override def canInsertItem(slotID: Int, itemStack: ItemStack, j: Int): Boolean =
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{
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@ -247,7 +275,11 @@ class TileAccelerator extends TileElectricInventory(Material.iron) with IElectro
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return false
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}
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def isRunning: Boolean =
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/////////////////////////////////////////
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/// Field Getters & Setters ///
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////////////////////////////////////////
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override def isRunning: Boolean =
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{
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return true
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}
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@ -261,4 +293,13 @@ class TileAccelerator extends TileElectricInventory(Material.iron) with IElectro
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{
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world.setBlockMetadataWithNotify(xCoord, yCoord, zCoord, direction.ordinal, 3)
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}
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/** get velocity for the particle and @return it as a float */
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def getParticleVel(): Float =
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{
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if (entityParticle != null)
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return entityParticle.getParticleVelocity.asInstanceOf[Float]
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else
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return 0
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}
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}
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