Fixed some minor tank render issues
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parent
180f8b91dc
commit
150267acc6
1 changed files with 26 additions and 10 deletions
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@ -48,6 +48,9 @@ public class RenderTank extends TileEntitySpecialRenderer
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5);
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/**
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* Render faces
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*/
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for (int i = 0; i < 6; i++)
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{
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ForgeDirection dir = ForgeDirection.getOrientation(i);
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@ -56,13 +59,26 @@ public class RenderTank extends TileEntitySpecialRenderer
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{
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GL11.glPushMatrix();
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if (i < 2)
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switch (i)
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{
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GL11.glRotatef(180 * i + 90, 0, 0, 1);
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}
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else
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{
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GL11.glRotatef(90 * i, 1, 0, 0);
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case 0:
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GL11.glRotatef(0, 0, 0, 1);
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break;
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case 1:
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GL11.glRotatef(180, 0, 0, 1);
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break;
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case 2:
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GL11.glRotatef(90, 1, 0, 0);
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break;
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case 3:
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GL11.glRotatef(-90, 1, 0, 0);
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break;
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case 4:
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GL11.glRotatef(-90, 0, 0, 1);
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break;
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case 5:
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GL11.glRotatef(90, 0, 0, 1);
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break;
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}
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RenderUtility.renderCube(-0.501, -0.501, -0.501, 0.501, -0.475, 0.501, Mechanical.blockTank);
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@ -70,6 +86,9 @@ public class RenderTank extends TileEntitySpecialRenderer
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}
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}
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/**
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* Render edges
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*/
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GL11.glPushMatrix();
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if (!east)
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@ -152,9 +171,6 @@ public class RenderTank extends TileEntitySpecialRenderer
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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// TODO: Remove
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fluid = new FluidStack(FluidRegistry.WATER, 8000);
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if (fluid != null && fluid.amount > 100)
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{
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int[] displayList = RenderFluidHelper.getFluidDisplayLists(fluid, tileEntity.worldObj, false);
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