Fixed a few tile network creation issues
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parent
127b145bf6
commit
15cfa7cf58
3 changed files with 36 additions and 14 deletions
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@ -14,7 +14,7 @@ import dark.core.prefab.tilenetwork.NetworkUpdateHandler;
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/** Basically the same as network Fluid tiles class with the only difference being in how it stores
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* the fluid. When it goes to sort the fluid it will use the fluid properties to adjust its position
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* in the over all tank. Eg water goes down air goes up.
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*
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*
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* @author DarkGuardsman */
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public class NetworkFluidContainers extends NetworkFluidTiles
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{
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@ -23,6 +23,11 @@ public class NetworkFluidContainers extends NetworkFluidTiles
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NetworkUpdateHandler.registerNetworkClass("FluidContainers", NetworkFluidContainers.class);
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}
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public NetworkFluidContainers()
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{
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super();
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}
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public NetworkFluidContainers(INetworkPart... parts)
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{
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super(parts);
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@ -34,6 +34,11 @@ public class NetworkFluidTiles extends NetworkTileEntities
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NetworkUpdateHandler.registerNetworkClass("FluidTiles", NetworkFluidTiles.class);
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}
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public NetworkFluidTiles()
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{
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super();
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}
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public NetworkFluidTiles(INetworkPart... parts)
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{
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super(parts);
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@ -223,20 +228,27 @@ public class NetworkFluidTiles extends NetworkTileEntities
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protected void mergeDo(ITileNetwork network)
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{
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ITileNetwork newNetwork = NetworkUpdateHandler.createNewNetwork(NetworkUpdateHandler.getID(this.getClass()));
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if (newNetwork instanceof NetworkFluidTiles)
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if (newNetwork != null)
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{
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FluidStack one = this.getNetworkTank().getFluid();
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FluidStack two = ((NetworkFluidTiles) network).getNetworkTank().getFluid();
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if (newNetwork instanceof NetworkFluidTiles)
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{
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FluidStack one = this.getNetworkTank().getFluid();
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FluidStack two = ((NetworkFluidTiles) network).getNetworkTank().getFluid();
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this.getNetworkTank().setFluid(null);
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((NetworkFluidTiles) network).getNetworkTank().setFluid(null);
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this.getNetworkTank().setFluid(null);
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((NetworkFluidTiles) network).getNetworkTank().setFluid(null);
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((NetworkFluidTiles) newNetwork).getNetworkTank().setFluid(FluidCraftingHandler.mergeFluidStacks(one, two));
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((NetworkFluidTiles) newNetwork).sharedTankInfo = ((NetworkFluidTiles) newNetwork).getNetworkTank().getInfo();
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((NetworkFluidTiles) newNetwork).getNetworkTank().setFluid(FluidCraftingHandler.mergeFluidStacks(one, two));
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((NetworkFluidTiles) newNetwork).sharedTankInfo = ((NetworkFluidTiles) newNetwork).getNetworkTank().getInfo();
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}
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newNetwork.getMembers().addAll(this.getMembers());
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newNetwork.getMembers().addAll(network.getMembers());
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newNetwork.onCreated();
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}
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else
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{
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System.out.println("[NetworkFluidTiles] Failed to merge network due to the new network returned null");
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}
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newNetwork.getMembers().addAll(this.getMembers());
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newNetwork.getMembers().addAll(network.getMembers());
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newNetwork.onCreated();
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}
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@Override
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@ -14,7 +14,7 @@ import dark.core.prefab.tilenetwork.NetworkUpdateHandler;
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/** Extension on the fluid container network to provide a more advanced reaction to fluid passing
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* threw each pipe. As well this doubled as a pressure network for those machines that support the
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* use of pressure.
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*
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*
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* @author Rseifert */
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public class NetworkPipes extends NetworkFluidTiles
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{
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@ -26,13 +26,18 @@ public class NetworkPipes extends NetworkFluidTiles
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NetworkUpdateHandler.registerNetworkClass("FluidPipes", NetworkPipes.class);
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}
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public NetworkPipes()
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{
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super();
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}
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public NetworkPipes(INetworkPart... parts)
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{
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super(parts);
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}
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/** Adds FLuid to this network from one of the connected Pipes
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*
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*
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* @param source - Were this liquid came from
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* @param stack - LiquidStack to be sent
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* @param doFill - actually fill the tank or just check numbers
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@ -43,7 +48,7 @@ public class NetworkPipes extends NetworkFluidTiles
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}
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/** Adds FLuid to this network from one of the connected Pipes
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*
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*
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* @param source - Were this liquid came from
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* @param stack - LiquidStack to be sent
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* @param doFill - actually fill the tank or just check numbers
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