Wrapped RenderBattery in glMatrix
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1 changed files with 4 additions and 0 deletions
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@ -38,6 +38,8 @@ public class RenderBattery extends TileEntitySpecialRenderer
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@Override
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public void renderTileEntityAt(TileEntity t, double x, double y, double z, float f)
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{
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glPushMatrix();
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for (int i = 2; i < 6; i++)
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{
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glPushMatrix();
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@ -127,5 +129,7 @@ public class RenderBattery extends TileEntitySpecialRenderer
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glPopMatrix();
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}
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glPopMatrix();
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}
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}
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