more cleanup
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parent
784f8fa366
commit
1c6a60c0c5
16 changed files with 57 additions and 110 deletions
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@ -8,11 +8,11 @@ import universalelectricity.core.vector.Vector3;
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* @author DarkGuardsman */
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public interface IAimable
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{
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/** Vector which runs from the objects eyes(or gun) to what it is looking at. Should be right
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* outside the objects bounds but no farther than that. Used for ray traces mainly */
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/** Vector which runs from the objects eyes(or gun). Should be right outside the objects bounds
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* but no farther than that. */
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public Vector3 getLook();
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/** X pitch, Y is yaw, z is roll but is not used for basic aiming */
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/** X pitch, Y is yaw, z is roll. Roll is almost never used*/
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public Vector3 getRotation();
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/** This does not set the rotation but rather moves the current rotation by the given values */
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@ -1,8 +1,9 @@
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package dark.api.access;
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package dark.api;
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import java.util.List;
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import net.minecraft.entity.player.EntityPlayer;
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import dark.api.access.ISpecialAccess;
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import dark.core.interfaces.IScroll;
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/** Basic methods to make it easier to construct or interact with a terminal based tile. Recommend to
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@ -1,7 +1,8 @@
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package dark.api.access;
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package dark.api;
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import java.util.Set;
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import net.minecraft.entity.player.EntityPlayer;
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/** Prefab for creating commands that most terminal entities can use
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@ -1,23 +0,0 @@
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package dark.api.access;
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/** Container of access groups that can be used by anything. Only the core machine should load/save
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* global access collections to prevent conflicts.
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*
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* @author DarkGuardsman */
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public class AccessCollection
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{
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/** Was created from a save within a tile entity */
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public final boolean isLocal;
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ISpecialAccess machine;
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public AccessCollection(ISpecialAccess machine)
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{
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this.isLocal = true;
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this.machine = machine;
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}
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public AccessCollection()
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{
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this.isLocal = false;
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}
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}
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@ -27,10 +27,16 @@ public class AccessProfile implements ISpecialAccess, IVirtualObject
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/** Only used by global profiles that have no defined container. Also LocalHost means it was
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* created by a tileEntity */
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protected String profileID = "LocalHost";
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/** Is this profile global */
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protected boolean global = false;
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/** Save file by which this was loaded from. Mainly used to save it in the same location again. */
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protected File saveFile;
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static
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{
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SaveManager.registerClass("AccessProfile", AccessProfile.class);
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}
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public AccessProfile()
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{
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if (global)
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@ -5,6 +5,9 @@ import java.util.HashMap;
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import java.util.List;
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import java.util.Map.Entry;
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import dark.api.ITerminal;
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import dark.api.ITerminalCommand;
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import net.minecraft.entity.player.EntityPlayer;
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/** @author DarkGuardsman */
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@ -8,11 +8,11 @@ import net.minecraftforge.common.ForgeDirection;
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public interface IEnergyProvider extends IEnergyDevice
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{
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/** Called to have the tile provide energy */
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public EnergyPack provideEnergy(ForgeDirection from, EnergyPack request, boolean doProvide);
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public EnergyPack requestEnergy(ForgeDirection from, EnergyPack request, boolean doProvide);
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/** Gets the energy provided at the given time on the given side */
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public EnergyPack getEnergyProduce(ForgeDirection direction, String type);
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public EnergyPack getEnergyOutput(ForgeDirection direction, String type);
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/** Can the device provide energy on the given side */
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public boolean canProviderEnergy(ForgeDirection side, String type);
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public boolean canOutputEnergy(ForgeDirection side, String type);
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}
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@ -1,5 +1,9 @@
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package dark.api.energy;
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/** Applied to devices that have the option to run without power. Normally this option is only shown
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* to creative mode players
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*
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* @author DarkGuardsman */
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public interface IPowerLess
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{
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/** Should this run without power */
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@ -1,13 +0,0 @@
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package dark.api.energy;
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import dark.api.tilenetwork.ITileConnector;
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/** A tileEntity that receives a pressure driven fluid. Suggested to use some of the class from
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* net.minecraftforge.liquids too make your machine work with other fluid mods that don't use
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* pressure */
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public interface IPsiReciever extends ITileConnector
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{
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/** the load that this machine is handling, working, or moving */
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public double getPressureLoad();
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}
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@ -1,24 +0,0 @@
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package dark.api.tilenetwork;
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import java.util.List;
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import net.minecraft.tileentity.TileEntity;
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import dark.core.prefab.tilenetwork.NetworkTileEntities;
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public interface INetworkHost extends ITileConnector
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{
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/** Array of connections this tile has to other tiles */
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public List<TileEntity> getNetworkConnections();
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/** Update the connection this tile has to other tiles */
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public void refresh();
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/** Gets all networks this machine is part of */
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public List<NetworkTileEntities> getTileNetworks();
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/** Adds a network to this machine */
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public void addNetwork(NetworkTileEntities network);
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/** Removes a network from this machine */
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public void removeNetwork(NetworkTileEntities network);
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}
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@ -21,7 +21,8 @@ public interface ITileConnector
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/** Force mainly from rotating rods */
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FORCE(),
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/** Hydraulic pressure from DM pipe */
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PRESSURE(),
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FLUID_PRESSURE(),
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AIR_PRESSURE(),
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/** Item pipe */
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ITEMS(),
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/** Data line input */
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@ -9,11 +9,13 @@ import net.minecraft.tileentity.TileEntity;
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import com.builtbroken.common.Pair;
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import dark.core.ModObjectRegistry;
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import dark.core.prefab.ItemBlockHolder;
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import dark.core.prefab.machine.BlockMachine;
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import dark.machines.common.DarkMain;
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/** Actual block that is the sentry gun. Mainly a place holder as the sentry guns need something to
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* exist threw that is not an entity.
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* exist threw that is not an entity. Renders need to still be handled by the respective mod.
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* Especial item renders as this just creates the block and reservers the meta slot
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*
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* @author DarkGuardsman */
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public class BlockSentryGun extends BlockMachine
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@ -91,12 +93,18 @@ public class BlockSentryGun extends BlockMachine
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{
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if (sentryBlockIds[b] == -1)
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{
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Block block = ModObjectRegistry.createNewBlock("DMSentryGun" + b, DarkMain.MOD_ID, BlockSentryGun.class);
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Block block = new BlockSentryGun(b);
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if (block != null)
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{
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ModObjectRegistry.registredBlocks.put(block, "DMSentryGun" + b);
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ModObjectRegistry.proxy.registerBlock(block, ItemBlockHolder.class, "DMSentryGun" + b, DarkMain.MOD_ID);
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ModObjectRegistry.finishCreation(block, null);
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sentryBlockIds[b] = block.blockID;
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}
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}
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}
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}
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}
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@Override
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public void getTileEntities(int blockID, Set<Pair<String, Class<? extends TileEntity>>> list)
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@ -1,30 +0,0 @@
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package dark.core.prefab.sentry;
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import net.minecraft.block.Block;
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import net.minecraft.item.ItemStack;
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import dark.core.prefab.ItemBlockHolder;
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/** Item block that is the unplaced sentry gun. All sentry gun data is held by NBT to allow the
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* sentry gun to exist without metadata limits.
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*
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* @author DarkGuardsman */
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public class ItemBlockSentry extends ItemBlockHolder
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{
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public ItemBlockSentry(int id)
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{
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super(id);
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}
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@Override
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public int getMetadata(int damage)
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{
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return 0;
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}
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@Override
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public String getUnlocalizedName(ItemStack itemStack)
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{
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return Block.blocksList[this.getBlockID()].getUnlocalizedName() + "." + itemStack.getItemDamage();
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}
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}
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@ -4,5 +4,18 @@ import dark.core.prefab.terminal.TileEntityTerminal;
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public class TileEntityGunPlatform extends TileEntityTerminal
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{
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public TileEntityGunPlatform()
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{
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super(0, 0);
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}
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public TileEntityGunPlatform(float wattsPerTick)
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{
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super(wattsPerTick);
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}
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public TileEntityGunPlatform(float wattsPerTick, float maxEnergy)
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{
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super(wattsPerTick, maxEnergy);
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}
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}
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@ -4,9 +4,9 @@ import java.util.HashSet;
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import java.util.Set;
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import net.minecraft.entity.player.EntityPlayer;
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import dark.api.ITerminal;
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import dark.api.ITerminalCommand;
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import dark.api.access.ISpecialAccess;
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import dark.api.access.ITerminal;
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import dark.api.access.ITerminalCommand;
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public class CommandUser implements ITerminalCommand
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{
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@ -12,8 +12,8 @@ import com.google.common.io.ByteArrayDataInput;
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import cpw.mods.fml.common.network.PacketDispatcher;
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import cpw.mods.fml.common.network.Player;
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import dark.api.ITerminal;
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import dark.api.access.GroupRegistry;
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import dark.api.access.ITerminal;
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import dark.core.network.PacketHandler;
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import dark.core.prefab.machine.TileEntityEnergyMachine;
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import dark.core.prefab.machine.TileEntityMachine.SimplePacketTypes;
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