Move hydraulic lib to dark lib

This might just be a temp move as i'm thinking of moving the lib into
its own repo.
This commit is contained in:
Robert Seifert 2013-05-17 14:40:05 -04:00
parent a6f121bd8c
commit 1d69247ed7
21 changed files with 50 additions and 1677 deletions

View file

@ -33,7 +33,7 @@ public class TileEntityDrain extends TileEntityFluidDevice implements ITankConta
private int currentWorldEdits = 0;
/* LIST OF PUMPS AND THERE REQUESTS FOR THIS DRAIN */
private HashMap<TileEntityConstructionPump, LiquidStack> requestMap = new HashMap<TileEntityConstructionPump, LiquidStack>();
private HashMap<TileEntity, LiquidStack> requestMap = new HashMap<TileEntity, LiquidStack>();
private List<Vector3> targetSources = new ArrayList<Vector3>();
private List<Vector3> updateQue = new ArrayList<Vector3>();
@ -93,55 +93,58 @@ public class TileEntityDrain extends TileEntityFluidDevice implements ITankConta
{
this.getNextFluidBlock();
}
for (Entry<TileEntityConstructionPump, LiquidStack> request : requestMap.entrySet())
for (Entry<TileEntity, LiquidStack> request : requestMap.entrySet())
{
if (this.currentWorldEdits >= MAX_WORLD_EDITS_PER_PROCESS)
{
break;
}
Iterator<Vector3> it = this.targetSources.iterator();
while (it.hasNext())
if (request.getKey() instanceof ITankContainer)
{
Vector3 loc = it.next();
if (this.currentWorldEdits >= MAX_WORLD_EDITS_PER_PROCESS)
ITankContainer tank = (ITankContainer) request.getKey();
Iterator<Vector3> it = this.targetSources.iterator();
while (it.hasNext())
{
break;
}
if (FluidHelper.isSourceBlock(this.worldObj, loc))
{
/* GET STACKS */
LiquidStack stack = FluidHelper.getLiquidFromBlockId(loc.getBlockID(this.worldObj));
LiquidStack requestStack = request.getValue();
if (stack != null && requestStack != null && (requestStack.isLiquidEqual(stack) || requestStack.itemID == -1))
Vector3 loc = it.next();
if (this.currentWorldEdits >= MAX_WORLD_EDITS_PER_PROCESS)
{
if (request.getKey().fill(0, stack, false) > 0)
break;
}
if (FluidHelper.isSourceBlock(this.worldObj, loc))
{
/* GET STACKS */
LiquidStack stack = FluidHelper.getLiquidFromBlockId(loc.getBlockID(this.worldObj));
LiquidStack requestStack = request.getValue();
if (stack != null && requestStack != null && (requestStack.isLiquidEqual(stack) || requestStack.itemID == -1))
{
/* EDIT REQUEST IN MAP */
int requestAmmount = requestStack.amount - request.getKey().fill(0, stack, true);
if (requestAmmount <= 0)
if (tank.fill(0, stack, false) > 0)
{
this.requestMap.remove(request);
}
else
{
request.setValue(FluidHelper.getStack(requestStack, requestAmmount));
}
/* ADD TO UPDATE QUE */
if (!this.updateQue.contains(loc))
{
this.updateQue.add(loc);
/* EDIT REQUEST IN MAP */
int requestAmmount = requestStack.amount - tank.fill(0, stack, true);
if (requestAmmount <= 0)
{
this.requestMap.remove(request);
}
else
{
request.setValue(FluidHelper.getStack(requestStack, requestAmmount));
}
/* ADD TO UPDATE QUE */
if (!this.updateQue.contains(loc))
{
this.updateQue.add(loc);
}
/* REMOVE BLOCK */
loc.setBlock(this.worldObj, 0, 0, 2);
this.currentWorldEdits++;
it.remove();
}
/* REMOVE BLOCK */
loc.setBlock(this.worldObj, 0, 0, 2);
this.currentWorldEdits++;
it.remove();
}
}
}
@ -158,7 +161,7 @@ public class TileEntityDrain extends TileEntityFluidDevice implements ITankConta
{
if (pathFinder == null)
{
pathFinder = new LiquidPathFinder(this.worldObj, false, TileEntityDrain.MAX_WORLD_EDITS_PER_PROCESS * 2);
pathFinder = new LiquidPathFinder(this.worldObj, false, 1000);
}
pathFinder.reset();
pathFinder.init(new Vector3(this.xCoord + this.getFacing().offsetX, this.yCoord + this.getFacing().offsetY, this.zCoord + this.getFacing().offsetZ));
@ -221,34 +224,17 @@ public class TileEntityDrain extends TileEntityFluidDevice implements ITankConta
/* SORT RESULTS TO PUT THE HiGHEST AND FURTHEST AT THE TOP */
try
{
if (this.targetSources.size() > 1)
for (int i = 0; i < this.targetSources.size(); i++)
{
final Vector3 faceVec = new Vector3(this.xCoord + this.getFacing().offsetX, this.yCoord + this.getFacing().offsetY, this.zCoord + this.getFacing().offsetZ);
Collections.sort(this.targetSources, new Comparator()
Vector3 vec = this.targetSources.get(i);
if (i + 1 < this.targetSources.size())
{
@Override
public int compare(Object o1, Object o2)
for (int b = i + 1; b < this.targetSources.size(); b++)
{
if (o1 == o2)
{
return 0;
}
Vector3 first = (Vector3) o1;
Vector3 second = (Vector3) o2;
double firstDistance = Vector3.distance(first, faceVec);
double secondDistance = Vector3.distance(second, faceVec);
if (first.equals(second))
{
return 0;
}
int cc = Integer.compare(second.intY(), first.intY());
if (cc != 0)
{
return cc;
}
return Double.compare(secondDistance,firstDistance);
}
});
}
}
}
catch (Exception e)
@ -399,7 +385,7 @@ public class TileEntityDrain extends TileEntityFluidDevice implements ITankConta
}
@Override
public void requestLiquid(TileEntityConstructionPump pump, LiquidStack stack)
public void requestLiquid(TileEntity pump, LiquidStack stack)
{
this.requestMap.put(pump, stack);
}

View file

@ -1 +0,0 @@
Most of the workings of hydraulics is credited to universal electric and its creator Calclavia. hydraulics though is not a fully copy but a revised version of UE to function for Liquid Systems.

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@ -1,15 +0,0 @@
package hydraulic;
public class INFO
{
/**
* I would place a txt file here but the reob would just ignore it
*
* Anyways if you use the hydraulics system to make your mod more compatible with fluid
* mechanics you only need the api file. However, if you wish to make your own pipes you need
* the core folder as well. As well you will need to register your mod threw the Hydraulics
* class to activate it.
*
*
*/
}

View file

@ -1,65 +0,0 @@
package hydraulic.api;
import net.minecraftforge.liquids.LiquidStack;
public enum ColorCode
{
BLACK("Black"), RED("Red"), GREEN("Green"), BROWN("Brown"), BLUE("Blue"), PURPLE("Purple"), CYAN("Cyan"), SILVER("Silver"), GREY("Grey"), PINK("Pink"), LIME("Lime"), YELLOW("Yellow"), LIGHTBLUE("LightBlue"), WHITE("White"), ORANGE("Orange"), NONE("");
String name;
private ColorCode(String name)
{
this.name = name;
}
public String getName()
{
return this.name;
}
/**
* gets a ColorCode from any of the following
*
* @param obj - Integer,String,LiquidData,ColorCode
* @return Color NONE if it can't find it
*/
public static ColorCode get(Object obj)
{
if (obj instanceof Integer && ((Integer) obj) < ColorCode.values().length)
{
return ColorCode.values()[((Integer) obj)];
}
else if (obj instanceof ColorCode)
{
return (ColorCode) obj;
}
else if (obj instanceof String)
{
for (int i = 0; i < ColorCode.values().length; i++)
{
if (((String) obj).equalsIgnoreCase(ColorCode.get(i).getName()))
{
return ColorCode.get(i);
}
}
}
return NONE;
}
/**
* checks to see if the liquidStack is valid for the given color
*/
public boolean isValidLiquid(LiquidStack stack)
{
if (stack == null)
{
return false;
}
if(!FluidRestrictionHandler.hasRestrictedStack(this.ordinal()))
{
return true;
}
return FluidRestrictionHandler.hasRestrictedStack(this.ordinal()) && FluidRestrictionHandler.getStackForColor(this).isLiquidEqual(stack);
}
}

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@ -1,65 +0,0 @@
package hydraulic.api;
import net.minecraftforge.event.ForgeSubscribe;
import net.minecraftforge.liquids.LiquidDictionary;
import net.minecraftforge.liquids.LiquidDictionary.LiquidRegisterEvent;
import net.minecraftforge.liquids.LiquidStack;
import com.google.common.collect.BiMap;
import com.google.common.collect.HashBiMap;
public class FluidRestrictionHandler
{
private static BiMap<ColorCode, LiquidStack> restrictedStacks = HashBiMap.create();
static
{
/* ADD DEFAULT LIQUIDS */
restrictedStacks.put(ColorCode.BLUE, LiquidDictionary.getCanonicalLiquid("Water"));
restrictedStacks.put(ColorCode.RED, LiquidDictionary.getCanonicalLiquid("Lava"));
}
@ForgeSubscribe
public void onLiquidRegistered(LiquidRegisterEvent event)
{
if (event.Name != null)
{
if (event.Name.equalsIgnoreCase("Fuel") && !restrictedStacks.containsKey(ColorCode.YELLOW))
{
restrictedStacks.put(ColorCode.YELLOW, event.Liquid);
}
else if (event.Name.equalsIgnoreCase("Oil") && !restrictedStacks.containsKey(ColorCode.BLACK))
{
restrictedStacks.put(ColorCode.BLACK, event.Liquid);
}
else if (event.Name.equalsIgnoreCase("Milk") && !restrictedStacks.containsKey(ColorCode.WHITE))
{
restrictedStacks.put(ColorCode.WHITE, event.Liquid);
}
}
}
/**
* Checks too see if a color has a restricted stack
*/
public static boolean hasRestrictedStack(int meta)
{
return restrictedStacks.containsKey(ColorCode.get(meta));
}
public static boolean hasRestrictedStack(LiquidStack stack)
{
if(stack == null)
{
return false;
}
return restrictedStacks.inverse().containsKey(stack);
}
/**
* gets the liquid stack that is restricted to this color
*
*/
public static LiquidStack getStackForColor(ColorCode color)
{
return restrictedStacks.get(color);
}
}

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@ -1,14 +0,0 @@
package hydraulic.api;
public interface IColorCoded
{
/**
* Returns the ColorCode of the object
*/
public ColorCode getColor();
/**
* Sets the ColorCode of the Object
*/
public void setColor(Object obj);
}

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@ -1,45 +0,0 @@
package hydraulic.api;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.liquids.ITankContainer;
import net.minecraftforge.liquids.LiquidStack;
import fluidmech.common.pump.TileEntityConstructionPump;
/**
* Interface to make or use the TileEntityDrain. In real life a drain would do nothing but act as an
* input or output for a pipe system. In code in order to interact with the pump the drain actual
* has to do the filling/draining for the pump. The pump only need to find the drain and tell it to
* fill or drain an area.
*
* The use of ITankContainer is optional but is need for the drain to be added to a Fluid Network
*/
public interface IDrain extends ITankContainer
{
/**
* In the drain you can use the ITankContainer.fill methods or use this to get the drain to
* place a liquid into the world
*
* @param stack - valid LiquidStack that has a Liquid Block for it
* @param doFill - actual do the action of filling or check if it can
* @return amount of liquid used
*/
public int fillArea(LiquidStack stack, boolean doFill);
/**
* Requests that this drain give the pump this liquid. The pump will have to decide if it can
* accept, request, and maintain this demand
*
* @param pump - requesting pump
* @param stack - liquid this pump wants for this request
*/
public void requestLiquid(TileEntityConstructionPump pump, LiquidStack stack);
/**
* Request that this drain no longer supply the pump with a volume. By default a request will be
* removed from the request map after being filled. However, this can be used too stop a request
* short if the pump becomes full before the request is filled
*
* @param tileEntity - requesting pump
*/
public void stopRequesting(TileEntity tileEntity);
}

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@ -1,16 +0,0 @@
package hydraulic.api;
import net.minecraftforge.common.ForgeDirection;
public interface IHeatProducer
{
/**
*Checks too see if this can produce heat
*/
public boolean getCanProduceHeat(ForgeDirection dir);
/**
* Gets the amount of heat in joules this can output
*/
public double getHeatAmmount(ForgeDirection dir);
}

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@ -1,18 +0,0 @@
package hydraulic.api;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.ForgeDirection;
public interface IPipeConnection
{
/**
* This method should only be used by pipe like objects to find if they can connect to this
* object
*
* @param entity - the pipe connecting to this object as a TileEntity instance
* @param dir - side connecting too
*
* @return true if it can connect
*/
public boolean canPipeConnect(TileEntity entity, ForgeDirection dir);
}

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@ -1,16 +0,0 @@
package hydraulic.api;
/**
* A tileEntity that receives a pressure driven fluid. Suggested to use some of the class from
* net.minecraftforge.liquids too make your machine work with other fluid mods that don't use
* pressure
*/
public interface IPsiReciever extends IPipeConnection
{
/**
* the load that this machine is handling, working, or moving
*/
public double getPressureLoad();
}

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@ -1,17 +0,0 @@
package hydraulic.api;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraftforge.common.ForgeDirection;
public interface IReadOut
{
/**
* Grabs the message displayed to the user on right click of the machine with the pipe gauge
*
* @param user
* @param side - may not work correctly yet but should give you a side
* @return - a string to be displayed to the player for a reading. automatically adds ReadOut:
* to the beginning
*/
public String getMeterReading(EntityPlayer user, ForgeDirection side);
}

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@ -1,31 +0,0 @@
package hydraulic.fluidnetwork;
import net.minecraftforge.liquids.LiquidStack;
public class FluidPressurePack implements Cloneable
{
public LiquidStack liquidStack;
public double pressure;
public FluidPressurePack(LiquidStack liquidStack, double voltage)
{
this.liquidStack = liquidStack;
this.pressure = voltage;
}
public FluidPressurePack()
{
this(new LiquidStack(0, 0, 0), 0);
}
@Override
public FluidPressurePack clone()
{
return new FluidPressurePack(this.liquidStack, this.pressure);
}
public boolean isEqual(FluidPressurePack electricityPack)
{
return this.liquidStack.isLiquidEqual(electricityPack.liquidStack) && this.pressure == electricityPack.pressure;
}
}

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@ -1,700 +0,0 @@
package hydraulic.fluidnetwork;
import hydraulic.api.ColorCode;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.liquids.ILiquidTank;
import net.minecraftforge.liquids.ITankContainer;
import net.minecraftforge.liquids.LiquidContainerRegistry;
import net.minecraftforge.liquids.LiquidDictionary;
import net.minecraftforge.liquids.LiquidStack;
import net.minecraftforge.liquids.LiquidTank;
import universalelectricity.core.path.Pathfinder;
import universalelectricity.core.vector.Vector3;
import cpw.mods.fml.common.FMLLog;
import dark.library.helpers.ConnectionHelper;
/**
* Side note: the network should act like this when done {@link http
* ://www.e4training.com/hydraulic_calculators/B1.htm} as well as stay compatible with the forge
* Liquids
*
* @author Rseifert
*
*/
public class HydraulicNetwork
{
/* BLOCK THAT ACT AS FLUID CONVEYORS ** */
public final List<IFluidNetworkPart> fluidParts = new ArrayList<IFluidNetworkPart>();
/* MACHINES THAT USE THE FORGE LIQUID API TO RECEIVE LIQUID ** */
public final List<ITankContainer> fluidTanks = new ArrayList<ITankContainer>();
/* MACHINES THAT USE THE PRESSURE SYSTEM TO DO WORK ** */
private final HashMap<TileEntity, FluidPressurePack> pressureProducers = new HashMap<TileEntity, FluidPressurePack>();
private final HashMap<TileEntity, FluidPressurePack> pressureLoads = new HashMap<TileEntity, FluidPressurePack>();
public ColorCode color = ColorCode.NONE;
/* PRESSURE OF THE NETWORK AS A TOTAL. ZERO AS IN NO PRODUCTION */
public double pressureProduced = 0;
/* PRESSURE OF THE NETWORK'S LOAD AS A TOTAL. ZERO AS IN NO LOAD */
public double pressureLoad = 0;
/* IS IT PROCESSING AN ADD LIQUID EVENT */
private boolean processingRequest = false;
/* COMBINED TEMP STORAGE FOR ALL PIPES IN THE NETWORK */
private LiquidTank combinedStorage = new LiquidTank(LiquidContainerRegistry.BUCKET_VOLUME);
public HydraulicNetwork(ColorCode color, IFluidNetworkPart... parts)
{
this.fluidParts.addAll(Arrays.asList(parts));
this.color = color;
}
/**
* sets this tileEntity to produce a pressure and flow rate in the network
*/
public void startProducingPressure(TileEntity tileEntity, FluidPressurePack fluidPack)
{
if (tileEntity != null && fluidPack.liquidStack != null)
{
if ((this.combinedStorage.getLiquid() == null || fluidPack.liquidStack.isLiquidEqual(this.combinedStorage.getLiquid())) && fluidPack.liquidStack.amount > 0)
{
this.pressureProducers.put(tileEntity, fluidPack);
}
}
}
/**
* sets this tileEntity to produce a pressure and flow rate in the network
*/
public void startProducingPressure(TileEntity tileEntity, LiquidStack stack, double pressure)
{
this.startProducingPressure(tileEntity, new FluidPressurePack(stack, pressure));
}
/**
* is this tile entity producing a pressure
*/
public boolean isProducingPressure(TileEntity tileEntity)
{
return this.pressureProducers.containsKey(tileEntity);
}
/**
* Sets this tile entity to stop producing pressure and flow in this network
*/
public void removeSource(TileEntity tileEntity)
{
this.pressureProducers.remove(tileEntity);
}
/**
* Sets this tile entity to act as a load on the system
*/
public void addLoad(TileEntity tileEntity, FluidPressurePack fluidPack)
{
if (tileEntity != null && fluidPack.liquidStack != null && fluidPack.liquidStack.amount > 0)
{
this.pressureLoads.put(tileEntity, fluidPack);
}
}
/**
* Sets this tile entity to act as a load on the system
*/
public void addLoad(TileEntity tileEntity, LiquidStack stack, double pressure)
{
this.addLoad(tileEntity, new FluidPressurePack(stack, pressure));
}
/**
* is this tileEntity a load in the network
*/
public boolean isLoad(TileEntity tileEntity)
{
return this.pressureLoads.containsKey(tileEntity);
}
/**
* removes this tileEntity from being a load on the network
*/
public void removeLoad(TileEntity tileEntity)
{
this.pressureLoads.remove(tileEntity);
}
/**
* Removes a tileEntity from any of the valid lists
*/
public void removeEntity(TileEntity ent)
{
if (fluidTanks.contains(ent))
{
fluidTanks.remove(ent);
}
this.removeLoad(ent);
this.removeSource(ent);
}
/**
* Adds a tileEntity to the list if its valid
*/
public void addEntity(ITankContainer ent)
{
if (ent == null)
{
return;
}
else if (ent instanceof IFluidNetworkPart)
{
this.addNetworkPart((IFluidNetworkPart) ent);
}
else if (!fluidTanks.contains(ent))
{
fluidTanks.add(ent);
}
}
public void addNetworkPart(IFluidNetworkPart newConductor)
{
this.cleanConductors();
if (newConductor.getColor() == this.color && !fluidParts.contains(newConductor))
{
fluidParts.add(newConductor);
newConductor.setNetwork(this);
}
}
/**
* Checks too see if the tileEntity is part of or connected too the network
*/
public boolean isConnected(TileEntity tileEntity)
{
if (this.fluidParts.contains(tileEntity))
{
return true;
}
else if (this.fluidTanks.contains(tileEntity))
{
return true;
}
else
{
return false;
}
}
/**
* @param ignoreTiles The TileEntities to ignore during this calculation. Null will make it not
* ignore any.
* @return The electricity produced in this electricity network
*/
public double getPressureProduced(TileEntity... ignoreTiles)
{
// TODO pressure is not added as a sum but rather as a collective sum of the largest
// pressures. IF the pressure is to small it will be ignored and stop producing pressure.
int totalPressure = 0;
Iterator it = this.pressureProducers.entrySet().iterator();
loop:
while (it.hasNext())
{
Map.Entry pairs = (Map.Entry) it.next();
if (pairs != null)
{
TileEntity tileEntity = (TileEntity) pairs.getKey();
if (tileEntity == null)
{
it.remove();
continue;
}
if (tileEntity.isInvalid())
{
it.remove();
continue;
}
if (tileEntity.worldObj.getBlockTileEntity(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord) != tileEntity)
{
it.remove();
continue;
}
if (ignoreTiles != null)
{
for (TileEntity ignoreTile : ignoreTiles)
{
if (tileEntity == ignoreTile)
{
continue loop;
}
}
}
FluidPressurePack pack = (FluidPressurePack) pairs.getValue();
if (pairs.getKey() != null && pairs.getValue() != null && pack != null)
{
totalPressure += pack.pressure;
}
}
}
return totalPressure;
}
/**
* Adds FLuid to this network from one of the connected Pipes
*
* @param source - Were this liquid came from
* @param stack - LiquidStack to be sent
* @param doFill - actually fill the tank or just check numbers
* @return the amount of liquid consumed from the init stack
*/
public int addFluidToNetwork(TileEntity source, LiquidStack stack, boolean doFill)
{
return this.addFluidToNetwork(source, stack, doFill, false);
}
/**
* Adds FLuid to this network from one of the connected Pipes
*
* @param source - Were this liquid came from
* @param stack - LiquidStack to be sent
* @param doFill - actually fill the tank or just check numbers
* @param allowStore - allows the network to store this liquid in the pipes
* @return the amount of liquid consumed from the init stack
*/
public int addFluidToNetwork(TileEntity source, LiquidStack stack, boolean doFill, boolean allowStore)
{
int used = 0;
LiquidStack prevCombined = this.combinedStorage.getLiquid();
if (!this.processingRequest && stack != null && color.isValidLiquid(stack))
{
if (this.combinedStorage.getLiquid() != null && !stack.isLiquidEqual(this.combinedStorage.getLiquid()))
{
// TODO cause mixing
}
if (stack.amount > this.getMaxFlow(stack))
{
stack = new LiquidStack(stack.itemID, this.getMaxFlow(stack), stack.itemMeta);
}
/* Main fill target to try to fill with the stack */
ITankContainer primaryFill = null;
int volume = Integer.MAX_VALUE;
ForgeDirection fillDir = ForgeDirection.UNKNOWN;
/* Secondary fill target if the main target is not found */
ITankContainer secondayFill = null;
int mostFill = 0;
ForgeDirection otherFillDir = ForgeDirection.UNKNOWN;
boolean found = false;
/* FIND THE FILL TARGET FROM THE LIST OF FLUID RECIEVERS */
for (ITankContainer tankContainer : fluidTanks)
{
if (tankContainer instanceof TileEntity && tankContainer != source && !(tankContainer instanceof IFluidNetworkPart))
{
TileEntity[] connectedTiles = ConnectionHelper.getSurroundingTileEntities((TileEntity) tankContainer);
for (int i = 0; i < 6; i++)
{
if (connectedTiles[i] instanceof IFluidNetworkPart && ((IFluidNetworkPart) connectedTiles[i]).getNetwork() == this)
{
ForgeDirection dir = ForgeDirection.getOrientation(i).getOpposite();
ILiquidTank targetTank = tankContainer.getTank(dir, stack);
int fill = tankContainer.fill(dir, stack, false);
/* USE GET TANK FROM SIDE METHOD FIRST */
if (targetTank != null)
{
LiquidStack stackStored = targetTank.getLiquid();
if (stackStored == null)
{
primaryFill = tankContainer;
found = true;
fillDir = dir;
break;
}
else if (stackStored.amount < targetTank.getCapacity() && stackStored.amount < volume)
{
primaryFill = tankContainer;
volume = stackStored.amount;
}
}/* USE FILL METHOD IF GET TANK == NULL */
else if (fill > 0 && fill > mostFill)
{
secondayFill = tankContainer;
mostFill = fill;
otherFillDir = dir;
}
}
}
}
if (found)
{
break;
}
}// End of tank finder
boolean filledMain = false;
if (primaryFill != null)
{
used = primaryFill.fill(fillDir, stack, doFill);
//System.out.println("Primary Target " + used + doFill);
}
else if (secondayFill != null)
{
used = secondayFill.fill(fillDir, stack, doFill);
//System.out.println("Seconday Target " + used + doFill);
}
else if (allowStore && (this.combinedStorage.getLiquid() == null || this.combinedStorage.getLiquid().amount < this.combinedStorage.getCapacity()))
{
used = this.combinedStorage.fill(stack, doFill);
//System.out.println("Network Target filled for " + used + doFill);
filledMain = true;
}
/* IF THE COMBINED STORAGE OF THE PIPES HAS LIQUID MOVE IT FIRST */
if (!filledMain && used > 0 && this.combinedStorage.getLiquid() != null && this.combinedStorage.getLiquid().amount > 0)
{
LiquidStack drainStack = new LiquidStack(0, 0, 0);
if (this.combinedStorage.getLiquid().amount >= used)
{
drainStack = this.combinedStorage.drain(used, doFill);
used = 0;
}
else
{
int pUsed = used;
used = Math.min(used, Math.max(used - this.combinedStorage.getLiquid().amount, 0));
drainStack = this.combinedStorage.drain(pUsed - used, doFill);
}
//System.out.println("Pulling " + (drainStack != null ? drainStack.amount : 0) + " from combined leaving " + (this.combinedStorage.getLiquid() != null ? this.combinedStorage.getLiquid().amount : 0));
}
if (prevCombined != null && this.combinedStorage.getLiquid() != null && prevCombined.amount != this.combinedStorage.getLiquid().amount)
{
this.moveAndSumVolume(false);
}
}
this.processingRequest = false;
return used;
}
/**
* gets the flow rate of the network by getting the pipe with the lowest flow rate.
*
* @return units of liquid per tick, default 20B/s
*/
public int getMaxFlow(LiquidStack stack)
{
int flow = 1000;
for (IFluidNetworkPart conductor : this.fluidParts)
{
// TODO change the direction to actual look for connected only directions and pipes
// along
// the path to the target
int cFlow = conductor.getMaxFlowRate(stack, ForgeDirection.UNKNOWN);
if (cFlow < flow)
{
flow = cFlow;
}
}
return flow;
}
public void cleanConductors()
{
for (int i = 0; i < fluidParts.size(); i++)
{
if (fluidParts.get(i) == null)
{
fluidParts.remove(i);
}
else if (((TileEntity) fluidParts.get(i)).isInvalid())
{
fluidParts.remove(i);
}
}
}
public void setNetwork()
{
this.cleanConductors();
for (IFluidNetworkPart conductor : this.fluidParts)
{
conductor.setNetwork(this);
}
}
public void onPresureChange()
{
this.cleanConductors();
for (int i = 0; i < fluidParts.size(); i++)
{
// TODO change to actual check connected sides only && get true value from settings file
IFluidNetworkPart part = fluidParts.get(i);
if (part.getMaxPressure(ForgeDirection.UNKNOWN) < this.pressureProduced && part.onOverPressure(true))
{
this.fluidParts.remove(part);
this.cleanConductors();
}
}
}
public void cleanUpConductors()
{
Iterator it = this.fluidParts.iterator();
int capacity = 0;
while (it.hasNext())
{
IFluidNetworkPart conductor = (IFluidNetworkPart) it.next();
if (conductor == null)
{
it.remove();
}
else if (((TileEntity) conductor).isInvalid())
{
it.remove();
}
else if (conductor.getColor() != this.color)
{
it.remove();
}
else
{
conductor.setNetwork(this);
capacity += LiquidContainerRegistry.BUCKET_VOLUME;
}
}
this.combinedStorage.setCapacity(capacity);
}
/**
* This function is called to refresh all conductors in this network
*/
public void refreshConductors()
{
this.cleanUpConductors();
try
{
Iterator<IFluidNetworkPart> it = this.fluidParts.iterator();
while (it.hasNext())
{
IFluidNetworkPart conductor = it.next();
conductor.updateAdjacentConnections();
}
}
catch (Exception e)
{
FMLLog.severe("Universal Electricity: Failed to refresh conductor.");
e.printStackTrace();
}
}
public List<IFluidNetworkPart> getFluidNetworkParts()
{
return this.fluidParts;
}
public void mergeNetworks(HydraulicNetwork network)
{
if (network != null && network != this && network.color == this.color)
{
if (this.combinedStorage.getLiquid() != null && network.combinedStorage.getLiquid() != null && !this.combinedStorage.getLiquid().isLiquidEqual(network.combinedStorage.getLiquid()))
{
this.causingMixing(this.combinedStorage.getLiquid(), network.combinedStorage.getLiquid());
}
else
{
this.moveAndSumVolume(false);
network.moveAndSumVolume(false);
LiquidStack stack = new LiquidStack(0, 0, 0);
if (this.combinedStorage.getLiquid() != null && network.combinedStorage.getLiquid() != null && this.combinedStorage.getLiquid().isLiquidEqual(network.combinedStorage.getLiquid()))
{
stack = this.combinedStorage.getLiquid();
stack.amount += network.combinedStorage.getLiquid().amount;
}
else if (this.combinedStorage.getLiquid() == null && network.combinedStorage.getLiquid() != null)
{
stack = network.combinedStorage.getLiquid();
}
else if (this.combinedStorage.getLiquid() != null && network.combinedStorage.getLiquid() == null)
{
stack = this.combinedStorage.getLiquid();
}
HydraulicNetwork newNetwork = new HydraulicNetwork(this.color);
newNetwork.getFluidNetworkParts().addAll(this.getFluidNetworkParts());
newNetwork.getFluidNetworkParts().addAll(network.getFluidNetworkParts());
newNetwork.cleanUpConductors();
newNetwork.moveAndSumVolume(true);
}
}
}
public void causingMixing(LiquidStack stack, LiquidStack stack2)
{
// TODO cause mixing of liquids based on types and volume. Also apply damage to pipes/parts
// as needed
}
public void splitNetwork(World world, IFluidNetworkPart splitPoint)
{
if (splitPoint instanceof TileEntity)
{
this.getFluidNetworkParts().remove(splitPoint);
this.moveAndSumVolume(false);
/**
* Loop through the connected blocks and attempt to see if there are connections between
* the two points elsewhere.
*/
TileEntity[] connectedBlocks = splitPoint.getAdjacentConnections();
for (int i = 0; i < connectedBlocks.length; i++)
{
TileEntity connectedBlockA = connectedBlocks[i];
if (connectedBlockA instanceof IFluidNetworkPart)
{
for (int pipeCount = 0; pipeCount < connectedBlocks.length; pipeCount++)
{
final TileEntity connectedBlockB = connectedBlocks[pipeCount];
if (connectedBlockA != connectedBlockB && connectedBlockB instanceof IFluidNetworkPart)
{
Pathfinder finder = new PathfinderCheckerPipes(world, (IFluidNetworkPart) connectedBlockB, splitPoint);
finder.init(new Vector3(connectedBlockA));
if (finder.results.size() > 0)
{
/* STILL CONNECTED SOMEWHERE ELSE */
for (Vector3 node : finder.closedSet)
{
TileEntity entity = node.getTileEntity(world);
if (entity instanceof IFluidNetworkPart)
{
if (node != splitPoint)
{
((IFluidNetworkPart) entity).setNetwork(this);
}
}
}
}
else
{
/* NO LONGER CONNECTED ELSE WHERE SO SPLIT AND REFRESH */
HydraulicNetwork newNetwork = new HydraulicNetwork(this.color);
int parts = 0;
for (Vector3 node : finder.closedSet)
{
TileEntity entity = node.getTileEntity(world);
if (entity instanceof IFluidNetworkPart)
{
if (node != splitPoint)
{
newNetwork.getFluidNetworkParts().add((IFluidNetworkPart) entity);
parts++;
}
}
}
newNetwork.cleanUpConductors();
newNetwork.moveAndSumVolume(true);
}
}
}
}
}
}
}
/**
* Moves the volume stored in the network to the parts or sums up the volume from the parts and
* loads it to the network. Assumes that all liquidStacks stored are equal
*
* @param load - loads the volume from the parts before leveling out the volumes
*/
public void moveAndSumVolume(boolean load)
{
int volume = 0;
int itemID = 0;
int itemMeta = 0;
if (load)
{
for (IFluidNetworkPart part : this.fluidParts)
{
if (part.getTank() != null && part.getTank().getLiquid() != null)
{
if (itemID == 0)
{
itemID = part.getTank().getLiquid().itemID;
itemMeta = part.getTank().getLiquid().itemMeta;
}
volume += part.getTank().getLiquid().amount;
}
}
this.combinedStorage.setLiquid(new LiquidStack(itemID, volume, itemMeta));
}
if (this.combinedStorage.getLiquid() != null && this.fluidParts.size() > 0)
{
volume = this.combinedStorage.getLiquid().amount / this.fluidParts.size();
itemID = this.combinedStorage.getLiquid().itemID;
itemMeta = this.combinedStorage.getLiquid().itemMeta;
for (IFluidNetworkPart part : this.fluidParts)
{
part.setTankContent(null);
part.setTankContent(new LiquidStack(itemID, volume, itemMeta));
}
}
}
@Override
public String toString()
{
return "HydraulicNetwork[" + this.hashCode() + "|parts:" + this.fluidParts.size() + "]";
}
public String getStorageFluid()
{
if (!combinedStorage.containsValidLiquid())
{
return "Zero";
}
return String.format("%d/%d %S Stored", combinedStorage.getLiquid().amount / LiquidContainerRegistry.BUCKET_VOLUME, combinedStorage.getCapacity() / LiquidContainerRegistry.BUCKET_VOLUME, LiquidDictionary.findLiquidName(this.combinedStorage.getLiquid()));
}
public ILiquidTank getTank()
{
if (this.combinedStorage == null)
{
this.combinedStorage = new LiquidTank(0);
}
return this.combinedStorage;
}
}

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@ -1,42 +0,0 @@
package hydraulic.fluidnetwork;
import hydraulic.api.IDrain;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.liquids.ITankContainer;
import universalelectricity.core.vector.Vector3;
import universalelectricity.core.vector.VectorHelper;
public class HydraulicNetworkHelper
{
/**
* Invalidates a TileEntity
*/
public static void invalidate(TileEntity tileEntity)
{
for (int i = 0; i < 6; i++)
{
ForgeDirection direction = ForgeDirection.getOrientation(i);
TileEntity checkTile = VectorHelper.getConnectorFromSide(tileEntity.worldObj, new Vector3(tileEntity), direction);
if (checkTile instanceof IFluidNetworkPart)
{
HydraulicNetwork network = ((IFluidNetworkPart) checkTile).getNetwork();
if (network != null)
{
network.removeEntity(tileEntity);
for(ITankContainer tank : network.fluidTanks)
{
if(tank instanceof IDrain)
{
((IDrain)tank).stopRequesting(tileEntity);
}
}
}
}
}
}
}

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package hydraulic.fluidnetwork;
import hydraulic.api.IColorCoded;
import hydraulic.api.IPipeConnection;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.liquids.ILiquidTank;
import net.minecraftforge.liquids.ITankContainer;
import net.minecraftforge.liquids.LiquidStack;
/**
* A machine that acts as one with the liquid network using the networks pressure for some function
* that doesn't change the over all network pressure. So pipes, gauges, tubes, buffers, decor
* blocks.
*/
public interface IFluidNetworkPart extends IPipeConnection, IColorCoded, ITankContainer, INetworkPath
{
/**
* gets the devices pressure from a given side for input
*/
public double getMaxPressure(ForgeDirection side);
/**
* The max amount of liquid that can flow per request
*/
public int getMaxFlowRate(LiquidStack stack, ForgeDirection side);
/**
* Called when the pressure on the machine reachs max
*
* @param damageAllowed - can this tileEntity cause grief damage
* @return true if the device over pressured and destroyed itself
*/
public boolean onOverPressure(Boolean damageAllowed);
/**
* size of the pipes liquid storage ability
*/
public int getTankSize();
public ILiquidTank getTank();
public void setTankContent(LiquidStack stack);
}

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@ -1,31 +0,0 @@
package hydraulic.fluidnetwork;
import net.minecraft.tileentity.TileEntity;
public interface INetworkPath
{
/**
* Gets a list of all the connected TileEntities that this conductor is connected to. The
* array's length should be always the 6 adjacent wires.
*
* @return
*/
public TileEntity[] getAdjacentConnections();
/**
* Instantly refreshes all connected blocks around the conductor, recalculating the connected
* blocks.
*/
public void updateAdjacentConnections();
/**
* The Fluid network that this machine is part of
*/
public HydraulicNetwork getNetwork();
/**
* sets the machines network
*/
public void setNetwork(HydraulicNetwork network);
}

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@ -1,59 +0,0 @@
package hydraulic.fluidnetwork;
import java.util.Arrays;
import java.util.HashSet;
import java.util.Set;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
import universalelectricity.core.path.IPathCallBack;
import universalelectricity.core.path.Pathfinder;
import universalelectricity.core.vector.Vector3;
/**
* Check if a conductor connects with another.
*/
public class PathfinderCheckerPipes extends Pathfinder
{
public PathfinderCheckerPipes(final World world, final IFluidNetworkPart targetConnector, final IFluidNetworkPart... ignoreConnector)
{
super(new IPathCallBack()
{
@Override
public Set<Vector3> getConnectedNodes(Pathfinder finder, Vector3 currentNode)
{
Set<Vector3> neighbors = new HashSet<Vector3>();
for (int i = 0; i < 6; i++)
{
ForgeDirection direction = ForgeDirection.getOrientation(i);
Vector3 position = currentNode.clone().modifyPositionFromSide(direction);
TileEntity connectedBlock = position.getTileEntity(world);
if (connectedBlock instanceof IFluidNetworkPart && !Arrays.asList(ignoreConnector).contains(connectedBlock))
{
if (((IFluidNetworkPart) connectedBlock).canPipeConnect(connectedBlock, direction.getOpposite()))
{
neighbors.add(position);
}
}
}
return neighbors;
}
@Override
public boolean onSearch(Pathfinder finder, Vector3 node)
{
if (node.getTileEntity(world) == targetConnector)
{
finder.results.add(node);
return true;
}
return false;
}
});
}
}

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@ -1,55 +0,0 @@
package hydraulic.helpers;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.liquids.ITankContainer;
import net.minecraftforge.liquids.LiquidStack;
import universalelectricity.core.vector.Vector3;
import universalelectricity.core.vector.VectorHelper;
/**
* Used to help with draining and filling of a tank
*
* @author DarkGuardsman
*/
public class FillDrainHelper
{
/**
* Fills all ITankContainers around the point
*
* @return amount filled into the tank, use this to drain the source of the stack
*/
public static int fillArround(World world, Vector3 center, LiquidStack stack)
{
if (stack == null || stack.amount <= 0 || center.y < 6 || center.y > 255)
{
return 0;
}
int fill = 0;
for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS)
{
fill += FillDrainHelper.fillDirection(world, center, stack, direction);
}
return fill;
}
/**
* Fills a ITankContainer in one direction from a point in the world
*
* @return amount filled into the tank, use this to drain the source of the stack
*/
public static int fillDirection(World world, Vector3 center, LiquidStack stack, ForgeDirection direction)
{
if (stack == null || stack.amount <= 0 || center.y < 6 || center.y > 255)
{
return 0;
}
TileEntity entity = VectorHelper.getTileEntityFromSide(world, center, direction);
if (entity instanceof ITankContainer && ((ITankContainer) entity).fill(direction.getOpposite(), stack, false) > 0)
{
return ((ITankContainer) entity).fill(direction.getOpposite(), stack, true);
}
return 0;
}
}

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@ -1,186 +0,0 @@
package hydraulic.helpers;
import net.minecraft.block.Block;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.liquids.ILiquid;
import net.minecraftforge.liquids.LiquidContainerRegistry;
import net.minecraftforge.liquids.LiquidDictionary;
import net.minecraftforge.liquids.LiquidStack;
import universalelectricity.core.vector.Vector3;
public class FluidHelper
{
/**
* The default built in flow rate of the liquid threw the pipes. Will correct this later to use
* a visc value instead of flow value so that the size of the pipe can play a factor in flow
*/
public static int getDefaultFlowRate(LiquidStack stack)
{
if (stack != null)
{
String stackName = LiquidDictionary.findLiquidName(stack);
if (stackName.equalsIgnoreCase("UraniumHexafluoride"))
{
return 1000;
}
else if (stackName.equalsIgnoreCase("steam"))
{
return 1000;
}
else if (stackName.equalsIgnoreCase("methane"))
{
return 1000;
}
else if (stackName.equalsIgnoreCase("lava"))
{
return 250;
}
}
return 500;
}
/**
* Creates a new LiquidStack using the sample stack
*
* @param stack - liquidLiquid being used to create the stack
* @param vol - amount or volume of the stack
* @return a new @LiquidStack
*/
public static LiquidStack getStack(LiquidStack stack, int vol)
{
if (stack == null)
{
return null;
}
return new LiquidStack(stack.itemID, vol, stack.itemMeta);
}
/**
* Consumes one item of a the ItemStack
*/
public static ItemStack consumeItem(ItemStack stack)
{
if (stack.stackSize == 1)
{
if (stack.getItem().hasContainerItem())
{
return stack.getItem().getContainerItemStack(stack);
}
else
{
return null;
}
}
else
{
stack.splitStack(1);
return stack;
}
}
/**
* gets the blockID/ItemID of the Still liquid
*
* @param id - blockID
* @return will return -1 if its not a valid liquid Block
*/
public static int getLiquidId(int id)
{
if (id == Block.waterStill.blockID || id == Block.waterMoving.blockID)
{
return Block.waterStill.blockID;
}
else if (id == Block.lavaStill.blockID || id == Block.lavaMoving.blockID)
{
return Block.lavaStill.blockID;
}
else if (Block.blocksList[id] instanceof ILiquid)
{
return ((ILiquid) Block.blocksList[id]).stillLiquidId();
}
else
{
return -1;
}
}
/**
* gets the liquidStack of the block
*
* @param id - block's ID
*/
public static LiquidStack getLiquidFromBlockId(int id)
{
if (id == Block.waterStill.blockID || id == Block.waterMoving.blockID)
{
return new LiquidStack(Block.waterStill.blockID, LiquidContainerRegistry.BUCKET_VOLUME, 0);
}
else if (id == Block.lavaStill.blockID || id == Block.lavaMoving.blockID)
{
return new LiquidStack(Block.lavaStill.blockID, LiquidContainerRegistry.BUCKET_VOLUME, 0);
}
else if (Block.blocksList[id] instanceof ILiquid)
{
ILiquid liquid = (ILiquid) Block.blocksList[id];
if (liquid.isMetaSensitive())
{
return new LiquidStack(liquid.stillLiquidId(), LiquidContainerRegistry.BUCKET_VOLUME, liquid.stillLiquidMeta());
}
else
{
return new LiquidStack(liquid.stillLiquidId(), LiquidContainerRegistry.BUCKET_VOLUME, 0);
}
}
return null;
}
/**
* Is the location a liquid source block
*/
public static boolean isSourceBlock(World world, Vector3 vec)
{
LiquidStack liquid = FluidHelper.getLiquidFromBlockId(vec.getBlockID(world));
if ((liquid != null && vec.getBlockMetadata(world) == 0))
{
return true;
}
return false;
}
/**
* Gets the number of source liquids blocks around the locaiton
*/
public static int getConnectedSources(World world, Vector3 vec)
{
int sources = 0;
for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS)
{
Vector3 pos = vec.clone().modifyPositionFromSide(direction);
if (isSourceBlock(world, pos))
{
sources++;
}
}
return sources;
}
/**
* Gets the number of liquid fillable blocks around the location
*/
public static int getConnectedFillables(World world, Vector3 vec)
{
int sources = 0;
for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS)
{
Vector3 pos = vec.clone().modifyPositionFromSide(direction);
LiquidStack liquid = FluidHelper.getLiquidFromBlockId(pos.getBlockID(world));
if ((liquid != null || pos.getBlockID(world) == 0) && getConnectedSources(world, pos) > 0)
{
sources++;
}
}
return sources;
}
}

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@ -1,43 +0,0 @@
package hydraulic.prefab.tile;
import hydraulic.api.IPipeConnection;
import hydraulic.api.IReadOut;
import hydraulic.fluidnetwork.HydraulicNetworkHelper;
import java.util.Random;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.liquids.ITankContainer;
import net.minecraftforge.liquids.LiquidStack;
import universalelectricity.prefab.tile.TileEntityAdvanced;
public abstract class TileEntityFluidDevice extends TileEntityAdvanced implements IReadOut, IPipeConnection
{
public Random random = new Random();
@Override
public void invalidate()
{
super.invalidate();
HydraulicNetworkHelper.invalidate(this);
}
/**
* Fills an ITankContainer in the direction
*
* @param stack - LiquidStack that will be inputed in the tile
* @param side - direction to fill in
* @return the ammount filled
*/
public int fillSide(LiquidStack stack, ForgeDirection side, boolean doFill)
{
TileEntity tileEntity = worldObj.getBlockTileEntity(xCoord + side.offsetX, yCoord + side.offsetY, zCoord + side.offsetZ);
if (stack != null && stack.amount > 0 && tileEntity instanceof ITankContainer)
{
return ((ITankContainer) tileEntity).fill(side.getOpposite(), stack, doFill);
}
return 0;
}
}

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@ -1,149 +0,0 @@
package hydraulic.prefab.tile;
import hydraulic.api.IColorCoded;
import hydraulic.helpers.FluidHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.liquids.ILiquidTank;
import net.minecraftforge.liquids.ITankContainer;
import net.minecraftforge.liquids.LiquidContainerRegistry;
import net.minecraftforge.liquids.LiquidDictionary;
import net.minecraftforge.liquids.LiquidStack;
import net.minecraftforge.liquids.LiquidTank;
public abstract class TileEntityFluidStorage extends TileEntityFluidDevice implements ITankContainer, IColorCoded
{
/* INTERNAL TANK */
public LiquidTank tank = new LiquidTank(this.getTankSize());
/**
* gets the max storage limit of the tank
*/
public abstract int getTankSize();
@Override
public String getMeterReading(EntityPlayer user, ForgeDirection side)
{
if (this.tank.getLiquid() == null)
{
return "Empty";
}
return String.format("%d/%d %S Stored", tank.getLiquid().amount / LiquidContainerRegistry.BUCKET_VOLUME, tank.getCapacity() / LiquidContainerRegistry.BUCKET_VOLUME, LiquidDictionary.findLiquidName(tank.getLiquid()));
}
@Override
public boolean canPipeConnect(TileEntity entity, ForgeDirection dir)
{
return true;
}
@Override
public int fill(ForgeDirection from, LiquidStack resource, boolean doFill)
{
return this.fill(0, resource, doFill);
}
@Override
public int fill(int tankIndex, LiquidStack resource, boolean doFill)
{
if (resource == null || tankIndex != 0)
{
return 0;
}
else if (!getColor().isValidLiquid(resource))
{
return 0;
}
else if (this.tank.getLiquid() != null && !resource.isLiquidEqual(this.tank.getLiquid()))
{
return 0;
}
return this.tank.fill(resource, doFill);
}
@Override
public LiquidStack drain(ForgeDirection from, int maxDrain, boolean doDrain)
{
return this.drain(0, maxDrain, doDrain);
}
@Override
public LiquidStack drain(int tankIndex, int maxDrain, boolean doDrain)
{
if (tankIndex != 0 || this.tank.getLiquid() == null)
{
return null;
}
LiquidStack stack = this.tank.getLiquid();
if (maxDrain < stack.amount)
{
stack = FluidHelper.getStack(stack, maxDrain);
}
return this.tank.drain(maxDrain, doDrain);
}
@Override
public ILiquidTank[] getTanks(ForgeDirection dir)
{
return new ILiquidTank[] { this.tank };
}
@Override
public ILiquidTank getTank(ForgeDirection dir, LiquidStack type)
{
if (type == null)
{
return null;
}
if (type.isLiquidEqual(this.tank.getLiquid()))
{
return this.tank;
}
return null;
}
@Override
public void readFromNBT(NBTTagCompound nbt)
{
super.readFromNBT(nbt);
LiquidStack liquid = LiquidStack.loadLiquidStackFromNBT(nbt.getCompoundTag("stored"));
if (liquid != null)
{
tank.setLiquid(liquid);
}
}
@Override
public void writeToNBT(NBTTagCompound nbt)
{
super.writeToNBT(nbt);
if (this.tank.containsValidLiquid())
{
nbt.setTag("stored", this.tank.getLiquid().writeToNBT(new NBTTagCompound()));
}
}
/**
* Is the internal tank full
*/
public boolean isFull()
{
if (this.tank.getLiquid() == null || this.tank.getLiquid().amount < this.tank.getCapacity())
{
return false;
}
return true;
}
/**
* gets the liquidStack stored in the internal tank
*/
public LiquidStack getStoredLiquid()
{
return this.tank.getLiquid();
}
}