added a get vector method to the base prefab

This commit is contained in:
Robert 2013-11-14 11:03:07 -05:00
parent ce4c40c0fb
commit 1e5383f9a3
4 changed files with 51 additions and 11 deletions

View file

@ -14,7 +14,11 @@ import net.minecraftforge.common.ForgeDirection;
import universalelectricity.core.vector.Vector3;
import dark.api.IExtendedStorage;
import dark.core.prefab.machine.TileEntityMulti;
/**
* Helper that handles most of the interaction of the tile with the inventories around it
* @author Rseifert
*
*/
public class InvInteractionHelper
{
public World world;
@ -41,7 +45,7 @@ public class InvInteractionHelper
}
/** Throws the items from the manipulator into the world.
*
*
* @param outputPosition
* @param items */
public void throwItem(Vector3 outputPosition, ItemStack items)
@ -72,7 +76,7 @@ public class InvInteractionHelper
}
/** Tries to place an itemStack in a specific position if it is an inventory.
*
*
* @return The ItemStack remained after place attempt */
public ItemStack tryPlaceInPosition(ItemStack itemStack, Vector3 position, ForgeDirection dir)
{
@ -209,7 +213,7 @@ public class InvInteractionHelper
}
/** Tries to get an item from a position
*
*
* @param position - location of item
* @param direction - direction this item is from the original
* @param ammount - amount up to one stack to grab

View file

@ -4,24 +4,32 @@ import java.util.ArrayList;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.command.IEntitySelector;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
import universalelectricity.core.vector.Vector3;
public class ItemWorldHelper
{
/** gets all EntityItems in a location using a start and end point */
public static List<EntityItem> findAllItemIn(World world, Vector3 start, Vector3 end)
public static List<EntityItem> findAllItemsIn(World world, Vector3 start, Vector3 end)
{
return world.getEntitiesWithinAABB(EntityItem.class, AxisAlignedBB.getBoundingBox(start.x, start.y, start.z, end.x, end.y, end.z));
}
public static List<EntityItem> getEntitiesInDirection(World world, Vector3 center, ForgeDirection dir)
{
List<EntityItem> list = world.selectEntitiesWithinAABB(EntityItem.class, AxisAlignedBB.getAABBPool().getAABB(center.x + dir.offsetX, center.y + dir.offsetY, center.z + dir.offsetZ, center.x + dir.offsetX + 1, center.y + dir.offsetY + 1, center.z + dir.offsetZ + 1), IEntitySelector.selectAnything);
return list.size() > 0 ? list : null;
}
/** Gets all EntityItems in an area and sorts them by a list of itemStacks
*
*
* @param world - world being worked in
* @param start - start point
* @param end - end point
@ -29,7 +37,7 @@ public class ItemWorldHelper
* @return a list of EntityItem that match the itemStacks desired */
public static List<EntityItem> findSelectItems(World world, Vector3 start, Vector3 end, List<ItemStack> disiredItems)
{
List<EntityItem> entityItems = ItemWorldHelper.findAllItemIn(world, start, end);
List<EntityItem> entityItems = ItemWorldHelper.findAllItemsIn(world, start, end);
return filterEntityItemsList(entityItems, disiredItems);
}
@ -68,7 +76,7 @@ public class ItemWorldHelper
}
/** filter a list of itemStack to another list of itemStacks
*
*
* @param totalItems - full list of items being filtered
* @param desiredItems - list the of item that are being filtered too
* @return a list of item from the original that are wanted */
@ -91,7 +99,7 @@ public class ItemWorldHelper
}
/** grabs all the items that the block can drop then pass them onto dropBlockAsItem_do
*
*
* @param world
* @param x
* @param y

View file

@ -7,6 +7,8 @@ import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.IInventory;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Icon;
import net.minecraft.world.World;
@ -110,6 +112,17 @@ public abstract class BlockMachine extends BlockTile implements IExtraBlockInfo
super.breakBlock(world, x, y, z, par5, par6);
world.notifyBlockChange(x, y, z, world.getBlockId(x, y, z));
}
@Override
public int getComparatorInputOverride(World world, int x, int y, int z, int side)
{
TileEntity entity = world.getBlockTileEntity(x, y, z);
if (entity instanceof IInventory)
{
return Container.calcRedstoneFromInventory((IInventory) entity);
}
return 0;
}
@Override
public TileEntity createTileEntity(World world, int metadata)

View file

@ -2,7 +2,6 @@ package dark.core.prefab.machine;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.ISidedInventory;
@ -10,6 +9,7 @@ import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraftforge.common.ForgeDirection;
import universalelectricity.core.vector.Vector3;
import universalelectricity.prefab.tile.TileEntityAdvanced;
import dark.api.access.AccessGroup;
import dark.api.access.AccessUser;
@ -21,13 +21,14 @@ import dark.core.prefab.terminal.TerminalCommandRegistry;
import dark.core.prefab.tilenetwork.NetworkTileEntities;
/** Prefab for simple object who only need basic inv support and nothing more
*
*
* @author Darkguardsman */
public class TileEntityInv extends TileEntityAdvanced implements IExternalInv, ISidedInventory, ISpecialAccess
{
protected IInvBox inventory;
protected boolean lockInv;
protected int invSlots = 1;
private Vector3 thisPos;
/** A list of user access data. */
protected List<AccessGroup> groups = new ArrayList<AccessGroup>();
@ -36,6 +37,20 @@ public class TileEntityInv extends TileEntityAdvanced implements IExternalInv, I
TerminalCommandRegistry.loadNewGroupSet(this);
}
public void initiate()
{
thisPos = new Vector3(this);
}
public Vector3 getThisPos()
{
if (this.thisPos == null || this.thisPos.intX() != xCoord || this.thisPos.intY() != yCoord || this.thisPos.intZ() != zCoord)
{
this.thisPos = new Vector3(this);
}
return this.thisPos;
}
@Override
public void invalidate()
{