Removed item thermal laser as its unfinished
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1 changed files with 0 additions and 125 deletions
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package resonantinduction.electrical.laser.gun;
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import java.awt.Color;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumAction;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.EnumMovingObjectType;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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import net.minecraftforge.common.MinecraftForge;
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import resonant.api.event.LaserEvent;
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import resonant.lib.prefab.vector.RayTraceHelper;
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import resonant.lib.thermal.ThermalGrid;
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import resonantinduction.core.ResonantInduction;
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import universalelectricity.api.item.ItemElectric;
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import universalelectricity.api.vector.IVector3;
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import universalelectricity.api.vector.Vector3;
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import universalelectricity.api.vector.VectorWorld;
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/** Version of the mining laser that uses the thermal grid to melt blocks down
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*
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* @author DarkGuardsman */
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public class ItemThermalLaser extends ItemElectric
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{
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long batterySize = 100000;
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float wattPerShot = 1;
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float damageToEntities = 3.3f;
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int blockRange = 50;
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int firingDelay = 5;
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int breakTime = 15;
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boolean createLava = true, setFire = true;
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public ItemThermalLaser(int id)
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{
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super(id);
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this.setUnlocalizedName("MiningLaser");
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this.setMaxStackSize(1);
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this.setCreativeTab(CreativeTabs.tabTools);
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}
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@Override
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public EnumAction getItemUseAction(ItemStack par1ItemStack)
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{
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return EnumAction.bow;
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}
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@Override
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public int getMaxItemUseDuration(ItemStack par1ItemStack)
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{
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//TODO change render of the laser too show it slowly over heat, when it over heats eg gets to max use damage the player, and tool
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return 1000;
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}
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@Override
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public void onUsingItemTick(ItemStack stack, EntityPlayer player, int count)
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{
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if (count > 5)
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{
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Vec3 playerPosition = Vec3.createVectorHelper(player.posX, player.posY + player.getEyeHeight(), player.posZ);
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Vec3 playerLook = RayTraceHelper.getLook(player, 1.0f);
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Vec3 p = Vec3.createVectorHelper(playerPosition.xCoord + playerLook.xCoord, playerPosition.yCoord + playerLook.yCoord, playerPosition.zCoord + playerLook.zCoord);
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Vec3 playerViewOffset = Vec3.createVectorHelper(playerPosition.xCoord + playerLook.xCoord * blockRange, playerPosition.yCoord + playerLook.yCoord * blockRange, playerPosition.zCoord + playerLook.zCoord * blockRange);
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MovingObjectPosition hit = RayTraceHelper.do_rayTraceFromEntity(player, new Vector3().toVec3(), blockRange, true);
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//TODO fix sound
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if (hit != null)
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{
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LaserEvent event = new LaserEvent.LaserFiredPlayerEvent(player, hit, stack);
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MinecraftForge.EVENT_BUS.post(event);
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if (!player.worldObj.isRemote && !event.isCanceled())
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{
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if (hit.typeOfHit == EnumMovingObjectType.ENTITY && hit.entityHit != null)
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{
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//TODO re-implements laser damage source
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DamageSource damageSource = DamageSource.causeMobDamage(player);
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hit.entityHit.attackEntityFrom(damageSource, damageToEntities);
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hit.entityHit.setFire(5);
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}
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else if (hit.typeOfHit == EnumMovingObjectType.TILE)
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{
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ThermalGrid.addTemperature(new VectorWorld(player.worldObj, hit.blockX, hit.blockY, hit.blockZ), 100f);
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}
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}
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playerViewOffset = hit.hitVec;
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}
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//TODO make beam brighter the longer it has been used
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//TODO adjust the laser for the end of the gun
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float x = (float) (MathHelper.cos((float) (player.rotationYawHead * 0.0174532925)) * (-.4) - MathHelper.sin((float) (player.rotationYawHead * 0.0174532925)) * (-.1));
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float z = (float) (MathHelper.sin((float) (player.rotationYawHead * 0.0174532925)) * (-.4) + MathHelper.cos((float) (player.rotationYawHead * 0.0174532925)) * (-.1));
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ResonantInduction.proxy.renderBeam(player.worldObj, (IVector3) new Vector3(p).translate(new Vector3(x, -.25, z)), (IVector3) new Vector3(playerViewOffset), Color.ORANGE, 1);
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ResonantInduction.proxy.renderBeam(player.worldObj, (IVector3) new Vector3(p).translate(new Vector3(x, -.45, z)), (IVector3) new Vector3(playerViewOffset), Color.ORANGE, 1);
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}
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}
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@Override
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public ItemStack onItemRightClick(ItemStack itemStack, World par2World, EntityPlayer player)
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{
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if (player.capabilities.isCreativeMode || this.getEnergy(itemStack) > this.wattPerShot)
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{
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player.setItemInUse(itemStack, this.getMaxItemUseDuration(itemStack));
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}
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return itemStack;
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}
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@Override
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public ItemStack onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
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{
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return par1ItemStack;
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}
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@Override
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public long getEnergyCapacity(ItemStack theItem)
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{
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return this.batterySize;
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}
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}
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