added drain recipe and construction pump recipe

This commit is contained in:
Rseifert 2013-04-17 14:22:54 -04:00
parent 6608d8aa36
commit 225b3a3ebf

View file

@ -307,7 +307,7 @@ public class FluidMech extends DummyModContainer
// steam pipes
GameRegistry.addShapelessRecipe(new ItemStack(blockPipe, 4, ColorCode.ORANGE.ordinal()), new Object[] { new ItemStack(itemParts, 1, Parts.Bronze.ordinal()), new ItemStack(itemParts, 1, Parts.Seal.ordinal()) });
// generic pipe crafting
for (int pipeMeta = 0; pipeMeta < 15; pipeMeta++)
{
if (pipeMeta != ColorCode.WHITE.ordinal() && pipeMeta != ColorCode.NONE.ordinal())
@ -317,6 +317,7 @@ public class FluidMech extends DummyModContainer
}
GameRegistry.addRecipe(new ItemStack(blockGenPipe, 1, 15), new Object[] { "P", 'P', blockGenPipe });
// white pipe crafting -- has to be separate since iron pipe is #15 instead of white
GameRegistry.addShapelessRecipe(new ItemStack(blockGenPipe, 4, ColorCode.WHITE.ordinal()), new Object[] { new ItemStack(blockGenPipe, 1, 15), new ItemStack(blockGenPipe, 1, 15), new ItemStack(blockGenPipe, 1, 15), new ItemStack(blockGenPipe, 1, 15), new ItemStack(Item.dyePowder, 1, 15) });
// lava tank
@ -330,6 +331,17 @@ public class FluidMech extends DummyModContainer
// pump
CraftingManager.getInstance().getRecipeList().add(new ShapedOreRecipe(new ItemStack(blockMachine, 1, 0), new Object[] { "C@C", "BMB", "@X@", '@', "plateSteel", 'X', new ItemStack(blockPipe, 1, ColorCode.NONE.ordinal()), 'B', new ItemStack(itemParts, 1, Parts.Valve.ordinal()), 'C', "basicCircuit", 'M', "motor" }));
// construction pump
CraftingManager.getInstance().getRecipeList().add(new ShapedOreRecipe(new ItemStack(blockConPump, 1, 0), new Object[] { "@C@", "BMB", "@@@", '@', "plateSteel", 'B', new ItemStack(itemParts, 1, Parts.Valve.ordinal()), 'C', "advancedCircuit", 'M', "motor" }));
//Drain
GameRegistry.addRecipe(new ItemStack(blockDrain, 1, 0), new Object[] {
"IGI", "SVS", " P ",
'I', Item.ingotIron,
'G', Block.dispenser,
'S', Block.stone,
'P', new ItemStack(blockPipe, 1),
'V', new ItemStack(itemParts, 1, Parts.Valve.ordinal())});
// release valve
GameRegistry.addRecipe(new ItemStack(blockReleaseValve, 1), new Object[] { "RPR", "PVP", "RPR", 'P', new ItemStack(blockPipe, 1, 15), 'V', new ItemStack(itemParts, 1, Parts.Valve.ordinal()), 'R', Item.redstone });