Reformat
This commit is contained in:
parent
14295aece6
commit
232988887a
22 changed files with 75 additions and 141 deletions
|
@ -73,7 +73,7 @@ public class AssemblyLine
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public void load(FMLInitializationEvent evt)
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{
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proxy.init();
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GameRegistry.registerTileEntity(TileEntityConveyorBelt.class, "ConveyorBelt");
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GameRegistry.registerTileEntity(TileEntityRejector.class, "Sorter");
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GameRegistry.registerTileEntity(TileEntityManipulator.class, "Manipulator");
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@ -98,7 +98,7 @@ public class AssemblyLine
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// Retriever
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GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(blockInteraction, 1, MachineType.MANIPULATOR.metadata), new Object[]
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{ Block.dispenser, "basicCircuit" }));
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UETab.setItemStack(new ItemStack(blockConveyorBelt));
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}
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}
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@ -1,11 +1,9 @@
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package assemblyline.ai;
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import net.minecraft.src.TileEntity;
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import assemblyline.machines.crafter.TileEntityCraftingArm;
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/**
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* An AI Task that is used by TileEntities with
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* AI.
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* An AI Task that is used by TileEntities with AI.
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*
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* @author Calclavia
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*
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@ -14,18 +12,18 @@ public abstract class Task
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{
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protected int ticks;
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protected TileEntityCraftingArm tileEntity;
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public Task(TileEntityCraftingArm arm)
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{
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this.tileEntity = arm;
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this.tileEntity = arm;
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}
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/**
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* Called when a task is being done.
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*
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* @param ticks
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* The amount of ticks this task
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* has been elapsed for.
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* @return Return true if the task is not
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* finished and false if it is.
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* The amount of ticks this task has been elapsed for.
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* @return Return true if the task is not finished and false if it is.
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*/
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protected boolean doTask()
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{
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@ -43,8 +41,7 @@ public abstract class Task
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}
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/**
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* @return The tick interval of this task.
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* Return 0 for no ticks.
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* @return The tick interval of this task. Return 0 for no ticks.
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*/
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public int getTickInterval()
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{
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@ -1,23 +1,21 @@
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package assemblyline.ai;
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import assemblyline.machines.crafter.TileEntityCraftingArm;
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import net.minecraft.src.TileEntity;
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public class TaskIdle extends Task
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{
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public TaskIdle(TileEntityCraftingArm arm)
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{
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super(arm);
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}
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{
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super(arm);
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}
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protected boolean doTask()
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{
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/**
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* randomly move the arm to
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* similate life in the arm
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* if the arm is powered
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*/
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return true;
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{
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/**
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* randomly move the arm to similate life in the arm if the arm is powered
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*/
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return true;
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}
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}
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@ -8,19 +8,16 @@ import net.minecraftforge.common.ForgeDirection;
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public interface IBelt
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{
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/**
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* Gets the facing direction of the belt, used
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* but other machines to know which direction
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* to start an item at
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* Gets the facing direction of the belt, used but other machines to know which direction to
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* start an item at
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*
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* @return
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*/
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public ForgeDirection getFacing();
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/**
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* Causes the belt to ignore the entity for a
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* few updates help in cases where another
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* machine need to effect this entity without
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* the belt doing so as well.
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* Causes the belt to ignore the entity for a few updates help in cases where another machine
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* need to effect this entity without the belt doing so as well.
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*
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* @param entity
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* - entity being ignored
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@ -28,8 +25,7 @@ public interface IBelt
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public void ignoreEntity(Entity entity);
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/**
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* Used to get a list of entities above this
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* belt
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* Used to get a list of entities above this belt
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*
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* @return list of entities
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*/
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@ -6,8 +6,7 @@ import universalelectricity.core.vector.Vector3;
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public interface IManipulator
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{
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/**
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* Throws the items from the manipulator into
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* the world
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* Throws the items from the manipulator into the world
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*
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* @param outputPosition
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* @param items
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@ -17,8 +17,7 @@ public class BlockArchitectTable extends Block
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}
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/**
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* Returns the block texture based on the side
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* being looked at. Args: side
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* Returns the block texture based on the side being looked at. Args: side
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*/
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public int getBlockTextureFromSide(int par1)
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{
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@ -26,8 +25,7 @@ public class BlockArchitectTable extends Block
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}
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/**
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* Called upon block activation (right click
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* on the block.)
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* Called upon block activation (right click on the block.)
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*/
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public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
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{
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@ -19,8 +19,7 @@ import assemblyline.render.RenderHelper;
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import cpw.mods.fml.common.network.PacketDispatcher;
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/**
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* A metadata block containing a bunch of machines
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* with direction.
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* A metadata block containing a bunch of machines with direction.
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*
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* @author Darkguardsman, Calclavia
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*
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@ -55,8 +54,7 @@ public class BlockMulti extends BlockMachine
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}
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/**
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* Gets the direction based on the
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* metadata
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* Gets the direction based on the metadata
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*
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* @return A direction value from 0 to 4.
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*/
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@ -68,8 +66,7 @@ public class BlockMulti extends BlockMachine
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/**
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* @param currentDirection
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* - An integer from 0 to 4.
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* @return The metadata this block should
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* change into.
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* @return The metadata this block should change into.
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*/
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public int getNextDirectionMeta(int currentDirection)
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{
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@ -199,8 +196,7 @@ public class BlockMulti extends BlockMachine
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}
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/**
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* Returns the bounding box of the wired
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* rectangular prism to render.
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* Returns the bounding box of the wired rectangular prism to render.
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*/
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@Override
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public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int x, int y, int z)
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@ -209,10 +205,8 @@ public class BlockMulti extends BlockMachine
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}
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/**
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* Returns a bounding box from the pool of
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* bounding boxes (this means this box can
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* change after the pool has been cleared to
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* be reused)
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* Returns a bounding box from the pool of bounding boxes (this means this box can change after
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* the pool has been cleared to be reused)
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*/
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@Override
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public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int x, int y, int z)
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@ -41,9 +41,7 @@ public class ContainerSorter extends Container
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}
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/**
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* Called to transfer a stack from one
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* inventory to the other eg. when shift
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* clicking.
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* Called to transfer a stack from one inventory to the other eg. when shift clicking.
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*/
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@Override
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public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par1)
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@ -40,8 +40,7 @@ public class TileEntityManipulator extends TileEntityElectricityReceiver impleme
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public double wattsReceived = 0;
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/**
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* Is the manipulator wrenched to turn into
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* output mode?
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* Is the manipulator wrenched to turn into output mode?
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*/
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public boolean isOutput = false;
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@ -65,9 +64,7 @@ public class TileEntityManipulator extends TileEntityElectricityReceiver impleme
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if (!this.isOutput)
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{
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/**
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* Find items going into the
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* manipulator and input them
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* into an inventory behind
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* Find items going into the manipulator and input them into an inventory behind
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* this manipulator.
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*/
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Vector3 inputPosition = Vector3.get(this);
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@ -87,11 +84,8 @@ public class TileEntityManipulator extends TileEntityElectricityReceiver impleme
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for (EntityItem entity : itemsInBound)
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{
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/**
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* Try top first, then
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* bottom, then the sides
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* to see if it is
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* possible to insert the
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* item into a inventory.
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* Try top first, then bottom, then the sides to see if it is possible to
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* insert the item into a inventory.
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*/
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ItemStack remainingStack = this.tryPlaceInPosition(entity.item.copy(), outputUp, ForgeDirection.DOWN);
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@ -116,10 +110,7 @@ public class TileEntityManipulator extends TileEntityElectricityReceiver impleme
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else
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{
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/**
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* Finds the connected
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* inventory and outputs the
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* items upon a redstone
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* pulse.
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* Finds the connected inventory and outputs the items upon a redstone pulse.
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*/
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if (this.isPowered)
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{
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@ -165,8 +156,7 @@ public class TileEntityManipulator extends TileEntityElectricityReceiver impleme
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}
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/**
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* Throws the items from the manipulator into
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* the world.
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* Throws the items from the manipulator into the world.
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*
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* @param outputPosition
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* @param items
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@ -181,11 +171,9 @@ public class TileEntityManipulator extends TileEntityElectricityReceiver impleme
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}
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/**
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* Tries to place an itemStack in a specific
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* position if it is an inventory.
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* Tries to place an itemStack in a specific position if it is an inventory.
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*
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* @return The ItemStack remained after place
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* attempt
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* @return The ItemStack remained after place attempt
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*/
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private ItemStack tryPlaceInPosition(ItemStack itemStack, Vector3 position, ForgeDirection direction)
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{
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@ -286,8 +274,7 @@ public class TileEntityManipulator extends TileEntityElectricityReceiver impleme
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}
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/**
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* Tries to take a item from a inventory at a
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* specific position.
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* Tries to take a item from a inventory at a specific position.
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*
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* @param position
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* @return
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@ -72,8 +72,7 @@ public class TileEntityRejector extends TileEntityElectricityReceiver implements
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super.updateEntity();
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/**
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* Has to update a bit faster than a
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* conveyer belt
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* Has to update a bit faster than a conveyer belt
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*/
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if (this.ticks % 5 == 0 && !this.isDisabled())
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{
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@ -225,10 +224,8 @@ public class TileEntityRejector extends TileEntityElectricityReceiver implements
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}
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/**
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* Used to change any one of the boolean value
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* of on/off array After changing the value if
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* it was changed client side it will send a
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* packet server side with the changes
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* Used to change any one of the boolean value of on/off array After changing the value if it
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* was changed client side it will send a packet server side with the changes
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*
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* @param i
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*/
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@ -7,7 +7,6 @@ import net.minecraft.src.ItemStack;
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import net.minecraft.src.NBTTagCompound;
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import net.minecraft.src.NBTTagList;
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import net.minecraft.src.Packet250CustomPayload;
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import net.minecraft.src.TileEntity;
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import net.minecraftforge.common.ForgeDirection;
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import universalelectricity.prefab.network.IPacketReceiver;
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import universalelectricity.prefab.tile.TileEntityElectricityReceiver;
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@ -133,8 +133,7 @@ public class TileEntityConveyorBelt extends TileEntityElectricityReceiver implem
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}
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/**
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* almost unneeded but is change for each
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* different belt type
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* almost unneeded but is change for each different belt type
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*/
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public void doBeltAction()
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{
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@ -147,8 +146,7 @@ public class TileEntityConveyorBelt extends TileEntityElectricityReceiver implem
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* @param extendLife
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* - increases the items life
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* @param preventPickUp
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* - prevent a player from picking
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* the item up
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* - prevent a player from picking the item up
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*/
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public void conveyItemsHorizontal(boolean extendLife, boolean preventPickUp)
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{
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@ -159,6 +157,7 @@ public class TileEntityConveyorBelt extends TileEntityElectricityReceiver implem
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for (Entity entity : entityOnTop)
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{
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int direction = worldObj.getBlockMetadata(xCoord, yCoord, zCoord);
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if (!this.entityIgnoreList.contains(entity))
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{
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if (!(entity instanceof EntityPlayer && ((EntityPlayer) entity).isSneaking()))
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@ -185,6 +184,7 @@ public class TileEntityConveyorBelt extends TileEntityElectricityReceiver implem
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}
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}
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}
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if (this.clearCount++ >= 4)
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{
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// clear the temp ignore
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@ -1,9 +1,8 @@
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package assemblyline.machine.belt;
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/**
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* For the moment this is just a render place
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* holder, but will be convered to prevent item
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* pickups from the belts.
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* For the moment this is just a render place holder, but will be convered to prevent item pickups
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* from the belts.
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*
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* @author Rseifert
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*
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|
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@ -20,8 +20,7 @@ public class TileEntityElevatorBelt extends TileEntityConveyorBelt
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}
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/**
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* Used to detect belt bellow for rendering
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* and to prevent items from falling
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* Used to detect belt bellow for rendering and to prevent items from falling
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*
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* @return
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*/
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@ -33,8 +32,7 @@ public class TileEntityElevatorBelt extends TileEntityConveyorBelt
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}
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/**
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* Same as conveyItemHorizontal but will pull,
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* or lower the items up/down the belt like an
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* Same as conveyItemHorizontal but will pull, or lower the items up/down the belt like an
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* elevator
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*
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* @param extendLife
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|
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@ -46,8 +46,7 @@ public class BlockCrafter extends BlockMachine
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}
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/**
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* Gets the direction based on the
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* metadata
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* Gets the direction based on the metadata
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*
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* @return A direction value from 0 to 4.
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*/
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@ -59,8 +58,7 @@ public class BlockCrafter extends BlockMachine
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/**
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* @param currentDirection
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* - An integer from 0 to 4.
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* @return The metadata this block should
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* change into.
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* @return The metadata this block should change into.
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||||
*/
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public int getNextDirectionMeta(int currentDirection)
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{
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|
|
|
@ -8,8 +8,7 @@ import net.minecraft.src.ItemStack;
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import net.minecraft.src.Slot;
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/**
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* I am planning to make the crafter not use a
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* GUI.
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* I am planning to make the crafter not use a GUI.
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*
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* @author Calclavia
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*
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@ -54,9 +53,7 @@ public class ContainerCrafter extends Container
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}
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/**
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||||
* Called to transfer a stack from one
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||||
* inventory to the other eg. when shift
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||||
* clicking.
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||||
* Called to transfer a stack from one inventory to the other eg. when shift clicking.
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||||
*/
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@Override
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public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par1)
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|
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|
@ -1,28 +1,25 @@
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package assemblyline.machines.crafter;
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import net.minecraft.src.EntityItem;
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import net.minecraft.src.TileEntity;
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import assemblyline.ai.Task;
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/**
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* Used by arms to collect items in a specific
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* region.
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* Used by arms to collect items in a specific region.
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*
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* @author Calclavia
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||||
*/
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public class TaskArmCollect extends Task
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{
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/**
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* The item to be collected.
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*/
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private EntityItem entityItem;
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public TaskArmCollect(TileEntityCraftingArm arm,EntityItem entityItem)
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public TaskArmCollect(TileEntityCraftingArm arm, EntityItem entityItem)
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{
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super(arm);
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this.entityItem = entityItem;
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super(arm);
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this.entityItem = entityItem;
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}
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@Override
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@ -33,8 +30,7 @@ public class TaskArmCollect extends Task
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if (entityItem == null) { return false; }
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/**
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* Slowly stretch down the arm's model and
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* grab the item
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* Slowly stretch down the arm's model and grab the item
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*/
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return true;
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@ -2,8 +2,6 @@ package assemblyline.machines.crafter;
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import net.minecraft.src.AxisAlignedBB;
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import net.minecraft.src.Entity;
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import net.minecraft.src.TileEntity;
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import net.minecraft.src.World;
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import assemblyline.ai.Task;
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/**
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||||
|
@ -25,9 +23,9 @@ public class TaskArmSearch extends Task
|
|||
|
||||
private Entity foundEntity;
|
||||
|
||||
public TaskArmSearch(TileEntityCraftingArm arm,Class<? extends Entity> entityToInclude, double radius, float searchSpeed)
|
||||
public TaskArmSearch(TileEntityCraftingArm arm, Class<? extends Entity> entityToInclude, double radius, float searchSpeed)
|
||||
{
|
||||
super(arm);
|
||||
super(arm);
|
||||
this.entityToInclude = entityToInclude;
|
||||
this.radius = radius;
|
||||
this.searchSpeed = searchSpeed;
|
||||
|
@ -47,9 +45,7 @@ public class TaskArmSearch extends Task
|
|||
if (this.entityToInclude == null || this.foundEntity == null) { return false; }
|
||||
|
||||
/**
|
||||
* Move the robotic arm around and emulate
|
||||
* an item search. Then initiate a collect
|
||||
* task.
|
||||
* Move the robotic arm around and emulate an item search. Then initiate a collect task.
|
||||
*/
|
||||
|
||||
return true;
|
||||
|
|
|
@ -7,7 +7,6 @@ import net.minecraft.src.ItemStack;
|
|||
import net.minecraft.src.NBTTagCompound;
|
||||
import net.minecraft.src.NBTTagList;
|
||||
import net.minecraft.src.Packet250CustomPayload;
|
||||
import net.minecraft.src.TileEntity;
|
||||
import net.minecraftforge.common.ForgeDirection;
|
||||
import universalelectricity.prefab.network.IPacketReceiver;
|
||||
import universalelectricity.prefab.tile.TileEntityElectricityReceiver;
|
||||
|
@ -25,8 +24,7 @@ public class TileEntityCraftingArm extends TileEntityElectricityReceiver impleme
|
|||
private TaskManager taskManager = new TaskManager();
|
||||
|
||||
/**
|
||||
* Entity robotic arm to be used with this
|
||||
* tileEntity
|
||||
* Entity robotic arm to be used with this tileEntity
|
||||
*/
|
||||
public EntityCraftingArm EntityArm = null;
|
||||
|
||||
|
@ -56,8 +54,7 @@ public class TileEntityCraftingArm extends TileEntityElectricityReceiver impleme
|
|||
}
|
||||
|
||||
/**
|
||||
* controls the robotic arm into doing a set
|
||||
* task
|
||||
* controls the robotic arm into doing a set task
|
||||
*/
|
||||
public void doWork()
|
||||
{
|
||||
|
@ -258,5 +255,4 @@ public class TileEntityCraftingArm extends TileEntityElectricityReceiver impleme
|
|||
nbt.setTag("Items", var2);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -28,9 +28,7 @@ public class GuiAutoCrafting extends GuiContainer
|
|||
}
|
||||
|
||||
/**
|
||||
* Draw the foreground layer for the
|
||||
* GuiContainer (everything in front of the
|
||||
* items)
|
||||
* Draw the foreground layer for the GuiContainer (everything in front of the items)
|
||||
*/
|
||||
protected void drawGuiContainerForegroundLayer()
|
||||
{
|
||||
|
@ -39,8 +37,7 @@ public class GuiAutoCrafting extends GuiContainer
|
|||
}
|
||||
|
||||
/**
|
||||
* Draw the background layer for the
|
||||
* GuiContainer (everything behind the items)
|
||||
* Draw the background layer for the GuiContainer (everything behind the items)
|
||||
*/
|
||||
protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
|
||||
{
|
||||
|
|
|
@ -9,8 +9,7 @@ import cpw.mods.fml.common.Side;
|
|||
import cpw.mods.fml.common.asm.SideOnly;
|
||||
|
||||
/**
|
||||
* Copied from GSM lib and modified for this mod
|
||||
* only
|
||||
* Copied from GSM lib and modified for this mod only
|
||||
*
|
||||
* @author Rseifert
|
||||
*
|
||||
|
|
|
@ -45,10 +45,8 @@ public class GuiSorter extends GuiContainer
|
|||
}
|
||||
|
||||
/**
|
||||
* Fired when a control is clicked. This is
|
||||
* the equivalent of
|
||||
* ActionListener.actionPerformed(ActionEvent
|
||||
* e).
|
||||
* Fired when a control is clicked. This is the equivalent of
|
||||
* ActionListener.actionPerformed(ActionEvent e).
|
||||
*/
|
||||
protected void actionPerformed(GuiButton button)
|
||||
{
|
||||
|
@ -75,9 +73,7 @@ public class GuiSorter extends GuiContainer
|
|||
}
|
||||
|
||||
/**
|
||||
* Draw the foreground layer for the
|
||||
* GuiContainer (everything in front of the
|
||||
* items)
|
||||
* Draw the foreground layer for the GuiContainer (everything in front of the items)
|
||||
*/
|
||||
@Override
|
||||
protected void drawGuiContainerForegroundLayer(int par1, int par2)
|
||||
|
@ -88,8 +84,7 @@ public class GuiSorter extends GuiContainer
|
|||
}
|
||||
|
||||
/**
|
||||
* Draw the background layer for the
|
||||
* GuiContainer (everything behind the items)
|
||||
* Draw the background layer for the GuiContainer (everything behind the items)
|
||||
*/
|
||||
@Override
|
||||
protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
|
||||
|
|
Loading…
Reference in a new issue